Page 2 of 22 FirstFirst 12345612 ... LastLast
Results 21 to 40 of 438

Thread: WarHawk

  1. #21
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    lol.... Αφού πρώτη φορά έπαιζες
    Είναι δύσκολος ο χειρισμός στην αρχή... Και έχει αρκετά bugs,κολλάει και μερικές φορές το ps3 αλλά θα διορθωθούν όλα αυτά στην τελική έκδοση...
    Το blue-ray ή απ το PS Store???? :roll:

    Ñǿñßöŗň™ is back on business ...

  2. #22
    PS4forums Addict MaRkUs_'s Avatar
    Join Date
    May 2007
    Location
    CyPrUs
    Posts
    1,948
    PSN ID
    MaRkUs_gr4

    Default

    ps store
    PSN iD: MaRkUs_gr4


    games:Cod GhoSts, NbA 2k14, FIFA 14 , ThIeF

  3. #23
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
    Join Date
    May 2007
    Posts
    13,722
    PSN ID
    WolfRathmA_GR
    Name
    Αποστόλης

    Default

    proxy μπένει στο pc για να μπορείς να περάσεις τα παιχνίδια
    Δηλαδη; Υπαρχει καποιο thread που μπορω να κοιταξω; Δηλαδη βαζεις στο pc proxy και μπορει και μπαινει και το ps3; Ευχαριστω.

  4. #24
    PS4forums Addict MaRkUs_'s Avatar
    Join Date
    May 2007
    Location
    CyPrUs
    Posts
    1,948
    PSN ID
    MaRkUs_gr4

    Default

    Quote Originally Posted by WolfRathmA_GR
    proxy μπένει στο pc για να μπορείς να περάσεις τα παιχνίδια
    Δηλαδη; Υπαρχει καποιο thread που μπορω να κοιταξω; Δηλαδη βαζεις στο pc proxy και μπορει και μπαινει και το ps3; Ευχαριστω.
    κάντε κ ένα search που κ που ..... εδώ είναι οι οδηγίες για τον proxy http://www.ps3forums.gr/forum/viewtopic.php?t=65
    PSN iD: MaRkUs_gr4


    games:Cod GhoSts, NbA 2k14, FIFA 14 , ThIeF

  5. #25
    PS4forums Fanatic SQP_GR's Avatar
    Join Date
    May 2007
    Location
    KPHTH
    Posts
    2,765
    PSN ID
    SQP_GR

    Default

    TO PROXY APO POY TO KATEVAZOYME

  6. #26
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    Σε παρακαλώ πριν κάνεις post κάνε και κάνα search...έχει οδηγίες σε άλλο thread στο ίδιο forum.
    Διάβασε λίγο πιο πανω το λέει και ο Markus_ !!!
    Και αν μπορείς μη γράφεις με κεφαιλάια...Αυτα, φιλικα
    Ñǿñßöŗň™ is back on business ...

  7. #27
    Member bantas's Avatar
    Join Date
    May 2007
    Location
    patra
    Posts
    71
    PSN ID
    vasiliasNtaHs

    Default

    εχει καταφερει κανεις που δεν ειχε λαβει προσκληση να το κανει να τρεξει μεσω proxy? προσπαθω αλλα κολλαει στο install...
    BinaryAnomalyNeatlyTransmittedAgainstSystem

  8. #28
    PS3forums Fanatic klepidas's Avatar
    Join Date
    May 2007
    Location
    Πάτρα
    Posts
    3,364
    PSN ID
    klepidas7

    Default proxy

    kai ego prospatho alla mou bgazei eror sto install

  9. #29
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    Παιδιά που κολλάτε?μπορείτε να δώσετε παραπάνω πληροφορίες?
    Ñǿñßöŗň™ is back on business ...

  10. #30
    PS3forums Fanatic klepidas's Avatar
    Join Date
    May 2007
    Location
    Πάτρα
    Posts
    3,364
    PSN ID
    klepidas7

    Default proxy

    egkatestista to proxy kala mexri edo alla mou lei na balo to ip pou mou dini kai to port stis network settings to ps3 otan ta rithmizo sto ps3 kai kano test connection mou leei oti internet connection failed

  11. #31
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    Έκανες σωστά τις ρυθμίσεις του proxy στο PS3?Έχεις σταθερές IP στο δίκτυο σου?Eπέλεξες ps3 mode και start στο proxy και δε συνδέεται στο psn το PS3?
    Ñǿñßöŗň™ is back on business ...

