xerei kaneis an exei bgei to beta gia to Home?
xerei kaneis an exei bgei to beta gia to Home?
exei ksekinisei ena closed beta.. kapoia stigmi tha exei kai open beta gia osous prolavoun.
http://www.homebetatrial.com/
pros to paron einai mono me invitations kai ousiastika einai meli tis SCE kai klp
To home beta ξεκίνησε χτες 5/3/2007 με τους τυχερούς που έχουν επιλεχθεί για beta testers να τους εμφανίζεται επιλογή για download του home beta στο ps3 από το PSN Network.Πολλά υποσχόμενο και ρισκάρω να πω τρομερά εθιστικό
Οι πρώτες φωτογραφίες κυκλοφόρησαν ήδη και φαίνονται παρακάτω.
Μερικά features και νέες εικόνες:
Edit (11/5/2007): 40 νέες φωτογραφίες δημοσιεύθηκαν στο psu.com.
Videos:
http://www.n4g.com/ps3/News-38926.aspx
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AYTO PAIDIA EINAI TO LIVEKILLER ETSI SIGA SIGA
Δείτε τα παρακάτω videos...ΘΕΛΩ ενα invitation ΕΔΩ ΚΑΙ ΤΩΡΑ..........
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καλα το xbox live πεθανε.στο θρονο στη θεση του αυτοκρατορα,καθεται και αναλαβανει τα καθοικοντα του,η αυτου μεγαλοιοτης home.ζητω το PS3!!
2X PS3 proud owner & XBO360 owner 35 ps3 games and still counting...more games,coming soon...
14λεπτο νέο video που δείχνει ακόμα περισσότερα features:
Link : http://www.gametrailers.com/umwatcher.php?id=65973
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There's No Place Like Home
Sony's Pete Edward tells us why the new Home service for PS3 won't just be about game networking, but social networking, like never before.
So, how far has the Home concept come along since the baldy-kept secret that was its announcement back at GDC? Well, the Beta trial is running internally, and, if our impressions of it and revelations made to us by Pete Edward from Sony's London Studio are anything to go by, there's a lot more to Home than initially thought - and when it launches, it will be just the beginning. Time for some housewarming...
Εdit: Link για ολόκληρη τη συνέντευξη θα βρείτε εδώ.
Joystiq hands-on: PlayStation Home
Εντυπώσεις και ένα άρθρο που αποκαλύπτει διάφορα καινούργια features του Playstation Home από το Joystiq, μετά την παρουσίαση του στο Sony Gamers Event.
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dio erotisis se sxesi me to home:
1)tha einai dorean???????????
2)sto home tha blepoume osous exoume sto friendlist i olous tous katoxous ps3?
I OPEN BETA TOU HOME POU ERXETAI SE ENA MINA EINAI GIA OLOUS??????
Sony's open Home
SCEE tech execs talk PS3 network strategy at DevStation
ItΆs a measure of just how collaborative the process of developing games has become, as well as the wealth of technical information available for its platforms, that Sony Computer Entertainment EuropeΆs annual DevStation 07 conference has become a packed three day event.
Held in the new opened BFI Southbank building in central London, over 450 European SCEE-licensed developers heard presentations on topics as varied as networking, audio tools, online community features, game case studies and third party middleware. The first day, set up as an introductory course on PlayStation 3 for new licensees, was particularly well attended.
“ItΆs felt a bit like organising the tricky second album, so IΆm pretty pleased with the mix of topics weΆve chosen because all the streams have been popular,” said Paul Holman, SCEEΆs vice president of technology. “The first day was for new studios starting up on PlayStation 3. ItΆs easy to assume people know about these things, but it turned out to near enough a sell out in its own right.”
Come together right now
Of course, with the vast majority of studios still working on their first PlayStation 3 titles, the conference was underpinned with a general enthusiasm among developers to gain as much information as possible on the future roadmaps for all SonyΆs platforms, as well as the emerging online Home portal, PlayStation Network and PlayStation Portable. Details were provided for the next six months in terms of the features to be supported in the various forthcoming SDKs and console firmware releases.
But with many of the platformsΆ features revolving around online capabilities, a major issue for SonyΆs global R&D and developer relations departments is making sure everything in the bigger picture matches up.
