Κριμα και πιστευα οτι σιγουρα αυτο θα ηταν διαθεσιμο τα χριστουγεννα του 2015. Αυτη η γενια ειναι και επισημα πλεον η γενια των delays, και μαλιστα οποιος δεν το κανει (unity) το πληρωνει ακριβα.
Ε, θα έχουμε το The Last Guardian και το GT 7 Prologue για Χριστούγεννα 2015.
μουχααχαχααχααα, ναι, μαζί και με 4 μοντέλες 1.80 ύψους, 96cm "πλάτους" και διαφόρων χρωμάτων.
Μην με ξυπνήσετε, καλοπερνάω.
Πραγματικα ομως ρε συ Λευτερη, τι απογοητευση ειναι αυτη? Οπως ειπα και πιο πριν και στη συνεχεια ανελυσε ο Spartan, μετα τα Metal Gear και Mad Max αρχες Σεπτεμβρη δεν υπαρχει ΤΙΠΟΤΑ!!
Δεν πιστευω οτι Ιουνιο θα δουμε ανακοινωση game και Νοεμβριο θα εχουμε launch. Για κανενα λογο! Εκτος αν μας πηξουν στο Remaster π.χ. Killzone Remaster μιας και θα βγαλει και η Microsoft Gears Remaster
Απο μεριάς Sony, θα έχουμε το GoW 3 Remaster και ίσως την τριλογία Uncharted Remaster. Ε, δεν είμαστε ΟΚ; (feel free to puke)
No money no honey. Το είχα ξαναπει. Δεινές εποχές στα 1st party studio - συγκεκριμένα της Sony.
Αυτή την εποχή, περισσότερο excited είμαι για το Nintendo NX παρά για οτιδήποτε άλλο από τη Sony, παρόλο που πάντα έριχνα άκυρο στη πρώτη (πλην των λιγοστών της coin-op).
Για μένα προσωπικά είναι η πρώτη φορά που δεν έχω αγοράσει playstation μετά από τόσο καιρό που έχει κυκλοφορήσει. Ακόμα ψάχνω έναν καλό λόγο να το αγοράσω αλλά η απόφαση γίνεται συνέχεια delayed
^^shenmue 3, any decade now, believe
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BillyFlo81 (10-06-2015),panos74gr (13-06-2015),PDS (10-06-2015)
^^
Ποτε προλαβες ρε Λεωνιδα?
Spoiler!
Φενεται φοβερο.
Για την Ε3 θα αφησουν τιποτα, ή θα ξενυχτισουμε τσαμπα στο τελος..
Leon_DiZ (10-06-2015)
Gamersyde Trailer and Screens
Spoiler!
BillyFlo81 (10-06-2015),Nerven (13-06-2015),PDS (10-06-2015),Slay (10-06-2015),spartan (10-06-2015)
8 λεπτά gameplay.
Φαίνεταιπολύ ωραίοφοβερό.
Εξαιρετικο! Χρειαζομαστε αυτο το ειδος παιχνιδιων γιατι τωρα εχουμε μονο το Knack...
spartan (10-06-2015)
Εγω που δεν ειχα ασχοληθει με κανενα ratchet and clank τις προηγουμενες γενιες(ξερω θα με παρετε με τις πετρες τωρα)λεω να αχοληθω μια και καλη τωρα.
spartan (10-06-2015)
Οποτε ξεκιναει η σειρα απο την αρχη ας πουμε?
Μιλαμε για Pixar γραφικα πλεον.
.
DJTaurus (10-06-2015)
Τα σημαντικά από το IGN και Polygon
IGN
Insomniac promised me that there was a new and improved RPG-like upgrade system with this version of Ratchet, but weren't quite ready to delve into that. If it's anything like the "grow as you use it" nature of the Future series and Sunset Overdrive, count me in.PolygonA revamped origin story that acts as sort of an expanded companion piece to 2016's movie, an entirely new array of bosses, tons of new weapons with a new upgrade system, and new Clank gameplay that they weren't quite ready to discuss all make it seem like this is the Ratchet game I've wanted since I finished 2009's Crack in Time.
Additions to Ratchet and Clank include new planets to explore, new weapons, Clank-focused gameplay that wasn't in the original title, a fresh weapon upgrading system and more.
"What we ended up with was a new game and what we think is a new beginning for Ratchet and Clank," says McCabe.The game will also be told from the perspective of Captain Qwark, a dimwitted superhero idol of Ratchet's who bounces between helping the titular duo and (often inadvertently) sabotaging their best efforts. His point of view will often change events from the film, embellishing them to provide longer, more action-packed scenarios for our heroes to fight through."More than half of the weapons in this game were not in the PlayStation 2 Ratchet and Clank," says Insomniac community lead James Stevenson. "They're either new weapons or weapons from the movie or weapons from the Future series."Some fan-favorites being added from later games include the Groovitron, a disco ball that forces enemies to dance when thrown. Every enemy in the game will have unique dance animations to go along with this weapon, including bosses. The ever-popular deadly robot companion Mr. Zurkon will also return."The original Ratchet and Clank was not modern," Stevenson says. "You couldn't aim. You couldn't strafe. We did not want to just remake Ratchet and Clank. This was about creating a whole new beginning, the ultimate beginning."If you go back to the original Ratchet and Clank, it's easy to see how it was a first draft, created before there were certain standards about how third-person action games control. The PS4 Ratchet and Clank controls nearly identical to the PS3 games, with strafing, side-to-side jumping, free aiming and so on.
"I don't think this invalidates anything that's happened in later Ratchet and Clank games," he says. "The rough outline is still the same. Ratchet meets Clank, and they go on this adventure, and Chairman Drek is still the bad guy. It just gives people a new entry point, and the film also acts as a new entry point for the series. They really complement each other. We're so focused on this part of it, but I'm not too worried about what happens next.
"There probably will always be more Ratchet adventures down the line."
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