Πολύ ωραίο άρθρο για το τι συμβαίνει στα game development studios και τις συνθήκες/ωράρια εργασίας. Πολύ λυπηρό.
http://kotaku.com/crunch-time-why-ga...urs-1704744577"Most people think crunch only happens in the final push of a project,” said one AAA game developer who asked not to be identified. “The last [x] months before shipping. Let’s set something straight: That’s complete bullshit.”
In reality, that developer said, many teams find themselves working unpaid overtime all throughout the year, for various reasons. Sometimes it’s by choice; other times it’s because they have no other options.
“Crunch is any time a milestone is behind schedule,” the developer said. “Crunch is any time a project is due for review by management. Crunch is any time an issue comes up that prevents other people from working. Crunch is any time a publisher decides they want to see something now or wants new features that weren’t planned previously. Crunch is when any trade show or article requires a demo/trailer/screenshots/you name it. Crunch is after the public sees said PRE-RELEASE content and starts tearing apart something that’s not finished… Crunch is not uncommon. It is the norm.”
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