Page 16 of 27 FirstFirst ... 612131415161718192026 ... LastLast
Results 301 to 320 of 534

Thread: Ç SCE ÐÁÑÏÕÓÉÁÆÅÉ ÔÏ PLAYSTATION®4 (PS4™)

  1. #301
    Homo Ludens Leon_DiZ's Avatar
    Join Date
    May 2011
    Posts
    14,941
    PSN ID
    Leon_DiZ
    Name
    Ëåùíßäáò

    Default

    Åëáôå ôùñá, ôé ðñáãìáôá åéíáé áõôá, áöçóôå ôïí ôïí áíèñùðï...

    Spoiler!
    Spoiler (ðáé÷íéäéá/ôáéíéåò/âéâëéá) -äåí ðá íá ÷åé âãåé 100 ÷ñïíéá ç ôáéíéá- = -rep

  2. #302
    Moderator Nek_Food's Avatar
    Join Date
    Dec 2008
    Location
    Helghan after the bomb (aka Athens)
    Posts
    7,086
    PSN ID
    Nek_Food

    Default

    Quote Originally Posted by Daytime Dreamer View Post
    Ùñáßï èá åßíáé ðáßäåò ... èá óáò áñÝóåé ðéóôåýù
    ÅêôéìÞóåéò... Ôï PS3 ìáò Üñåóå ößëå Dreamer?
    Åãþ äåí èÝëù pm, íá ìïõ ÷áëÜóåé ôçí ìáãåßá ôçò åðßóçìçò ðáñïõóßáóçò, áëëÜ áí áñ÷ßóïõí ðÜëé íá êõêëïöïñïýí öùôü áðü êéíåæéêÜ åñãïóôÜóéá Þ áðü êáôáóôÞìáôá ñïý÷ùí (do you remember Slim) ôüôå èá ãïõóôÜñá Ýíá ëßãï ðéï åðßóçìï leak...

  3. The Following User Says Thank You to Nek_Food For This Useful Post:

    psx3 (21-05-2013)

  4. #303
    Banned Forum GOD psx3's Avatar
    Join Date
    Feb 2010
    Posts
    8,378

    Default

    ÕðÜñ÷åé êáé ôï Tor ãéá 100% áíþíõìá leaks...

  5. #304
    PS4forums Addict Gazof's Avatar
    Join Date
    May 2011
    Location
    Áthens
    Posts
    1,652
    PSN ID
    jimmy_mondeo
    Mega Drive, Sega Saturn, PS1, PS2, PS3, PS4, PSP, PSVITA, Xbox 360, Xbox ONE, Wii U. Games on


  6. #305
    Moderator Nek_Food's Avatar
    Join Date
    Dec 2008
    Location
    Helghan after the bomb (aka Athens)
    Posts
    7,086
    PSN ID
    Nek_Food

    Default

    Ìïõ áñÝóåé...

  7. #306
    Forum GOD ilias78's Avatar
    Join Date
    Feb 2010
    Location
    ÁèÞíá
    Posts
    6,515
    PSN ID
    ilias_78
    Name
    Çëßáò

    Default

    ðïëõ ðéï ïìïñöï áðï ôï íåï xbox. å÷åé ê ðåñéóóïôåñá êïõìðéá.

    Spoiler!

  8. #307
    Elite lak100's Avatar
    Join Date
    Oct 2007
    Location
    Êáóôïñéá
    Posts
    1,075
    PSN ID
    mitsos17(UK) mitsos1990(GR)

    Default

    ìéá åñùôçóç ãéáôé âáëáíå 32bit áñ÷éôåêôïíéêç êáé ï÷é 64 åí åôåé 2013? åäù ôï xbox å÷åé åíá ðñïâáäéóìá

  9. #308

    Default

    ºäéåò cpu Ý÷ïõí êáé ôá äõï - 8 AMD cores running at 1,6 Mhz , x86 architecture (jaguar).

  10. #309
    Banned Forum GOD psx3's Avatar
    Join Date
    Feb 2010
    Posts
    8,378

    Default

    Quote Originally Posted by lak100 View Post
    ìéá åñùôçóç ãéáôé âáëáíå 32bit áñ÷éôåêôïíéêç êáé ï÷é 64 åí åôåé 2013? åäù ôï xbox å÷åé åíá ðñïâáäéóìá
    Óå îåãÝëáóå êáé óÝíá ï áó÷åôßäçò ðïõ ðÝôáîå áõôÞí ôçí ðáôÜôá óôï myxbox.gr;

    Ï Jaguar åßíáé x86-64. ¶óå ðïõ èá Þôáí ÷áæü ìå 8GB RAM íá åßíáé 32-bit.
    Last edited by psx3; 26-05-2013 at 03:07.