  12. #32

    Default

    Παιδια το παιχνιδι ειναι κορυφη....μιλαμε για τρελο game....θα το παρω σιγουρα .....

  13. #33
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    Warhawk Beta Patch Details

    These are changes the developers at Incognito have made and posted for us beta testers, These fixes/changes are all related to the issues we felt needed to be fixed or adjusted. As of now many of these will not be implemented into the beta but will be in final game.

    Ranked Server Changes:

    -If a player/client is removed, kicked, or gets an unexpected network disconnect while playing on a ranked server, that server will persist their stats, points and awards -- even if they had to leave the game for whatever reason. As you all know, stats are posted/recorded to the main database at the end of the round. *Now* at that time all data is posted -- including data for players that left the game unexpectedly. The key here is that players will *no longer* be robbed of their hard earned points, awards or stats!

    -Of course there is still one other way that server-admins can ninja a player's hard-earned points and that is to wait until the end of the round, or near the end of the round, and yank their network cable of power-cycle their PS3. Only the biggest of greifers do this but...based on all of your posts, this *does* happen. So...we now track on the main server, a new statistic that is "the number of ranked games hosted that don't complete". This very topic was actually discussed on the forums here and its a good idea. In that same thread, some of you wondered if it would be linked to server name -- thus being very easy to avoid. What we do instead, is track it to the machine and login. If that person hosts too many ranked games that don't finish, their ability to host dedicated games will be disabled.

    We know that these to changes will make a big difference but will not fix everything -- we are still debating the best solution for ranked server kick/ban functionality. As soon as we have a decision on what we're going to be doing I'll let all of the BETA testers know.

    Respawn Protection Changes:

    -Once a player has respawned, he will *not* be seen by any other player until the respawn invulnerability ceases. Currently in the BETA, all players see respawning players as ghosts as they respawn. This unfortunately allowed base-campers to line up attacks on players coming out of respawn limbo. Sadly, this actually put the players respawning at the disadvantage rather than provide them much needed protection -- Thankfully this has been resolved.

    -A player will have 5 seconds of respawn invulnerability. At the end of which, he will become visible on all other player's viewports. Currently in the BETA, players have only 3 seconds of protection. This was found to not be enough time to allow players to get out of their base to assume safe positions if the opposing team was employing meat-grinder tactics.

    -Players now can attack while in the respawn invulnerability, however, the respawn protection is immediately canceled upon execution of the attack. This action also makes the player visible to all other players. Currently in the BETA, respawning players are not allowed to attack. As a result, many players found it impossible to defend their base during heavy spawn-camp engagements.

    -Players' respawn invulnerability is immediately canceled if they mount a vehicle or turret.

    -Players *are* allowed to climb ladders during the respawn invulnerability.

    -Players' respawn invulnerability is immediately canceled if they collect a pickup.

    -All of the above applicable respawn rules now apply to Aircraft in Dogfight gameplay modes.

    We all agree that the meat-grinder spawn-camping is pretty bad in the BETA right now and our internal testing with this new functionality shows a *massive* improvement in the defendability of bases and, a huge decrease in respawn frustration.

    Ladder Mounting:

    -Mounting Trigger volumes for all ladders in all levels have been adjusted. In the BETA, players had to be right up on the ladder to trigger the climb. This sucked in combat because no one has time to dink around with a tricky ladder. Now ladder are much more forgiving.

    -Reverse Ladder mounting is more smooth and forgiving. In the BETA, mounting the reverse side of the ladder pretty much resulted in you getting a knife in the ass or worse. Now mounting a ladder from either side is smooth.

    Aircraft Co-Pilot Slot:

    -When 2 players are in an aircraft, the co-pilot now has access to the enhanced mini-map that displays *all* blips. Eucadian and Chernovan troops, tanks, aircraft, etc. This allows 2 players to work together like a Fighter -AWACs plane.

    We found that once this feature was fixed, players here in the studio would take on "eye-in-the-sky" roles -- helping call out attacks, incoming and coordinating teamwork from high above the battle.

