Michal Staniszewski here, creative director at Plastic. It's time to share some of the details about upcoming patch 1.02 for Bound.
I tried a couple of times to describe how our renderer works, but I believe that finally I found the best explanation ...
On PS4 PRO we are rendering edges of geometry in 4K native with multisampling antialiasing and the inner parts of polygons are upscaled from 1080P. Since our game uses mostly geometry and does not rely on texturing too much, I think we got into sweet spot and now we have nicely looking 4K at 60 Hz.
I believe thou that most of you are waiting for the information about PSVR upgrade. We are rendering twice as many pixels than on regular PS4 in VR and adding extra effects on top of that. This makes our game super sharp, literally hitting the display resolution of PSVR headset.
To not make my words empty, here are couple of images without compression, showing new filters in 4K:
https://www.flickr.com/photos/146196492@N05/

Also, for all of you waiting for the demo, we have almost finished it.
http://www.neogaf.com/forum/showpost...ostcount=10690