Ive chatted to a few devs and they have confirmed the power difference is quite staggering. However they have said it doesnt mean you cant make good games on the PS5.
As blistering as the PS5 SSD is its not going to make up for the loss of CUs and variance in clock speeds on the CPU and GPU. Its also nowhere near GDDR6 levels so it cant reliably be used as virtual memory.
The in-house tools which are Unix based for Sony versus Microsoft with DirectX12 will dictate how efficient their use of the hardware is. With that said, Mark Cerny pulled a quick one on the general public with the way he delivered the Sony PS5s specs. First off, we have no clue what the sustained numbers of the GPU and CPU are. However judging by the leak that did nail the Series X numbers, they are significantly lower. That said, one of the things you and most general users skip over is how the CU count is a huge drawback on all modern executions such as ray tracing, variable rate shading, VFFR, etc…meaning the CU cores are tied to the ray tracing cores. So with that said, the PS5 has 40% or so fewer CUs.
Now to Microsofts biggest advantage, their speed numbers are locked and are not boost numbers which with software updates they might be able to push as theres always headroom.
https://seasonedgaming.com/2020/03/2...playstation-5/
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