“This sort of thing doesnΆt affect development teams, as they tend to be working on one platform at a time, but for us, we have to take a very holistic view across the platforms. ThereΆs connectivity between PSP, PS3 and Home, so the technology has to hang together,” Holman explained.
“Every month, thereΆs a drop of new features and we have to make sure each of those drops works. It can make you look back to the PlayStation 1 days with a certain nostalgia. Things were much simpler then.”
In this situation, communication between SonyΆs internal groups has become paramount. The re-organisation of the R&D structure, with the SCEE group, as well as tools company SN Systems, reporting directly to Tokyo has helped in this respect. “The PSN is being developed in the main R&D groups in the US and Japan, while Home is mainly being developed in Europe,” Holman pointed out. “We collaborate with them as we collaborate with Tokyo.”
Welcome Home
The big news of DevStation was the session on the rollout of features for the Home community service. Currently undergoing a closed beta, it will launch globally in October. In between now and then, there will be a monthly SDK (or HDK as itΆs known) releases, as more advanced features are rolled out. For example, the current pre-release version only supports the use of Maya for the creation of 3D assets, while v1.0 will add 3ds Max and Collada support.
In terms of creating the various lobbies that will make up the Home environment, the finished pipeline will be relatively open platform. As well as typical game development-style C++ options, there will also be a simple export Wizard option, which will validate the lobby assets before allowing you to export and preview the environment running on PlayStation 3.
“The interesting thing for me will be finding out who will be the main developers of Home,” Paul Holman commented. “It could well be a very different group of people from those who are at this conference. It been designed to be used by designers and artists, and equally, in the future, there will be the challenge of user-created content. WeΆll probably see some very strange things then, as well as some avenues which IΆm sure wonΆt work. At this stage itΆs very early. WeΆre just starting the closed beta trial, but itΆs also something of an experiment.”
Thinking outside of the box
With PlayStation Network activity starting to take off – there have been over 1.5 million user accounts registered, over six million downloads and 115 million log-ins – itΆs clear that together with the Home community service and the PlayStation Store, this aspect will play a major part in the future success of the PlayStation brand.
Certainly, Zeno Colaço is keen to stress how such developments are changing SCEEΆs internal focus.
“Developers are having to make a shift in their mindset about the kind of games they made,” he says. “Now thereΆs a route to market which means you can tune and work on your concept and get attachment to that title. Ultimately though, retail disks arenΆt going to go away. Later this year, weΆre bringing out 50 GB Blu-ray disks because games wonΆt fit on 25 GB disks, so the market is exploding in different directions.”
He added: “But whatΆs really encouraging us is the activity in the PlayStation Store. ItΆs still early days, but weΆre not only seeing free downloads, but the take up of billable content has been very good, beyond our expectations. I think that shows the potential for things like back catalogue games, expansion packs, episodic elements and in-game items.
Colaço also thinks this entrypoint makes as great opportunity for studios which perhaps havenΆt previously developed on PlayStation or even traditional gaming for that matter.
“I think PlayStation 3 has bought in a lot of studios who havenΆt done console games before,” he predicts, adding: “If we rely on the established houses, weΆre in danger of getting the churn of old franchises, but IΆm pretty confident weΆll start to expand the developer space and in my group, weΆre definitely encouraging developers to innovate.
“In terms of the PlayStation Network, big download games and quirky items are both welcome.”
Home throws up interesting new paradigms when it comes to SonyΆs developer relations operations too.
“From our point of view, each territory has close connects with the major publishers in its region,” said Zeno Colaço, SCEEΆs vice president of publisher and developer relations.
“Obviously some publishers have their head offices in Japan or the US, but whatΆs significant is that companies arenΆt necessarily choosing to run projects from their HQs.
“We have a lot of activity in Europe, perhaps partly because the message came from Phil [Harrison] at GDC, and partly because things will move at different paces in different regions, so you need to provide strong local support.”
But whatΆs certain is that the future will be collaborative. From PlayStation 3, to the PlayStation Network, Home and even the soon-to-be kickstarted PSP, for SCEE and the development community, itΆs all systems go.
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thelo to HOME kai to thelo TORA!!!!!!!!!!!!!
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