Φυσικά και θα βγει PS5 τα Χριστούγεννα του 2018 και φυσικά θα γίνουν διάφορες "διαρροές" από τώρα για να ανακόψουν τη φόρα του Scorpio.
Επίσης έχω την εντύπωση ότι θα υπάρχει backwards compatibillity από εδώ και πέρα.
Δεν συμφωνω με την παραπανω ιδεα για 2 λογους
1)Αν ηθελε η sony να βγαλει πραγματικα δυνατο ps4 pro(και αρα και ακριβοτερο)θα το εβγαζε.Υπαρχει λογος που ηθελε και το κοστος να κρατησει χαμηλο και οι διαφορες να μην ειναι μεγαλες με του αρχικου ps4.
Εν αντιθεση με την Microsoft η οποια εδω και χρονια εχει παραδεχτει οτι δεν μπορει να φτασει την sony σε πωλησεις γιαυτο και παει σε premium προιον αλα xbox one elite controller).
2)Την Sony την παιρνει να βγαλει κονσολα και το 2020 και 2021 αν συνεχισουν να βγαινουν τετοια exclusive τα οποια ολως τυχαιως δεν εχουν και τα καλυτερα γραφικα του κοσμου βλεπε Nioh,Nier,Persona.
Η αλλη εταιρεια παλι μιας και απο exclusive σκουρα τα πραγματα(ακομα και η σειρα halo με το τελευταιο 5 επεσε παρα πολυ σε ποιοτητα),θελει να το γυρισει σε δυναμη.
Το ειχα ξαναπει και πιο παλια και το ξαναλεω. Να δω ολους αυτους που θα δωσουν τα 450-500+για το Scorpio να κλαιγονται οταν βγει μετα το ps5 οτι δεν εχουν χρηματα να το παρουν και τιποτα αλλο
PDS (09-05-2017)
In Theory: Could Sony release PlayStation 5 in 2018?
Digital Foundry on the hardware options available for a next-gen PlayStation and how powerful it could be.Ultimately, a 2018 console is viable, and it would represent a considerable improvement over the base PlayStation 4, but comparisons against Pro or Scorpio will be less impressive - especially when 4K displays will be the likely target, vacuuming up most of the extra power such a machine could provide.In conclusion, the potential technological underpinnings for a machine that is a worthy generational leap over the base PlayStation are out there - but it'll take time for them to become financially viable for a mass market box, and in the here and now, there isn't the sense that developers are hitting a brick wall in terms of the technology available. Games continue to improve technologically year on year, and the appetite for current-gen titles is still strong.
AriStos13 (16-05-2017),chronohill (16-05-2017)
Last Day of June is an interactive tale about love and loss from an all-star team of creators including critically acclaimed director Massimo Guarini (Murasaki Baby, Shadows of the Damned) and award-winning musician and record producer Steven Wilson, featuring a collaboration with writer/director Jess Cope (animator on Tim Burton’s “Frankenweenie” and director for Metallica’s “Here Comes Revenge” music video).
Join Carl and June on what begins as a magical outing to their favorite spot, and try to unlock the sequence of events that could save the day – and June’s life – in this cinematic experience that compels players to ask themselves “What would you do to save the one you love?”
Kane (31-05-2017)
Heavy Rain Crosses 4.5 Million Copies Sold
http://www.playstationlifestyle.net/...KJbs7Y0QGcH.99
In a post on their Facebook page, developer Quantic Dream revealed that the combined sales of Heavy Rain on PlayStation 4 and PlayStation 3 are over 4.5 million worldwide.
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chronohill (01-06-2017),panos74gr (01-06-2017)
Shuhei Yoshida interview with Greg Miller -Talks Sucker Punch, Shadow of the Colossus
Topics:
- Shuhei being producer on original Crash Bandicoot, feelings about now seeing it again on PS4.
- The biggest news out of E3: Shuhei being a character in Everybody's Golf
- The Sony conference being no talk, only games games games.
- The deliberation of putting most of the 2017 games in the pre-show.
- The criticism towards some games shown both last year and this year and still without solid release dates. He mentions in the past that they've had to apologize for too many delays. GT Sport will hit its Fall 2017 window and God of War will hit its Early 2018 window, but because it's very easy to miscalculate how much time the late period polish/debugging phase needs, they will not announce the solid release dates until very close to the date. It's a challenge for the marketing department, so the compromise was to announce the windows.
- The strategy of where to put what content with many conferences in a year. Greg Miller asks about Sucker Punch and that Shuhei told him 2 years ago that he had already played their game. Shuhei, while laughing, says that he has played it many, many more times since. He stops himself mid-sentence before revealing too much about it. (My note: It sounds like a game that is ready to be revealed, but they are strategically holding it for PSX)
- On E3 being open to the public this year.
- The Shadow of the Colossus remake announcement. Every asset, everything is remade, tweaks to control scheme. Bluepoint knows every detail about the game from the experience of making the HD remaster on PS3. The goal is to make it look like any other brand new PS4 titles, which is the reason Remake is not put in the title of the game.
- The post launch performance of PSVR and the troubles of producing enough units to meet the demand.