    Like I said, there are a lot of good ideas, but we're too late to add a tail gun This was an easy fix to a feature that gives the co-pilot something to do.

    Rifle vs Pistol Balance:

    - The damage of the Pistol has been reduced. In the BETA each pistol round did far more damage than the rifle rounds. This coupled with the other attributes of the Pistol caused it to be a dominant weapon -- even when Rifles *should* have been the preferred weapon. Each pistol round still does more damage than a Rifle round, but the Rifle’s ROF is so high that it makes up for it.

    - MAX Pistol RoF is now 8/sec and the Rifle RoF is 15/sec.

    - The target assist range on the pistol has been reduced. In the BETA, the aim assist had a pretty long range. This caused players to switch to pistol while we really wanted them to still be in the Rifle's "sweet-spot".

    - The lifetime of the pistols projectile has been reduced. In the BETA the bullet from the pistol would last an incredibly long time, allowing players to rain pistol fire towards a target over too great of a distance.

    - The accuracy spread on the pistol has been opened up, causing it to still be very effective at close range, but it's effectiveness drops off more quickly at medium range. In the BETA the accuracy delta between the Rifle and Pistol were not contrasted enough. This resulted in the Rifle not being accurate enough and the Pistol being too accurate.

    - Rifle accuracy spread has been decreased (tightened). In the BETA the effective range on the Rifle was not as good as many players expected. This helps remedy the problem.

    - Rifle accuracy spread while crouching has been greatly decreased. This adds more depth to the use of the rifle and further helps is combat effectiveness at longer ranges. This tight stream of bullets greatly increased the chances of head-shots while using the Rifle -- something that all of you requested.

    With all of these changes, we are hoping to strike a better balance with the spectrum of range and weapon. In very close quarters, we want the Knife to (be) the weapon of choice. The next ring out is the Pistol. We don't want the Pistol to be a weapon of last resort but rather, the preferred weapon that you use just outside of Knife range. Outside of Pistol band is the Rifle and it's range and overall effectiveness have been greatly increase. As I mentioned, the ability now to better control head-shots makes a big difference.

    4x4 Horn:


    - We added a horn to the 4x4 that is activated by pressing R1

    - There is a different sound for Chernovan and Eucadia 4x4s

    - There is a time limit tracked "under-the-hood" that prevents annoying horn abuse.

    - The horn is played in full 7.1 surround *with* accurate Doppler simulation

    Hey, just because it's a simple horn, doesn't mean that it shouldn't sound next-gen!

    .50cal Turret Changes:

    - Aiming assist has been added to both the .50 call turret *and* the turret on the back of the 4x4. Our internal testing showed a huge difference in players being able to defend against incoming ground troops *and* provided some really fun drive-by opportunities when player roll-out with their friends.

    - Fixed Armor rating and Hit-points on the turret geometry. Once we made the changes to the aiming, and our testers starting using the 50cal turrets more, we noticed that the turrets themselves seemed too tough. So now, players that mount 50cals will have access to strong firepower but are more susceptible to grenades and rockets.

    We have noticed that holding bases that are equipped with these heavy machine guns is a lot more fun -- now that player can actually get kills with those weapons.

    Awards and Rank Balance:

    - Ranks and Rank requirements have been completely adjusted to create a better progression.

    - The very difficult award requirements that showed up early in the Rank progression have been removed or redistributed. For example, there was an early rank that required the Joint Service Commendation (10 kill streak). This is a hard ribbon for many players to get -- especially as a requirement for such a low rank.

    - Point requirements for the Ranks have been adjusted.

    - Requirements for all Medals, Ribbons, and Badges have been adjusted.

    This may seem like a small thing, but many players, myself included, really dig on collecting these. And nothing is more frustrating that trying to get an award that is simply too tough to get -- it breaks the whole collection system.

    SPG has also found on the internet a couple of photos of the live BETA. Here we see the player customization screen:





    Πηγή: http://www.sonyprotectiongroup.com/?...nt/view/127/1/
    Ñǿñßöŗň™ is back on business ...

