2-3 .. !!
http://starwars.com/news/electronic-...rs-gaming.html
, ...
Electronic Arts Selected for Multi-Year Agreement for the Future of Star Wars Gaming
hakoo (07-05-2013)
DICE (battlefield), Visceral (Dead Space) Bioware SW , sounds good I guess!
However, 1313????
The future of console homebrew:
http://fail0verflow.com/blog/2013/espresso.htmlI think we may have reached the point where homebrew on closed game consoles is no longer appealing. The effort required to develop and maintain an environment for a big, complex modern game console is huge. The cat and mouse game with the manufacturer requires ongoing effort. There is a very real threat of litigation. Game pirates would become not just big users of the result of those efforts, but by far the overwhelming majority (not because there are more pirates, but because there are fewer homebrewers). The fact that the Wii U isnt selling nearly as well as the Wii did doesnt help drive enthusiasm either.
I could be wrong, of course. Maybe its just that I have a full-time job now and less of a chance to spend all-nighters staring at assembly code. Maybe there are tons of prospective Wii U homebrew developers quietly waiting in the sidelines for a release. Maybe weve just gotten lazy.
First-person open-world survival horror game The Forest looks brilliant
Inspired by The Descent and Cannibal Holocaust.
Vancouver-based studio SKS Games may not have long history with the only title to its name being the iPad horror outing End Night, but it's comprised of special effects artists who worked on Tron Legacy and 300, and the team's bold visual style has carried over into its debut PC game, a first-person open world survival horror affair called The Forest.
It's probably for the better that this bloke's out of focus. Leaves more to the imagination.
As the title implies, you're stranded in a forest after a plane crash. To stay alive you'll have to chop down trees, build shelter, hunt for food, maintain a fire to stay warm, plant vegetation, and set traps. For you see, this is no ordinary forest, but rather a forest inhabited by freakish cannibalistic mutants.
SKS's Mick Solomons noted in an e-mail to Eurogamer that The Forest was inspired by such cult classic films as The Descent and Cannibal Holocaust. The pale, naked foes briefly glimpsed in the evocative announcement trailer below certainly resemble the monsters from the former, while the game's day/night cycle and unassuming atmosphere that doesn't simply shroud everything in darkness and scream "look at me, I'm a horror game!" recalls Cannibal Holocaust's gradual descent into madness (though with thankfully less animal cruelty).
As far as engaging with the mutants goes, SKS explained that you'll be able to choose between combat with crude weapons or taking the stealthy approach. Intriguingly, the enemies are said to contain their own "beliefs, families and morals."
Adding to The Forest's creep factor will be Oculus Rift support, which should make things extra terrifying.
The Forest is set for release later this year on PC. It just recently went up on Steam Greenlight and I'd be surprised if it doesn't get accepted in short order.
, pc only .
Sony please for the love of god.
Dead Space 3 sales not what EA wanted. Crysis 3 also came below expectations.
http://www.destructoid.com/dead-spac...d-253319.phtml
Activision warns of Xbox 720, PlayStation 4 'uncertainties'
http://www.bit-tech.net/news/gaming/...ion-next-gen/1
Speaking during his company's most recent earnings call this week, Kotick warned that he has some concerns surrounding the launch of next-generation consoles from Microsoft and Sony later this year. 'We continue to face the uncertainties of the console transition,' Kotick told investors. 'There are still many unknown factors, such as pricing, launch dates and quantities, the level of first-party support and, importantly, consumer purchase intent in a world where consoles are no longer just competing with each other, but also with new platforms, such as smartphones and tablets.'
Last edited by DJTaurus; 09-05-2013 at 21:13.
modecris (10-05-2013)
prequel ( ) Sir Francis Drake ...
IP, Uncharted cash cow Sony .
Sony and Microsoft are telling developers they're "going heavily" on free-to-play and in-app purchasing models with their next-gen consoles, according to Epic Games VP Mark Rein. Speaking in a roundtable discussion at the UK's Game Horizon conference, Rein said both companies will take on the kinds of financial models seen on mobile devices.
"The next-gen consoles are going to be fully embracing the free-to-play and these IAP-type business models," Rein told the audience, "So in case you don't know that I'm putting that out there. Sony and Microsoft are both going heavily in that area."
Roundtable chair Matt Martin of GamesIndustry International said that's what both platform holders are saying, but that "we still need to see some kind of evidence."
Rein replied, "Well, I'm telling you. I'm telling you what they're telling developers."
In this month's issue of Game Informer, via Gaming Everything, Sony Worldwide Studios chief Shuhei Yoshida said his company's working on a "free-to-play type" PS4 game, and that Sony is open-minded when it comes to different financial models.
"We are developing a free-to-play type of game, but we haven't announced it yet," Yoshida told Game Informer. "We don't have any subscription-based games in development, but we are not crossing out any type of game; if it makes sense for a particular project, we'll look at adopting different models. We are open for any types of models. Overall, we are increasing investment in the digital side of development, either through digital titles like Journey that we've been doing, but also trying to add more service-based models to our games going forward, like DLCs or additional features post launch."
Sony also recently announced Blacklight: Retribution as a free-to-play PS4 game.
Later during the Game Horizon roundtable, which focused on "new opportunities in video game hardware," Rein said the PS4 and next Xbox can learn from Google and Apple on how to make gaming more convenient for players.
"I think what you're going to see the new consoles do is a better job of making it easier," Rein said. "I think the real big thing that the consoles can do is improve their interfaces. They can improve the Xbox Live-type experience. They can improve their media center capabilities. But that's only going to make them also better platforms for having your games. Your games will just come down from the cloud, you'll be able to go to any Xbox, sign in, and boom, you'll be able to play your game."
"I think they can make gaming a lot more convenient, and then I think you'll game more if it's more convenient," he added.
We should learn more on all that in the coming weeks, with the next Xbox set to be announced on May 21, and E3 kicking off in just over a month's time.
Sony: "Unlike PS3, we are not planning a major loss to be incurred with the launch of PS4"
It sounds like PlayStation 4 has been and will be a more profitable piece of hardware for Sony than PlayStation 3.
"Unlike PS3, we are not planning a major loss to be incurred with the launch of PS4," said Sony CFO Masaru Kato during an earnings call that ended moments ago.
"At the time we developed PS3, we made a lot of in-house investments to develop the chip, the Cell chip. Development of the chip saw the silicon processing and all the facilities invested by us ourselves. But this time, yes we have a team working on chip development, but we already have existing technology to incorporate and also product investment and all the facilities will now be invested by our partners, other foundries, so we don't have to make all the investment in-house."
Sony didn't offer a sales forecast for PS4 for the year ending 31st March 2014, nor did anyone ask - the fools!
Sony turned a profit a year after a record loss - not a bad result for Kaz Hirai's first year in charge. He didn't necessarily work miracles, but he did reorganise and streamline the company, cutting thousands of jobs and getting back to black by selling expensive office buildings in Japan and America, plus Sony's stakes in DeNA and M3 holdings. Doing so enabled Sony to splash out and acquire Gaikai last summer.
Sony's annual profit was 43 billion yen ($458 million) - roughly what was expected.
In the Game segment, sales were down 12.2 per cent and operating income down 94 per cent to $18 million, whoopsie daisy.
Combined PS3 and PS2 sales were down to 16.5 million from 18 million the year before, whereas combined PSP and Vita sales raised a whisker to 7 million from 6.8 million the year before. But a PS Vita price cut in Japan undermined the extra sales, bringing in less money for Sony.
In the year ahead, "Sales are expected to increase significantly," Kato said, "primarily due to the planned introduction of the PlayStation 4 in the fiscal year ending 31st March 2014.
"Operating income," however, "is expected to be essentially flat year-on-year primarily due to an increase in research and development expenses and marketing expenses related to the introduction of the PS4, offset by the impact of the above-mentioned increase in sales."
Sony expects PS3 to sell 10 million units this financial year - a figure I can confidently report because PS2 sales have been removed from the year-ahead forecast.
Sony believes a combined 5 million PSP and PS Vita units will be sold this financial year, which is considerably down on this year - not a good sign for Vita.
Nevertheless, smartphone sales were up for Sony, and continuing to turn those around, plus transforming TV sales, was described as "a must" for the company this year. The other segments are relatively stable by comparison.
A positive step for Sony, then, which is now a more lean, mean, profitable machine.
EA kills its controversial Online Pass programEA is doing away with its Online Pass program from this point forward, a decision the video game publisher says is partially based on player response.
“Yes, were discontinuing Online Pass,” EA senior director of corporate communications John Reseburg confirmed to GamesBeat in an e-mail. “None of our new EA titles will include that feature.”
The modern military first-person shooter Battlefield 3 and a number of other EA games such as Madden NFL use Online Pass. You need it in order to play many of a games online features, including multiplayer. A code activates the Pass, which has a one-time use. You need a new code (which the publisher offers, of course, for a fee) if youre playing the game on another console or if you bought the software used and the original owner redeemed the original. But players never embraced this feature.
“Initially launched as an effort to package a full menu of online content and services, many players didnt respond to the format,” Reseburg said. “Weve listened to the feedback and decided to do away with it moving forward.”
Online Pass is seen by publishers as a bulwark against the second-hand market, which retailer GameStop dominates. Publishers were worried that consumers were buying games used instead of new — especially big games with popular multiplayer modes. So the online pass became a way that publishers forced consumers to either buy a game new — or pay extra for online.
But from this point forward, you wont need an Online Pass for any of EAs games online.
“Were still committed to creating content and services that enhance the game experience well beyond the day you first start playing,” Reseburg said.
EA wasnt the only publisher using an online pass system. Activision and Ubisoft are among a handful that make use of it.
This week, 23-year-old Ohio resident Todd M. Miller was sentenced to a year of house arrest for destruction of evidence and obstructing a federal investigation into a 2008 hacker-led PlayStation Network breach.
The Columbus Dispatch reports that US District Judge Peter C. Economus said Miller was a member of the KCUF hacking clan in 2008 when the group organized an attack on the PlayStation Network, potentially compromising user data.
The FBI contacted Miller while investigating another hack in 2011 that resulted in anextended PSN outage. After obtaining a search warrant, the FBI entered Miller's home to find that his computers were smashed and his hard drives were missing. Lacking evidence to bring up Miller and another suspect on hacking charges, the FBI instead charged Miller with obstructing the investigation.
While Miller faced up to 20 years in prison and a $250,000 fine, he was sentenced to three years of probation and a year of house arrest for obstruction of justice. The judge additionally ordered Miller to obtain a high-school equivalence certificate, as part of his sentencing.
H Frostbite 3 " mobile"
http://www.gamasutra.com/view/news/1..._the_works.php
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