BillyFlo81 (16-06-2017),Leon_DiZ (16-06-2017)
E3 2017 - PlayStation's Shawn Layden on Death Stranding, Spider-man and the nature of the console competition
“And that's the nature of game development. No, I feel the lineup we have coming into the holidays this year - and GT will launch in the fall - I don't know if you got to go to the pre-show [hands on event for media]? Well GT was heavily represented there on the floor. We think there is a lot of attention around that title from our company. And the stuff coming in 2018, all of that is coming in the first half of the year, so. Is it in the next 12 to 13 months? Most likely. So.”One game that is coming out this year - in August, in fact - is Uncharted: The Lost Legacy. Initially intended to be a two-to-three hour chunk of downloadable content for Uncharted 4 in a similar vein to The Last of Us’ Left Behind DLC, it’s now been elevated to the status of standalone title, with a rumoured running time around the 10-hour mark. Was that a decision taken to plug some holes in the 2017 slate?
“Those decisions are made at Naughty Dog,” explains Layden. “They are one of the premier studios that we have. They’re the closest thing we have to Pixar in this business. And they had more story to tell. And they started building it out and.. um.. it did get bigger! [laughs] It did get bigger.“That’s another studio I don’t tell them what to do,” laughs Layden. “The Guerrilla team have spent 10 or 12 years on the Killzone franchise and Horizon Zero Dawn could not be more different from Killzone if it had tried. When they said they wanted to come up with an open world, heavily nature based kind of game using all the different colours they had never used in Killzone - like blue. And red, and yellow, and green - it was a big stretch goal for them but they nailed it.
“The reception for the game has been fantastic. [Guerrilla Games head honcho] Herman Hulst has got a very keen mind on where he wants to take Horizon and what the roadmap is - and that roadmap is expressed in multiple years. I think we’ll be in the Horizon business for a long time.”“No, no - its up and running,” Layden confirms. “It’s been aided tremendously after Kojima-San decided to co-opt the Decima [graphics] engine from Guerrilla [that powered Horizon Zero Dawn]. And, gosh, that really gave him a leg up to get up and running and test it and have some prototype levels running. I couldn’t explain to you what the game is…”
Does that mean you’ve actually played some of it?
“I have actually played some of it.”
And is it as revolutionary as Kojima-San is promising?
“[After a thoughtful pause] All that and more!”
So it actually exists?
“It actually exists.”
Pillars of eternity: Complete edition coming to consoles, August 29
Ειμαι περιεργος με το χειρισμο. Δεν ειναι ευκολο ειδος για τις κονσολες.
πηγη: gamespot
Επιβεβαίωση της Sony πως θα υπάρξει PlayStation 5
Βέβαια, δεν καταλαβαινω αυτο:
"Επιπλέον μετά από την ανακοίνωση αυτή χαμογέλασαν πολλοί κάτοχοι του απλού PlayStation 4 ή του Slim οι οποίοι δε προχώρησαν σε αγορά PS4 Pro λόγω των σχετικά μικρών διαφορών και της τιμής".
Δηλαδη δε θα πάρω εγώ το Pro για να περιμένω το PS5; Αντιλαμβάνομαι οτι θα έρθει το PS5 το '18, ίσως "αναγκαστικά" λόγω του X, αλλα αυτός δεν ειναι λόγος για να μην πάρει κάποιος το Pro.
Και σα συνέχεια, μια που το βρήκα τωρα:
Αργεί ακόμα το PlayStation 5
Last edited by Dragonpaul; 25-06-2017 at 22:56.
Υπηρχαν φημες οτι δεν θα κυκλοφορησει ΠΟΤΕ αλλη κονσολα η Sony?αποκάλυψε σε συνέντευξη που παραχώρησε σε γερμανικό site πως θα κυκλοφορήσει στο κοντινό μέλλον το PlayStation 5, διαψεύδοντας έτσι τις φήμες πως δε θα προχωρήσει σε νέα κονσόλα ο μεγάλος τεχνολογικός κολοσσός.
Δηλαδη στο κοντινο μελλον θα κυκλοφορησει το PS5 αλλα τοποθετηση δεν θα δουμε στο αμεσο μελλον. Αρα πρωτα θα κυκλοφορησει και μετα θα δουμε την τοποθετηση.Πλέον αναμένουμε να δούμε μία πιο κατατοπιστική τοποθέτηση για το PlayStation 5, η οποία μάλλον δε θα είναι στο άμεσο μέλλον.
Κορυφαιο clickbait αρθρο.
Αν όχι το 18, τότε νωρίς το 19. Προσωπικά αυτο πιστεύω... Θα εξαρτηθεί κιόλας απο το πως θα παει το Χ. Θα ειναι και μέσα στον "κύκλο" που κανει μια κονσόλα των 5-6 ετών.
Το νωριτερο τελος 2019 θα ελεγα και το αργοτερο τελος 2020.
2018 και 2021 θα ειναι εκπληξη. Ειδικα 2018.
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Δεν υπαρχει περιπτωση να βγει PS5 to 2018....
Αυτο που θα γινει ειναι να ανακοινωθει αρχες 2019 (τυπου φεβρουαριο με event αναλογο του PS4) και κυκλοφορια Νοεμβρη 2019. Εγω εκει πονταρω. Και δεν θα μου κανει εντυπωση να καθυστερησει ακομα περισσοτερο... πριν τις γιορτες του 2019 δεν κυκλοφορει PS5 ουτε για αστειο.
Εγώ πιστεύω πως υπάρχει πιθανότητα ανατροπής στην κυκλοφορία του PS5, λόγω του Χ. Υπό ΚΣ ναι, δε γινεται να κυκλοφορήσει μέσα στο 18, αλλα ίσως αλλάξει αυτο εαν το Χ κανει καμία έκπληξη.
Αλλα, απο την άλλη, δεν είμαι και αναλυτής αγορών... Μια υπόθεση κάνω. Θα δούμε.
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