  14. #34
    PS4forums Fanatic SQP_GR's Avatar
    Join Date
    May 2007
    Location
    KPHTH
    Posts
    2,765
    PSN ID
    SQP_GR

    Default

    Warhawk Box Unveiled

    kingofps3 - contributor
    Published: 31 minutes ago | Images | PlayStation 3
    Info Report
    12
    Scheduled for a simultaneous debut on both BD-ROM and the PSN in late August/early September, Incog Inc.'s Warhawk takes the idea of 32-player "online only" action and tosses it into a PS3 with tanks, hovercraft, and jeeps that blast each other silly across four different gaming modes.

    Though users can download Warhawk directly through the PlayStation store, people who purchase the physical disc will get a voice communication headset bundled in as well as Blu-ray bonus content like behind-the-scenes documentaries and similar goodies.

    Hit the jump for the game's final box art.

  15. #35
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    Warhawk Disc Version Details



    Gamestop has a product page up for the PS3’s highly anticipated shooter Warhawk. It details the contents of the retail disc version of the game, which is also being released as a downloadable game via the Playstation Network. According to Gamestop, the retail disc version will be shipped on August 28th, priced at $59.99, and includes:
    • High Definition videos of Warhawk trailers
    • Behind the scenes video
    • Trailers for upcoming products
    • Jabra BT125 Bluetooth Headset (w/USB cable)

    Although the trailers and videos don’t sound too exciting, the Bluetooth headset will certainly draw a lot of attention. A quick search online reveals that the BT125 can be found for anywhere from $28 to $40 - not bad when it’s packaged with what is shaping up to be one of the first must-have PS3 games at $59.99. No official price has been released by Sony for the disc version or downloadable version, but if Gamestop’s price is accurate, it’s reasonable to suggest that the downloadable version might be sold for an astonishing $30 (most rumors have speculated $40). Keep your fingers crossed.

    On a side note, I announced last month that I was accepted into the Warhawk Beta. Hit the jump for a quick update.


    Just to give a quick update, I am actively testing the game and commenting in the exclusive Warhawk Beta forum on the Playstation forums. There’s not much more I am willing to say at this point because Sony seems to want people to stay quiet about it. I won’t go as far to say that I am under a non-disclosure agreement because, frankly, I haven’t seen anything that I think would qualify as one.

    Despite this and the fact that many Beta testers seem un-concerned about confidentiality, I will honor the spirit of the Beta and keep the information and my impressions under wrap until Sony gives the OK. But be sure to check back because I’ll be posting the moment I can!
    Ñǿñßöŗň™ is back on business ...

  16. #36
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    Videos από την E3

    [gt]21638[/gt] [gt]22355[/gt]
    Ñǿñßöŗň™ is back on business ...

  17. #37
    Elite pvinis's Avatar
    Join Date
    May 2007
    Location
    athina
    Posts
    985
    PSN ID
    pvinis

    Post Warhawk Guide

    Warhawk Guide

    (Δυστυχως δεν μπορω να βαλω εικονες απο αυτα που θελω, αλλα anyway.)

    Γενικα, αυτο το game ειναι ενα απο τα πιο διασκεδαστικα games που εχω παιξει. ωρες χωρις να βαρεθεις!


    Οπλα

    οπλακι πιου πιου (πανω): απειρο ammo... τι αλλο να πω.. ειναι η καλυτερη λυση για γρηγορο kill οταν σου τελειωνουν τα αλλα οπλα.
    flame thrower (πανω δεξια): με μια λεξη... με τρεις συλλαβες... ΚΟΡΥΦΗ!!! ΕΙναι πολυ δυνατο, και φτανει σχετικα μακρια η φλογα. Το αγαπημενο μου οπλο για μαχη πεζος.
    αυτοματο (δεξια): οχι τοσο δυνατο, αλλα διαρκει πολυ, οποτε προλαβαινεις να σκοτωσεις.
    Βοηθαει και το crossair που ακολουθει μικρες κινησης του αντιπαλου.
    sniper (κατω δεξια): ισως το χειροτερο οπλο. πρωτον, οι αλλοι βλεπουν το laser σου. δευτερον, οι πιστες δεν βοηθανε καθολου... τριτον, δυσκολο να σημαδεψεις αν ο αλλος κουνιεται ζιγκ ζαγκ... και θα κουνιεται αφου βλεπει που σημαδευεις...
    bazooka (κατω): οτι πρεπει εναντιον τανκ, τζιπ και αεροπλανων. Με δυο, το πολυ τρεις ρουκετες εχουν χαιρετησει! πολυ δυνατο, και κανει lock on.
    μαχαιρι (κατω αριστερα): αμα εισαι τοσο ελεος... και γουσταρεις να πας κρυφα απο πισω και να τους μαχαιρωνεις, ειναι αυτο που θες! αλλα μονο για τοτε... προφανως αν ο αλλος εχει φλογοβολο η κανα τανκ.... *κλαψ* *λιγμ*
    grenade launcher (αριστερα): ωραιο και δυνατο, αλλα το βρισκεις μια φορα το μηνα.. εχει το πολυ ενα σε καθε πιστα.
    ναρκες (πανω αριστερα): αχρηστες... πραγματικα αχρηστες... δεν λεω τιποτα αλλο.

    Οχηματα

    Tank: αντεχει πολυ, κανει πολυ damage, και σπαει τα νευρα του εχθρου! για να κομματιασω ενα με αεροπλανο μου πηρε γυρω στο μισο λεπτο... το μειον ειναι η ταχυτητα του. μεχρι να γυρισει η κανη να με σημαδεψει, ειχα κανει lock on 10 missiles!
    Τζιπ: γρηγορο, μικρο, χωνεται απο δω κι απο κει, και με εναν συμμαχο, κανει καλο damage. ειτε για να ανοιξει δρομο, ειτε για να διωξει του αλλους που σε κυνηγανε απο πισω!

    Αεροπλανο

    Το αγαπημενο μου κομματι του παιχνιδιου, και ειμαι σιγουρος, πολλων ακομα!
    Τα dogfights ειναι τα καλυτερα για μενα, γιατι εκει ειναι δικαιο. Οταν ο αλλος εχει τανκ, σε πρηζει. τον εχεις με λιγο απο τα τρελα skillz μου :fryingpan:, αλλα σε πρηζει. Γενικα, δεν ειναι τοσο δυνατα εναντιον πεζων η turret, γιατι με 2 ρουκετες εχεις παει στο εδαφος με 800χμ/ω, αλλα εναντιον αλλων αεροπλανων ειναι μια χαρα. Για τα υπολοιπα πρεπει να μαθεις να αποφευγεις τις επιθεσεις τους. Αν ζαλιστεις απο το dogfight, πας σε hover mode, και ασε τον αλλο να κανει κυκλους. 2 missiles και φευγεις. μεχρι να σε βρει θα του εχεισ κανει lock on μερικες ακομα! σε flight mode εισαι δυσκολοτερος στοχος, και γενικα βολευει.

    μικρες missiles (πανω): μεχρι 15. μπορεις να κανεις lock on μεχρι και τις 15, και να φυγουν! βεβαια ειναι καλυτερα σε δοσεις των 3, γιατι ετσι δεν μπορει να τις αποφυγει ολες ο επιτιθεμενος. Γενικα πολυ καλες.
    μεγαλες missiles (πανω δεξια): μεχρι 3. λιγες... αρα πολυ καλες! με μια τετοια, εχεσ πιθανοτητα 80% να τον φας τον αλλο. αν οχι, θα του μειωσεις το 80% της ενεργειας, οποτε λιγο αυτοματο η μια μικρη και εφυγε! Το αγαπημενο μου οπλο! Ο εφιαλτης του nonborn:banghead:.
    chaff (δεξια): μεχρι 2. πιλοτος χωρις να ξερει να χρησιμοποιει τα chaff, καλυτερα να παρει κανα τανκ! αν δεν εχεισ chaff, δεν εχεις αμυνα. πρεπει να ξερεις ποτε θα τα πεταξεις. πολυ νωρις, και ο πυραυλος θα κανει καμπυλη και θα σε φαει. πολυ αργα και.... απλα πολυ αργα! ακομα, καλυτερα να κρατησεις ενα chaff και να σε κοπανησει ενας πυραυλος, παρα να χασεις ενα και να σε πετυχουν 10! πολλοι, πετανε ενα πυραυλο, παει ενα chaff, ενα ακομα, δευτερο chaff, και ξαφνικα ακους κατι να σου ερχετε απο πισω... κοιτας... 13 πυραυλοι ερχονται σα τρελοι! QQ!
    κατευθυνομενος πυραυλος (κατω δεξια): μεχρι 1. πολυ δυσκολο να πετυχεις κατι μικρο και κινουμενο... ειδικα σε ασπρομαυρο... ισως ειναι μονο για turret και τανκ που δεν ειναι τιποτα απο τα δυο.
    βομβες εδαφους (κατω): μεχρι 5. καλες, αν και ειναι πιο ευκολο να πας πανω του και να του χωσεις 5-6 πυραυλακια στη μαπα!
    stealth mode (κατω αριστερα): μεχρι 30 sec. το μονο που κανει ειναι να μην σε βλεπουν στο radar, και να μην σου κανουν lock on. οτι σε κυνηγουσε απο πριν, ακομα ακολουθαει, και μπορουν να σε πετυχουν με το οπλακι αν σε δουν. αν ομως δεν εχεις ammo η ενεργεια, πας stealth, βαζεις και ενα turbo με διπλο πατημα του R2 και ελπιζεις.
    EMP (αριστερα): μεχρι 2. καλο μονο αν το φορτωσεις τερμα. κανει damage σχεδον μιση ενεργεια, ισως και περισσοτερο, και διαρκει καπου 6 sec. χρονος που ανετα σου επιτρεπει να κανεις μερικα lock on!
    ναρκες αερος (πανω αριστερα): μεχρι 5. πιο πιθανο ειναι να πεσεις εσυ σε δικη σου ναρκη, παρα αλλος . παντως αν καποιος πεσει, κανει damage σχεδον ολη την ενεργεια, οποτε αν την βαλεις σε καλο σημειο, τοτε τα kills σου μολις ανεβηκαν κατα 1:1appl:.

    Turret

    Υπαρχουν δυο ειδη. το ενα με missiles και το αλλο που βαραει σαν αυτοματο. Το πιο δυνατο ειναι με τους πυραυλους αν θες να ριξεις αεροπλανο (με δυο bye bye) η τανκ (με τεσσερις!), ενω το αλλο βολευει εναντιον των υπολοιπων.
    Βεβαια αν καποιος (βλ. nonborn :hide εχει campεριασει σε ενα turret, πας με ενα αεροπλανακι κοντα του αλλα πιο χαμηλα, και οταν δεν μπορει να σε σημαδεψει, κανεις lock on μια μεγαλη ρουκετα η καμια 10αρια μικρες, ανεβαινεις, και τις αφηνεις να βρουν τον καημενο στοχο! παραλληλα πυροβολας για extra damage και θεαματικη νικη!
    αυτος στο turret -->:Thud:

    ____
    Αυτα προς το παρον. περιμενουμε το full game για να κανουμε κανα dogfight!rayer: :bgrin2::fight:
    (αν εχω κανει καποιο λαθος, με το μπαρδον! πειτε μου και θα το αλλαξω)
    Φιλικες αναφορες προς τον nonborn ηταν αδυνατο να αποφευχθουν:yay::cheers::yay:

  18. #38
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    ++ rep Παύλο πολύ καλό το guide! Δε θα σχολιάσω τα προσωπικά σχόλια, θα μιλήσουν τα στατιστικά μόλις έρθει το retail του Warhawk!!!
    Δείτε και το παρακάτω νέο video..

    [gt]22528[/gt]
    Ñǿñßöŗň™ is back on business ...

  19. #39
    Elite pvinis's Avatar
    Join Date
    May 2007
    Location
    athina
    Posts
    985
    PSN ID
    pvinis

    Default

    thx

  20. #40
    PS3forums Design Team Elite Proevofan's Avatar
    Join Date
    Jun 2007
    Location
    Π. Φάληρο, Αθήνα
    Posts
    1,181
    PSN ID
    Pikikaki13

    Default

    eisai sth beta re Ninh???

    EDIT: Re seis exete parathrhsei kati stis synenteykseis brosta apo tv? to parathsrhsa k sto uncharted! otan mas deixnoun video de fenete toso kala oso otan deixnei ayton pou milaei k to xazeyeis sthn tv dipla tou! to piasate ti enoo? fenete apisteyto apo tin tv...
    Last edited by Proevofan; 20-07-2007 at 03:45.

Page 2 of 22 FirstFirst 12345612 ... LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •