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Thread: Final Fantasy VII Remake

  1. #121
    Homo Ludens Leon_DiZ's Avatar
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    Quote Originally Posted by james9 View Post
    Πρωτα απο ολα δεν προκυπτει απο πουθενα οτι θα βγαλουν 2-3 full sized παιχνιδια υψηλης ποιοτητας, αυτο ειναι ευσεβης ποθος των φανς.
    ???

    Μιλάνε για multi-part series, density του αρχικού.. που είναι ο ευσεβής πόθος;

    The reason why we haven’t gave a go for VII remake is that it’s extremely hard to remake FFVII with the current technology, and to be honest, we hesitated. Remaking FFVII in HD without losing the original’s “density” requires more than one part.
    Nomura-san
    If we were to put it in one part, then we have to cut many parts and deliver it as a digest. Nobody wants that kind of game. Plus, users can explore many places in Midgar where they couldn’t in the original game. Once we decided to remake VII, we will develop those details and more. Of course we have to cut some parts from the original, but users can expect the VII world that only VII Remake can deliver. We estimate that, with the quality of those details, the volume of the game will be larger than the original after all. You may worry about the schedule, and we want to provide the game as soon as possible. Making it multiple parts is the line we drew to deliver the game.
    Δευτερον ποτε κανεις δεν ζητησε Mass Effect, Uncharted κλπ ολα μαζι οπως λες. Εδω μιλαμε για ενα παιχνιδι που κυκλοφορησε πριν 20 χρονια με αυτο τον συγκεκριμενο τροπο σε 3 δισκακια. Με αυτο θα γινει η συγκριση αναποφευκτα.
    Δεκτό ότι με αυτό θα γίνει η σύγκριση. Το point μου ήταν ότι να βγει κάτι αντίστοιχο (το πιο ακριβό παιχνίδι μέχρι τότε και το οποίο χρειάστηκε 3 δισκάκια όπως λες) πλέον είναι ανέφικτο οικονομικά οπότε και δεν θα γίνει. Αν μιλάγαμε για turn-based remake με pre-rendered backgrounds όπως ήταν τότε, τότε θα άλλαζε το πράγμα.

    Τριτον και σημαντικοτερο οπως εγραψε πιο πανω ο Val νομιζω , το παιχνιδι ειναι open world , κανοντας το episodic , χανετε ο χαρακτηρας του.
    Ας περιμένουμε καλύτερα να δούμε πως θα χειριστούν το overworld που είχε κάποτε το παιχνίδι. Το remake έτσι κι αλλιώς αμφιβάλλω ότι θα είχε ποτέ του overworld.

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  2. #122
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    Quote Originally Posted by Lnds500 View Post
    ???

    Μιλάνε για multi-part series, density του αρχικού.. που είναι ο ευσεβής πόθος;





    Δεκτό ότι με αυτό θα γίνει η σύγκριση. Το point μου ήταν ότι να βγει κάτι αντίστοιχο (το πιο ακριβό παιχνίδι μέχρι τότε και το οποίο χρειάστηκε 3 δισκάκια όπως λες) πλέον είναι ανέφικτο οικονομικά οπότε και δεν θα γίνει. Αν μιλάγαμε για turn-based remake με pre-rendered backgrounds όπως ήταν τότε, τότε θα άλλαζε το πράγμα.



    Ας περιμένουμε καλύτερα να δούμε πως θα χειριστούν το overworld που είχε κάποτε το παιχνίδι. Το remake έτσι κι αλλιώς αμφιβάλλω ότι θα είχε ποτέ του overworld.
    Θα δουμε δεν ξερω εμενα μου δειχνουν οτι και αυτοι ειναι μπερδεμενοι. Βλεποντας το πιο ψυχραιμα εχω να πω οτι κανουν ενα μεγαλο λαθος.

    Επρεπε να κανουν remaster και οχι remake. Τι εννοω?

    Πονταρουν πολυ στα γραφικα , τα εφε, το νεο συστημα μαχης , το episodic στυλ λανσαρισματος και αλλα τετοια που δεν αφορουν ΚΑΝΕΝΑΝ απο αυτους που ζητανε εδω και χρονια το FFVII στις νεες κονσολες.

    Με αυτο τον τροπο θα φτιαξουν -ισως- ενα παιχνιδι πανακριβο πρωτα απο ολα και κατα δευτερο αμφιβολης αποδοχης. Υπαρχουν ανθρωποι που ακομα πληρωνουν για να παιξουν εκεινο το FFVII με τα κινουμενα μουγκα πιξελ. Κατα τη γνωμη μου επρεπε να ακολουθησουν μια τακτικη Resident Evil remaste που και πολυ δεν κοστισε και πουλησε και εμεινε πιστο στις ριζες του.

    Ιδωμεν..

    Spoiler!

  3. #123
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    Quote Originally Posted by james9 View Post
    Θα δουμε δεν ξερω εμενα μου δειχνουν οτι και αυτοι ειναι μπερδεμενοι. Βλεποντας το πιο ψυχραιμα εχω να πω οτι κανουν ενα μεγαλο λαθος.

    Επρεπε να κανουν remaster και οχι remake. Τι εννοω?

    Πονταρουν πολυ στα γραφικα , τα εφε, το νεο συστημα μαχης , το episodic στυλ λανσαρισματος και αλλα τετοια που δεν αφορουν ΚΑΝΕΝΑΝ απο αυτους που ζητανε εδω και χρονια το FFVII στις νεες κονσολες.

    Με αυτο τον τροπο θα φτιαξουν -ισως- ενα παιχνιδι πανακριβο πρωτα απο ολα και κατα δευτερο αμφιβολης αποδοχης. Υπαρχουν ανθρωποι που ακομα πληρωνουν για να παιξουν εκεινο το FFVII με τα κινουμενα μουγκα πιξελ. Κατα τη γνωμη μου επρεπε να ακολουθησουν μια τακτικη Resident Evil remaste που και πολυ δεν κοστισε και πουλησε και εμεινε πιστο στις ριζες του.

    Ιδωμεν..
    Remaster σε παιχνίδι του PS1 δεν μπορείς να κάνεις. Το καλύτερο που μπορούν να κάνουν σε μορφή remaster είναι αυτό που υπάρχει ήδη σε PC, PS4 κτλ κτλ.

    Πας σε remake μετά και απλά αποφασίζεις πως θα λειτουργείκαι τι θα είναι αυτό το remake.

    Το remake του Resi ήταν πολύ πιο φτηνό γιατί

    1) μιλάμε για άλλου τύπου παιχνίδι εντελώς - ούτε πόλεις, ούτε χωριά.. Δεν νομίζω ότι μπορείς να το συγκρίνεις
    2) Από το PS1 -> PS2. Τα παιχνίδια του 2 ήταν ακόμα φτηνά για να φτιαχτούν (συγκριτικά με του 3 + 4)
    3) ίδιο gameplay πάνω κάτω

    είμαι σίγουρος ότι υπάρχουν κι άλλοι λόγοι...
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  4. #124
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    FINAL FANTASY VII Remake | PSX 2015 | Message from Yoshinori Kitase

    For many years, people around the world have asked me “Will you ever remake FINAL FANTASY VII?” For many years I gave the same answers and on a personal level, having made the original FINAL FANTASY VII, did I really want to spend so many years making the same game again?
    With FINAL FANTASY VII REMAKE, we have the opportunity to go beyond the story, world and experience of FINAL FANTASY VII in ways we’ve always dreamed of - from the depths of Midgar to the skies above the Planet. The multi-part format enables us to expand the original story and turn it into an epic experience for fans and new gamers alike.








    This past weekend at PlayStation Experience we were thrilled to present more of FINAL FANTASY VII REMAKE. It was great to see so much excitement when we surprised everyone with the first gameplay footage and it was a treat for us to show that development is going well, and further along than perhaps many had realised. Just like when we revealed the announcement trailer at E3 earlier this year, we like surprising you.

    One thing that we wanted to be clear about during this weekend to accompany the new trailer was the scale of this project. We wanted to tell you this now and not in the future so that you’d share our vision for what we want to deliver.

    The biggest reason why we haven’t done a remake until now is because it’s a massive undertaking to reconstruct FINAL FANTASY VII from the ground up with the current technology. Producing a proper HD remake of FINAL FANTASY VII that maintains the same feeling of density of the original would result in a volume of content that couldn’t possibly fit into one instalment.

    We’ve seen everyone’s comments and reactions to the news that FINAL FANTASY VII REMAKE will be a multi-part series and many have speculated correctly as to the reason why we have made this decision. If we were to try to fit everything from the original into one remake instalment, we would have to cut various parts and create a condensed version of FINAL FANTASY VII. We knew none of you would have wanted that.

    I hope that by explaining a little more about our design decisions that you can appreciate the size of this project and what we have planned for this remake. Going beyond the scale and depth of the world, narrative and gameplay from the original to deliver something that feels familiar yet new. As I said before, we like delivering surprises.


    See you all soon and Happy Holidays!
    Yoshinori Kitase

    Πάνω κάτω λέει τα ίδια με αυτά που ξέραμε.

    Make of that what you will.
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  6. #125
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    Απο το τελευταιο που λες πιανομαι και επαναλαμβανω, καλα ακουγονται ολα αυτα αλλα δεν τους πιστευω. Δεν με πειθει καθολου ο,τι και να λεει ο kitase, δυστυχως ειμαστε αναγκασμενοι να περιμενουμε να δουμε το παιχνιδι οταν βγει.


    Sent from my iPhone using Tapatalk


  7. #126
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    Nomura noted that his calendar is currently booked with projects up to 2019 – something the designer seems very pleased about.
    Από παλιότερη συνέντευξη του Nomura.

    http://kotaku.com/tetsuya-nomura-is-...-ii-1647021431
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  8. #127
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    The scenario of the first part to the Final Fantasy VII Remake is already complete, the latest issue of Weekly Famitsu reveals.

    As previously announced, Final Fantasy VII Remake is being broken up into parts as the density of the original game would not allow a remake to fit into a single release, according to Square Enix.

    Final Fantasy VII Remake is in development for PlayStation 4.

    Thanks, Famitsu.

    http://gematsu.com/2015/12/final-fan...nario-complete


    Update:

    • They want add delver further into Biggs, Wedge, and Jessie.
    • They have an idea about the number of installments that will be released, but they’re not at the stage where they can say anything.
    • They’re not talking about online right now.
    • The scenario of the first part up until its ending is already complete.
    • They’re getting technological assistance from the Kingdom Hearts team with Unreal Engine 4, since they’ve been using it with Kingdom Hearts III.
    • Cloud’s hallucination scenes will be more meaningful.
    • As for the cast, they’re continuing plans with the voice actors from Advent Children, but there are some that still haven’t been offered yet. Red XIII only made a cameo appearance, so his voice is likely to be changed.
    • Separate from Limit Breaks, there is another unique system. They can’t show it yet, but the it’ll be different depending on the player’s fighting style.
    • Nothing has been decided about guarding yet.
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  10. #128
    Administrator Slay's Avatar
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    συγνωμη αλλα εχω την εντυπωση οτι μας δουλευουν ψιλο γαζι, το ΣΕΝΑΡΙΟ ειναι ετοιμο αληθεια??????? δηλαδη τι ετοιμασια του εκαναν?

  11. #129
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    Exουν πει ηδη οτι θα υπαρχουν καποιες αλλαγες στο σεναριο, οχι οτι θα αλλαξει η βασικη πλοκη αλλα θα υπαρξουν πραγματα που θα προστεθουν σχετικα με τους χαρακτηρες.


  12. #130
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    μια απλη ερωτηση ενω εχω αγορασει στο ps3 psp το εφτα γιατι ζηταει να το ξαναγορασω και στο ps4 ..???δεν ειμαι τοσο μεσα στην κονσολα απλα παιζω...εκτος και εαν εχω κανει κατι λαθος ...

  13. #131
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    Γιατι δεν ειναι το ιδιο παιχνιδι, αυτο που εχεις αγορασει (που εχω αγορασει κι εγω) ειναι το psone game απλα το παιζεις μεσω emulation στο ps3 και το vita. Το ffvii του ps4 ειναι η εκδοση του pc, με μερικες αναβαθμισεις οπτικα (αναλυση κυριως) και trophies.


  14. #132
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    ευχαριστω για την διευκρινιση ...πολυ κακο μαρκετινγκ σιγουρα ..οχι να το δινει δωρεαν αλλα μπορουσε να δινει μια δυνατοτητα αναβαθμισης σε κατι ηδη πληρωμενο...αλλα καλη καρδια θα περιμενω να παρω το καινουργιο που οπως φαινεται πεταει...ελπιζω να μην ειναι lighting στα επεισοδια μονο αυτο να μην κανουν ....
    δεν ειμαι fanboy εχω και τις 3 κονσολες ps2-ps3-ps4
    bbm 24DF5380

  15. #133
    Administrator Slay's Avatar
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    απο το 39:26 και μετα μιλανε για το παιχνιδι, και οση ωρα ακουγα τον colin, ελεγα απο μεσα μου "πεστα χρυσοστομε" . Εν ολιγης λεει οτι η ολη ιστορια με το οτι "δεν χωραει σε ενα παιχνιδι" ειναι απλα ανοησιες, και προβλεπουν 12-18 μηνες αποσταση απο το καθε επισοδειο, στα 60$ το καθε ενα.

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  17. #134
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    Summary of information from the latest Kitase & Nomura interview from Famitsu (12/31 weekly edition):
    - Nomura says he didn't know when he'd appear on the PSX stage until the day of the event, after he'd entered Moscone (name of the center in San Francisco where PSX was held).
    - Right about when the 7R project was gearing up, it was Hashimoto who said that he wanted the remake to have AC-level visuals. Since Nomura is AC's director, the decision to have him direct 7R was a natural one.
    - Nomura knows that we (the fans) are worried about the remake project's schedule, and he says that they (Square Enix) also want to play it ASAP. This is one of the contributing factors to their decision to split the game into several parts.
    - Some parts in the Compilation that have been difficult to understand will be connected better in the Remake.
    - Nojima was impressed by voiced Biggs, Jessica, and Wedge, and he sent a message to Nomura saying, "I want them to talk more!"
    - Part of the escape after the Bombing Mission will serve as a tutorial for the game.
    - Nomura says that he and Kitase are not able to discuss online components of the VII Remake at this time. They have to focus on the game first.
    - Nojima has finished the main scenario of the first part of the remake. All the team have left to do is add side stuff and flesh out side characters such as Jessica, Wedge, and Biggs.
    - Kitase: "I hope to resume voice recording in January. Is that all right with you?" Nomura: "Are we even allowed to say that here? (laugh)"
    - Real ≠ Photoreal "Real" is an important keyword for 7R, but Nomura says this does not mean photorealism. The "real" comes from maintaining integrity and unity of the world.
    - CC2 may have put together the latest PV. Nomura complained about CC2's difference in directing taste, and so they changed the trailer's style to fit more of SE's.
    - The Osaka KH team are in what seems to be frequent contact with the VIIR team back in Tokyo. Specifically, the KH team relay to the VII team about what successes they've had with UE4.
    - Nomura says the Shinra soldiers will not reappear in future promotion because they have yet to be refined. Compared to Barret, their design is still very rough, and Nomura says that the soldiers need to be detailed or else they won't appear real.
    - Nomura mentions that grains of asphalt looked too big when compared to the size of the characters. He admits that he spent forever getting them to look finer. Kitase also says they're working hard to make the roads look good.
    - Nomura says the quality we've seen in the PV will only get better. This is not representative of the final product.
    - VII's famous opening, where the camera zooms in all across Midgar, etc., will probably be changed in the remake.
    - The remake will have more scenes of people actually living in Midgar.
    - The Guard command is being investigated, but the option to dodge is still available.
    - Kitase says that VIIR's "ATB" is different, and while they still call it that, its formal name will likely change.
    - Another system that is not yet shown involves your party. It is different from party cooperation, though.


    To end, here's part of Nojima's message to VII fans:
    "This enormous train, FFVII, will take a bit longer to reach your station. Please use this time to prepare yourselves for the journey and battles ahead."


    http://www.mognetcentral.com/threads...-22#post-30587
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  19. #135
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    Final Fantasy VII: Remake Will Be Fully Voiced; New Info About World Map, Mini Games

    Regarding Voices…

    Nomura: “Basically, it will be fully voiced. We still haven’t decided the voices of the characters that weren’t in Final Fantasy VII: Advent Children.”

    So does that mean dating events will be fully voiced?

    Kitase: “It would be impossible not to. (Laughs.) However, since it’s different from that time and social situation, we need implement the reproduction of original events carefully.”

    Nomura: “Ah, the Honey Bee Inn… (Laughs.)”

    Is the map open world?

    Kitase: “We cant’ say anything yet, but we don’t plan on fussing about whether it’s a so-called open-world or sandbox. But since Nomura is more focused on the creation of the scenery, we want to express an environment character actions affect the scenery.”

    Will there be mini-games?

    Kitase: “We want to put the mini-games remain favorable among fans in as much as possible.”

    Nomura: “There were a lot of things from big to small, but we need to consider a bit whether it’s necessary to create them all with the latest technology.”

    Kitase: “The development staff is also thinking about what to do with the mini-games.”

    How’s production going?

    Kitase: “We’re at the stage where we can say we’re finally getting started. We have ideas regarding battles, too, but it will take time to drop them into the actual game.”

    Final Fantasy VII‘s 20th anniversary is in 2017. Can we expect anything for its original release date on January 31?

    Kitase: “I can’t say anything at the moment. (Laughs.)”

    Nomura: “Personally, I’m waiting for Kingdom Hearts HD 2.8 and World of Final Fantasy in 2016. I think when they’re completed, I’ll be able to release new information.”


    Read more at http://gematsu.com/2015/12/final-fan...KvUqjQpHlc6.99
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  21. #136
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    -In regards to FFVII remake. Looking at the FFXIII saga as a model of release (three full-fledged games). Each game will be the size of a FFXIII game is specifically stated. In other words full scale 30+ hour RPG, and they also say plot wise nothing is off the table in terms of changes. They clarify they aren't changing everything but Kitase, Nomura, and Nojima feel since they were involved with the original game that they have the liberty to add / change what they want while still making fans happy. They also state they want FFVII Remake to gave a much shorter development cycle than FFXV.
    από το τελευταίο Game Informer
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  23. #137
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    Sorry, αλλα πρεπει να πεταχτω να παρω ενα καινουργιο bullshit-ομετρο, γιατι αυτο που ειχα τα επαιξε μολις διαβασα το παραπανω.

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    10 Questions And Answers About The Final Fantasy VII Remake


    Fans have been asking for a FFVII remake for years. What about the gaming landscape makes now the right time?

    The landscape was one thing, but it was more that we’d been working on the XIII series for the last 10 years. My team and I were mainly focused on that project. Final Fantasy VII Remake would be an equivalent – or even greater – project in terms of scale, and so it would have been hard to do both at the same time. After XIII ended, of course XV is currently being developed by [Hajime] Tabata-san’s team, so it presented a time when we can fully place our focus on the Final Fantasy VII Remake.


    When the remake was first announced, there was some confusion among fans about its multi-part format. Is comparing it to the Final Fantasy XIII saga fair in that regard? Will each entry have that kind of scope?

    It will essentially be a full-scale game for each part of the multi-part series. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory, in a sense. Whereas with Final Fantasy VII Remake, we already have a preexisting story, so it wouldn’t really make sense if that isn’t encompassed in the multi-part series, and it wouldn’t make sense to remake it if we don’t encompass that that entire story.


    With regards to the current HD capacity and volume, the idea is that we wouldn’t be able to encompass it all in just one installment. So, if we’re just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game.

    Have you decided how many installments there will be?


    Yeah, we do have an idea on the project side in terms of how many installments it may consist of, but unfortunately, we can’t share that at the moment. Of course, as we’re creating and developing the scenario and the stories, these are things that move in real time. So, the plan may change along the way. But, that said, we do have a vision for how many installments it will consist of.


    The Compilation of Final Fantasy VII added new wrinkles to the story and lore behind the game. How is the team approaching the integration of those new elements into the remake?

