To be clear, true 4K rendering is possible as well on the PS4 Pro, but it looks like we'll only see it on some titles. Bethesda has the Elder Scrolls Online actually running 4K, but that's a game that also benefits from an engine that scales across a wide variety of PC hardware, from integrated laptop graphics to powerful GPUs. And graphically it's not nearly as detailed as most AAA games. According to Matthew Firor, the game's director, it didn't take much effort to get it up and running on the PS4 Pro. And since he's mainly been developing for the PC, his team is used to creating games that scale with incremental hardware upgrades.
On stage Mark Cerny also made it clear that they're utilizing numerous techniques with the PS4 Pro to get close to realizing the potential of 4K displays as brute forcing games to run at 4K natively would increase the cost and the size of the console.
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