  11. #310
    Moderator PDS's Avatar
    Join Date
    May 2007
    Location
    Athens
    Posts
    20,534
    PSN ID
    PDS_13

    Default

    Óõíåíôåõîç áðï ôïõò äçìéïõñãïõò ôïõ Metro: Last Light.

    Ëåíå êáðïéá ðñáãìáôá êáé ãéá ôï Ps3(ãéá ôçí ps3 åêäïóç ôïõ ðáé÷íéäéïõ ðïõ åêáíáí êáëç äïõëåéá).

    Áëëá êñáôáù áõôá ðïõ áöïñïõí ôçí íåá ãåíéá(ps4).

    Digital Foundry: Let's talk about next-gen console. What's your take on the general design in terms of CPU and graphics processing power?

    Oles Shishkovstov: We are talking PS4, right? I am very excited about both CPU and GPU. Jaguar is a pretty well-balanced out-of-order core and there are eight of them inside. I always wanted a lot of relatively-low-power cores instead of single super-high-performance one, because it's easier to simply parallelise something instead of changing core-algorithms or chasing every cycle inside critical code segment (not that we don't do that, but very often we can avoid it).

    Many beefier cores would be even better, but then we'll be left without a GPU! With regards the graphics core, it's great, simply great. It's a modern-age high-performance compute device with unified memory and multiple compute-contexts. The possibilities of CPU-GPU-CPU communication are endless, we can easily expect games doing, for example, AI pathfinding/route planning executing on GPU to become a common thing.

    Digital Foundry: To what extent is the 8GB of GDDR5 in the PlayStation 3 a game-changer? What implications does that have for PC, where even the standard GTX 680 ships with just 2GB of GDDR5?

    Oles Shishkovstov: RAM is really, really important for games, but all of it actually being useful depends on available CPU-side bandwidth and latency to the external storage device. I think that they put slightly more RAM than necessary for truly next-generation games this time, but considering the past history of Sony stealing significant percentage of RAM from developers for OS needs - that may be exactly the right amount!

    Digital Foundry: The last few years have seen a ton of poorly optimised PC ports of console games. Is the move to x86 architecture across all formats a good or bad thing for PC gaming?

    Oles Shishkovstov: In general - yes, especially for indie developers. You have to understand that x86 is much more friendly for beginners at least because of its simplified memory model. Just try to describe to somebody what the memory barrier is and where and when to put it in - usually you'll be left with the guy getting stuck in an infinite loop! Joking aside - the less time we spend on platform-specific optimisations, the more is left to innovate.

    Digital Foundry: Do you think that the relatively low-power CPUs in the next-gen consoles (compared to PC, at least) will see a more concerted push to getting more out of GPU Compute?

    Oles Shishkovstov: No, you just cannot compare consoles to PC directly. Consoles could do at least 2x what a comparable PC can due to the fixed platform and low-level access to hardware.

    Back to the question - yes, yes and yes. There are some things which are just more efficient to do on massively parallel machines like GPUs are. I think that at least initially, with launch titles, the GPU-Compute will be underutilised, but during console's lifetime we'll see more and more unbelievable and innovative things purely thanks to GPUs.

    Digital Foundry: Early PS4 work we've seen appears to have utilised either 2x MSAA or post-process AA. Do you think your SSAA/AAA combo could be viable for next-gen console?

    Oles Shishkovstov: SSAA is all about decoupling rendering resolution (and grid) from output resolution (and grid). So, yes, in some form or another it will be useful. As for any form of post-processing AA - definitely yes, it was used in the past and will be used in the future. As for MSAA - I'd rather like the GPU vendors to use that (rather significant) amount of transistors in other parts of GPUs. Anti-aliasing is the job of graphics programmers and not some magical hardware feature.
    http://www.eurogamer.net/articles/di...tro-last-light
    .