    It’s not to say that all or some of the characters from the spin-offs or other Compilation works will appear in the remake, but if there are any areas where we can use the settings or the characters, we do want to try to incorporate it in there, so it gives off that sense of nuance and those other stories existing.


    So, there isn’t any pressure to include every character and storyline from the Compilation content?


    Yes, there may be instances where the characters appear themselves, or are just referenced in dialogue. But, of course, it would be difficult to follow up on everything that happened in this universe. So, maybe some of the characters who weren’t as famous won’t appear or be mentioned. But in terms of the characters and instances that remain in the memories of our fans, we do want to try our best to integrate that in some fashion in the world.


    Some fans seem to want a remake that is mainly visual upgrades, with none of the story or gameplay altered. Was that ever considered for the project?


    The starting point was – and our executive producer [Shinji] Hashimoto-san has mentioned this – it would even be okay if we just upped the graphics to the quality of Advent Children. But, in terms of game styles and battle systems, it’s been 20 years since the original, and a lot has changed. Trends have changed, and I believed that we needed to revisit and rethink that aspect for the remake.


    What drove the decision to move away from the traditional turn-based system toward action-focused combat?


    We haven’t completely transitioned into action, but as our director [Tetsuya] Nomura-san says, Final Fantasy (in terms of action games) is best represented by Dissidia in the current landscape. In terms of the Final Fantasy action battles people have experienced themselves, that is most familiar to them these days. In terms of the image of the battle system, that’s where we’re getting the feel from. It won’t be as action-focused as Dissidia, of course, but the the visuals and how the gameplay feels in essence will be drawn from that Dissidia-esque style.


    Not many creators have the chance to revisit a previous project like this. For you personally, is there any aspect of FFVII that you’re looking forward to bringing back to life?


    That’s a difficult question. There are certain scenes that are ingrained in the memories of our fans – like Cloud dressing a female, or that impactful Aerith scene. At that time, that was the latest technology and the latest graphics, but now it does look a little bit cheap as far as how it looks graphically and how those scenes are staged. So, everyone’s probably wondering how those scenes will be brought back to life in current, realistic graphics and how they will be expressed. And I myself am interested in that, but it’s also a challenge. For all of those scenes that people remember, I’m wondering how we can meet expectations and express them properly in current-gen graphics.


    I’m sure there are areas that our fans want to see how we can change, and areas that they don’t want changed. The opinions of our fans are probably split on a lot of those elements, so determining from a development standpoint where we’ll be more true to the original versus where we change is something we hope to grasp through communicating with our fans. Also, while we want to understand their concerns, we also want to get them excited for the story and seeing how it can be revamped and refreshed.


    So, even if you’re familiar with the story, there’s still an opportunity to be surprised?


    Definitely. We have archived versions of our games, and a lot of times, people buy them and it starts off with nostalgia – but after that, you’re essentially following the story you already know. That experience starts to diminish as you proceed through the game and the interest level starts to decline. If it’s just nostalgia, it’s just a matter of following the story, and there wouldn’t be any surprises. So, in that sense, we want to balance out the areas we would like change versus the areas we don’t in order to have that nostalgia, but also the surprises.


    Do you see the larger iconic plot points as an opportunity to surprise fans, or are there things that you and the team consider untouchable?

    I, along with Nomura-san and [Kazushige] Nojima-san – who are involved with the remake – were involved with the original Final Fantasy VII. We were the people who created it, so in that sense, we don’t think anything is untouchable. That isn’t to say we’re changing everything!


    Of course, within Square Enix and across the globe, there are people who think it’s on this holy scale. That there isn’t anything we can touch or play around with. But we believe we know the balance between what can be changed versus what needs to be protected.
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  25. #139
    Homo Ludens Leon_DiZ's Avatar
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    Σήμερα κλείνει 20 χρόνια από την ημέρα κυκλοφορίας του το original.

    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

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  27. #140
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    Περιμένω να δω πότε θα βγει επιτέλους, ελπίζω και σε καμία collector's με Sephiroth (ή έστω με τον Cloud)
    Spoiler!

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