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Thread: rumors PS5 all-in-one Thread

  1. #1921
    Moderator PDS's Avatar
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  3. #1922
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    DF . DF .

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    ps5 .

  4. #1923

    Default [Next-Gen] PlayStation 5 -

    Quote Originally Posted by PDS View Post
    Key points:

    Spoiler!



    “Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core. It makes perfect sense as most game engines right now are architected with the low performance Jaguar in mind - even a doubling of throughput (ie 60fps vs 30fps) would hardly tax PS5's Zen 2 cores. However, this doesn't sound like a boost solution, but rather performance profiles similar to what we've seen on Nintendo Switch. "Regarding locked profiles, we support those on our dev kits, it can be helpful not to have variable clocks when optimising. Released PS5 games always get boosted frequencies so that they can take advantage of the additional power," explains Cerny.”

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  6. #1924
    Banned PS4forums Addict Sir_Teraflop's Avatar
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    Sony boost PC "" AMD Smartshift.

    Spoiler DJ:

    - power budget. , watt= mayhem watt. PS4 pro Cerny wattage workloads .

    .

    - wattage/ cooling wattage ( ), PSU efficiency wattage .. H , Vdroop chip, volt Amps ( mV). motherboard (VRM).

    - workload. (gaming 101)

    - 2GHZ GPU/3GHZ . AVX , .. HZD. , (not) 3.5/2.23.

    - power contol unit. cpu , Renoire AMD GPU . Nothing to see here.

    - throttling.


    :

    - pc TF base game clock . , OC/BOOST Clock . . ambient temp , case , fans, PSU CFM APU fan , "deterministic"/Model Soc.

    - Nvidia .. TF , "boost clocks" , (PC).

    - , () clocks, cycle exact "code to the metal" instructions. - :

    "For PS5, extra logic is added to the RDNA 2 GPU to ensure compatibility with PS4 and PS4 Pro"
    - stable predictable performance , /quote post. , clocks synced , PS5, . .

    , , replacement ssd "" transfer rate (? QD sequential) priority levels, channels (12 ps5 ssd), .



    ssd post, Cerny, developers optimize :

    There's likely more to discover about how boost will influence game design. Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core. It makes perfect sense as most game engines right now are architected with the low performance Jaguar in mind - even a doubling of throughput (ie 60fps vs 30fps) would hardly tax PS5's Zen 2 cores. However, this doesn't sound like a boost solution, but rather performance profiles similar to what we've seen on Nintendo Switch. "Regarding locked profiles, we support those on our dev kits, it can be helpful not to have variable clocks when optimising. Released PS5 games always get boosted frequencies so that they can take advantage of the additional power," explains Cerny.


    , PLAN B:

    But what if developers aren't going to optimise specifically to PlayStation 5's power ceiling? I wondered whether there were 'worst case scenario' frequencies that developers could work around - an equivalent to the base clocks PC components have. "Developers don't need to optimise in any way; if necessary, the frequency will adjust to whatever actions the CPU and GPU are performing," Mark Cerny counters. "I think you're asking what happens if there is a piece of code intentionally written so that every transistor (or the maximum number of transistors possible) in the CPU and GPU flip on every cycle. That's a pretty abstract question, games aren't anywhere near that amount of power consumption. In fact, if such a piece of code were to run on existing consoles, the power consumption would be well out of the intended operating range and it's even possible that the console would go into thermal shutdown. PS5 would handle such an unrealistic piece of code more gracefully."
    , "switch" like profiles:

    There's likely more to discover about how boost will influence game design. Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core. It makes perfect sense as most game engines right now are architected with the low performance Jaguar in mind - even a doubling of throughput (ie 60fps vs 30fps) would hardly tax PS5's Zen 2 cores. However, this doesn't sound like a boost solution, but rather performance profiles similar to what we've seen on Nintendo Switch. "Regarding locked profiles, we support those on our dev kits, it can be helpful not to have variable clocks when optimising. Released PS5 games always get boosted frequencies so that they can take advantage of the additional power," explains Cerny.
    2% clocks 10% :




    clocks - .


    tbc...