  12. The Following 2 Users Say Thank You to PDS For This Useful Post:

    DarkUSS (26-05-2013),psx3 (26-05-2013)

  13. #311
    Elite lak100's Avatar
    Join Date
    Oct 2007
    Location
    Êáóôïñéá
    Posts
    1,075
    PSN ID
    mitsos17(UK) mitsos1990(GR)

    Default

    Quote Originally Posted by psx3 View Post
    Óå îåãÝëáóå êáé óÝíá ï áó÷åôßäçò ðïõ ðÝôáîå áõôÞí ôçí ðáôÜôá óôï myxbox.gr;

    Ï Jaguar åßíáé x86-64. ¶óå ðïõ èá Þôáí ÷áæü ìå 8GB RAM íá åßíáé 32-bit.
    Áêñéâùò êáé ç ðëáêá åéíá ïôé óðïõäáæù ðëçñïöïñéêç êáé åéðá ôçí õðåñôáôç ðáôáôá ðáí óôçí èïëïõñá ìïõ äåí èõìçèçêá ïôé ìå 8 giga ìíçìç èá çôáí ìïíï 64 bit. íôåðïìáé ðñáãìáôéêá

  14. #312
    Forum GOD Lefteris_X's Avatar
    Join Date
    Apr 2008
    Location
    ÁèÞíá
    Posts
    10,857
    PSN ID
    Lefteris_X

    Default

    Ý÷åéò êáé ôï Oyua íá ðåñéöáíåýóáé óôçí ó÷ïëÞ êéüëáò, ìçí ôï îå÷íÜò áõôü...


  15. #313
    Elite lak100's Avatar
    Join Date
    Oct 2007
    Location
    Êáóôïñéá
    Posts
    1,075
    PSN ID
    mitsos17(UK) mitsos1990(GR)

    Default

    Quote Originally Posted by Lefteris_X View Post
    Ý÷åéò êáé ôï Oyua íá ðåñéöáíåýóáé óôçí ó÷ïëÞ êéüëáò, ìçí ôï îå÷íÜò áõôü...
    óéãïõñá áëëá áêïìá äåí å÷åé åñèåé...

  16. #314
    Homo Ludens Leon_DiZ's Avatar
    Join Date
    May 2011
    Posts
    14,941
    PSN ID
    Leon_DiZ
    Name
    Ëåùíßäáò

    Default

    Week In Tech: Hands On With Those New Games Consoles


    Îåñù ( ïôé äåí å÷åé äéêéï, áëëá ìðïñåé íá ìïõ åîçãçóåé êáíåéò ãô áêñéâùò äåí å÷åé äéêéï; Ìå 2-3 ëïãéá, èá ðéáóù ôá õðïëïéðá
    Spoiler (ðáé÷íéäéá/ôáéíéåò/âéâëéá) -äåí ðá íá ÷åé âãåé 100 ÷ñïíéá ç ôáéíéá- = -rep

  17. #315
    Banned Forum GOD psx3's Avatar
    Join Date
    Feb 2010
    Posts
    8,378

    Default

    ÕðÜñ÷åé PC ìå HSA áñ÷éôåêôïíéêÞ áõôÞ ôçí óôéãìÞ óôçí áãïñÜ; ¼÷é.

    Áõôü åííïïýìå üôáí ëÝìå üôé ïé next-gen êïíóüëåò åßíáé óáí ôá PC ôïõ ìÝëëïíôïò. Äåí åííïåß êáíåßò üôé åßíáé ßóá êáé üìïéá áðü Üðïøç raw flops. Ãßíåôáé óýãêñéóç óå ëÜèïò âÜóç.

    Ôï ìÝëëïí ôùí PC åßíáé íá ãßíïõí fuse ç CPU êáé GPU óå Ýíá chip (APU). Ãéáôß íïìßæåéò üôé ïé åðüìåíåò nVidia èá Ý÷ïõí êáé åíóùìáôùìÝíç CPU; ARM âÝâáéá, ãéáôß äåí Ý÷åé Üäåéá ãéá x86 üðùò ç AMD.

    Ïé ðáëéüôåñïé èá èõìïýíôáé üôé êÜðïôå ç FPU (math coprocessor) Þôáí óå îå÷ùñéóôü chip áðü ôçí CPU. ÌéëÜìå ãéá åðï÷Ýò 386SX/386 DX. ÊÜôé áíÜëïãï ðÜåé íá ãßíåé ôþñá ìå ôï ðÜíôñåìá CPU/GPU.

    Ôï èÝìá åßíáé ÷ñåéÜæåôáé êáé âáñâÜôç ìíÞìç êáé ãé' áõôü ôá PC èá ðÜíå óå stacked DRAM. Ç GDDR5 äåí ðñïóöÝñåé upgradeability, ãéáôß äåí ìðïñåß íá âãåé óå DIMMs. Óå ðñþôç öÜóç ðÜíôùò ç AMD Ý÷åé ðåé üôé èá âãÜëåé PC APUs ìå GDDR5, áëëÜ èá åßíáé soldered óôï motherboard, üðùò êáé óôéò êïíóüëåò.

    Åðßóçò, èõìßóïõ ôé Ýãéíå êáé ìå ôéò êÜñôåò Þ÷ïõ. Ðïéüò áãïñÜæåé ðëÝïí Creative åðåéäÞ êÜðïôå Ýâãáæå ôéò èñõëéêÝò Sound Blaster; ÅëÜ÷éóôïé. Ç ðëåéïøçößá âïëåýåôáé ìå ôçí onboard êáé ãéá gaming. Áíôßóôïé÷á óôï ìÝëëïí åëÜ÷éóôïé èá áãïñÜæïõí îå÷ùñéóôÞ êÜñôá ãñáöéêþí.

    ÈÝëù íá äù ðÜíôùò ôé èá êÜíåé ç Intel... êÜðïôå ÷ëåýáæå ôçí AMD ãéá ôï x86-64 (áöïý áðÝôõ÷å ðáôáãùäþò ï Itanium) êáé áñãüôåñá ôï õéïèÝôçóå êáé áõôÞ. ÊÜôé áíôßóôïé÷ï âëÝðù íá ãßíåôáé êáé ìå ôï HSA ìüëéò ðéÜóåé momentum (ëïãéêÜ èá âïçèÞóïõí ïé next-gen êïíóüëåò óå áõôü), áëëÜ ôï ðñüâëçìá åßíáé üôé ç Intel åßíáé ðßóù óôéò GPUs.

  18. The Following 5 Users Say Thank You to psx3 For This Useful Post:

    Gazof (31-05-2013),Leon_DiZ (29-05-2013),modecris (30-05-2013),muku (30-05-2013),spartan (30-05-2013)

  19. #316
    Advanced Member INDIGO's Avatar
    Join Date
    Nov 2008
    Location
    ÇñÜêëåéï ÊñÞôçò
    Posts
    309
    Name
    ÐáíôåëÞò

    Default


  20. #317
    Elite Daytime Dreamer's Avatar
    Join Date
    Sep 2010
    Location
    London, UK
    Posts
    629
    PSN ID
    DaytimeDreamer

  21. #318
    Banned Forum GOD psx3's Avatar
    Join Date
    Feb 2010
    Posts
    8,378

    Default

    http://www.scei.co.jp/corporate/release/130221a_e.html

    AV output HDMI
    Analog-AV out
    Digital Output (optical)



    ÂëÝðåé êáíåßò íá Ý÷åé Analog-AV out; Åëðßæù íá åßìáé ãêáâüò êáé íá ìçí åßðáí ðÜëé ìïýóéá (âë. 6 x USB & 3 x Ethernet)...

  22. #319
    Moderator odytsak's Avatar
    Join Date
    Oct 2010
    Location
    Thessaloniki
    Posts
    13,334

    Default

    Ãêáâïò äåí åéóáé, áðëá äåí å÷åé.
    Ðñïóùðéêá äåí ôçí ÷ñåéáóôçêá ðïôå ïõôå óôï PS3.

    - - - Updated - - -

    Tùñá ðïõ ôï óêåöôïìáé êáëõôåñá åôóé, èá áíáãêáóôïõí íá âáëïõí êáëùäéï hdmi óôçí óõóêåõóéá êáé äåí èá ôñå÷ïõìå í áãïñáæïõìå åîôñá.

  23. #320
    Banned Forum GOD psx3's Avatar
    Join Date
    Feb 2010
    Posts
    8,378

    Default

    Ãéá ôï HDMI êáëþäéï óõìöùíþ, áðü ôçí Üëëç üìùò óôá ÷ùñéÜ/åîï÷éêÜ ï ðåñéóóüôåñïò êüóìïò Ý÷åé ðáëéÝò ôçëåïñÜóåéò, ïé ïðïßåò äåí ÷ñÞæïõí áëëáãÞò (åéäéêÜ üôáí äåí Ý÷åé Ýñèåé øçöéáêü óÞìá áêüìá). Åêåß èá Þôáí ÷ñÞóéìç ç Analog AV out, êáèþò êáé óôï capturing ëüãù HDCP êáé óôá áðëÜ ç÷åßá ðïõ Ý÷ïõí ìüíï áíáëïãéêÞ åßóïäï.

    ÕÃ: Óôá Blu-Ray players Ý÷ïõí êáôáñãçèåß ç áíáëïãéêÞ Ýîïäïò;

Tags for this Thread

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •