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DJTaurus (27-09-2016),jimspy (27-09-2016),Lefteris_X (27-09-2016),Nikoladim (27-09-2016)
DJTaurus (27-09-2016),Melnibonian (30-09-2016)
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Melnibonian (30-09-2016)
UBISOFT WON'T NECESSARILY RELEASE ASSASSIN'S CREED OR FAR CRY GAMES IN 2017
Speaking to IGN, Ubisoft VP of Editorial, Tommy François explained that both Assassin's Creed and Far Cry were undergoing close scrutiny during development, with a very particular goal in mind:
"I'll tell you what," François said, "We believe Alpha for these games needs to be one year before release. We're trying to achieve that. That's super f****** blunt, I don't even know if I'm allowed to say this. This is the goal we're going for: Alpha one year before, more quality, more polish.
"So if this means biting the [bullet] and not having an Assassin's game, or a Far Cry [in 2017], f*** it."
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Amazon's first three PC games unveiled: New World, Breakaway, and Crucible
https://games.amazon.com/games
New World:
- Essentially it's an open world sandbox MMO where you colonize 17th century North America, but the twist here is that all the supernatural stuff people from the era believed is actually true.
- You can build towns, forts, and camps as permanent world spaces.
- You can also choose whether to be a farmer, crafter, adventurer, or do all of these types of things depending on how you like the play the game. If you remember the old era of sandbox MMOs, you've probably got the right idea.
- You can also work with or against other players, and it generally simulates the whole world going through the year from seasons to 24 hour day cycles to weather to crop growing to etc.
- I'm guessing this game is probably the farthest off of the three given the state of the art assets, but it seemed like the one that'd interest GAF posters the most so I put it first.
- Video: https://www.twitch.tv/playbreakaway/v/92134477?t=10m05sCrucible:
- This is a third person shooter where 12 players enter an alien planet, and the last one surviving wins. However, the twist is that the world is very hostile and the players have to work together in order to survive, so there's a large social trust aspect of when to ally with other players and when to ultimately betray them to try and win.
- There's also a 13th player who can serve as game master while streaming the game and create events and other various challenges for the players to deal with. The streamer's audience can also interact with the game world as well through unspecified means.
- Video: https://www.twitch.tv/playbreakaway/v/92134477?t=09m34sBreakaway:
- This is the game that was actually unveiled in a full manner.
- Breakaway is 4v4 sports game where you try to get a ball into the other team's goal. First to three wins, and after ever goal, a new round is started.
- The players are each character classes ranging from DPS to tanks to supports, with each being a hero character as is popular these days. Each character has a wide variety of abilities.
- When holding the ball, if you take damage, you drop the ball, though you have a variety of movement moves that can help you get around better.
- Players also have health bars, and when they die, they're out for a while, making it easier to score. This is where the nature of the classes also plays in a bit.
- There's also a large base building element where you can build up various defenses to help defend your goal while you make a push, or to push through the enemy's defenses. These cost money that you seemingly collect from picking up shards on the map or killing other players.
- If no one scores by the end of 2 minutes, the team that has more control of the map (as determined by their net worth which is a mix of their buildables and some other things I think?) gets the point.
- Buildables persist between rounds, and at the end of each round, you can also use your cash to buy upgrades to your abilities.
- There's a wide variety of streaming and spectating tools build into the game.
- Website with alpha sign-ups and general game information: https://playbreakaway.com/
- There's a full match video here: https://www.twitch.tv/playbreakaway/v/92134477?t=38m25s
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Amy Hennig calls AAA development "an arms race that is unwinnable" where crunch is still a big problem
games.
"[Uncharted] 3 was hard, because even though we had two years again, it was two years after two projects that were a crunch," she said, referring to the project's development cycle. "And it was a time when we were also trying to grow the studio and split into two teams, and deal with all of the recruitment issues that went into that. And try to figure out what to do in the face of the success of the second game, and still only have two years with all those challenges. It was a tough one.""Are you willing to go longer?" Hennig asked, referring to the dev cycle on a AAA game. "Trying to finish a game like that [Uncharted 3] in two years is insane, especially when you're saying that the two years is everything: pre-production, production, go... Time is a huge one, but then everyone is racing with cost versus time. So could we do it with smaller teams longer? Sure, but then we tend to throw people at these things and burn money fast... We've all seen games that took too long and they kinda got lapped.""When you go to pitch a game like this, it's like, 'Well it better have this many hours, and you'd better have this mode, and you'd better do this.' Or we could go, 'You know what, we're gonna make the best fucking six hour game you've ever seen. And that's all it is. And could you please make that $40?'
"We're definitely at the point where something's gotta give... And my hope was that different means of distribution, the fact that everything wasn't bricks-and-mortar and in a box, it would be that. And I think in some quarters that's true, but I think for AAA development we're still stuck in that rut, and the ante keeps getting upped.
"I mean, Uncharted 1; a ten-hour game, no other modes... you can't make a game like that any more."
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