    Last edited by Sir_Teraflop; 02-04-2020 at 22:10.

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  8. #1925
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    A quote Taurus modify PS5.
    .

  9. #1926
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  10. #1927
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    Quote Originally Posted by PDS View Post
    A quote Taurus modify PS5.
    . PS5 36 CU SSD . "" 4TF LockHeart , gaming "".

    scope . ...

    Quote Originally Posted by cocous View Post
    .
    .
    DF ?

    SM-G955F Tapatalk
    Cerny "".

    trasncription Youtube video ( Cerny "the Road to PS5").


  11. #1928
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    , / , , ; (Sir ), , .

    , , . . . Quotes , quotes access specs .

    . MacPro FULL load . , gpu .

    . Last of Us Ps5!

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  13. #1929
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    Quote Originally Posted by Valkyre View Post
    , / , , ; (Sir ), , .

    , , . . . Quotes , quotes access specs .

    . MacPro FULL load . , gpu .

    . Last of Us Ps5!
    . fora, , (un)educated guesses experience (pun intended) - , basic .

    . Dr. Cerny . Ryan Spencer ( Spencer "peasant class" gamer .")

    O Cerny Cerny , . "" GDC ( GDC), , .

    . .

    PR Talk.

    "".

    "" .

  14. #1930

    Default

    Quote Originally Posted by Valkyre View Post
    , / , , ; (Sir ), , .

    , , . . . Quotes , quotes access specs .

    . MacPro FULL load . , gpu .

    . Last of Us Ps5!
    .
    2 .
    2006 , Ms 2013.
    .


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  16. #1931
    Stealth Moderator Valkyre's Avatar
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    ^^ (always online, no ) . .

    . hardware . PS4 .

    , . fail fail fail ... .

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  18. #1932

    Default

    Quote Originally Posted by Valkyre View Post
    ^^ (always online, no ) . .

    . hardware . PS4 .

    , . fail fail fail ... .
    .
    .
    ;
    .


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  19. #1933
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    Quote Originally Posted by Valkyre View Post
    , / , , ; (Sir ), , .

    , , . . . Quotes , quotes access specs .

    . MacPro FULL load . , gpu .

    . Last of Us Ps5!

    /quote , post .

    "" "" //, account , thumbsup , "locked" clocks "coding " hz genlock game.

    .

    variable clocks/TDP "" .

    " ".

    - .

  20. #1934
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    Quote Originally Posted by Giannis1979 View Post
    .
    .
    ;
    .


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    ... 10 vs 12 fail. 10 7 . fail fail fail.

  21. #1935
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    Quote Originally Posted by Valkyre View Post
    ... 10 vs 12 fail. 10 7 . fail fail fail.
    . TF. Post .

  22. #1936
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    , , Sony LoU2 + Ghosts PS5, PS5.
    Spoiler (//) - 100 - = -rep

  23. #1937
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    @ Sir . .

  24. #1938
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    Quote Originally Posted by Sir_Teraflop View Post
    . PS5 36 CU SSD . "" 4TF LockHeart , gaming "".
    first party . PS5 leader, .
    first party hardware. , .


    Quote Originally Posted by Giannis1979 View Post
    .
    2 .
    2006 , Ms 2013.
    .
    , . Sony 90 .
    .
    ''Sony is doomed''
    .
    .

  25. #1939

    Default [Next-Gen] PlayStation 5 -

    Quote Originally Posted by PDS View Post
    first party . PS5 leader, .
    first party hardware. , .




    , . Sony 90 .
    .
    ''Sony is doomed''
    .
    Sony 360 2 ..
    online .
    exclusives .
    360 online Sony .
    .
    play3 party chat.


    Sent from my iPhone using Tapatalk
    Last edited by Giannis1979; 03-04-2020 at 03:27.

  26. #1940
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    Quote Originally Posted by Giannis1979 View Post
    Sony 360 2 ..
    online .
    exclusives .
    360 online Sony .
    .
    play3 party chat.


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    ps3 MS "" 360 , major exclusives . 360 mainstream . exclusives ..ps4.


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