In the UK, 96% of Dark Alliance's Physical Sales Were on PS5, PS4
https://www.pushsquare.com/news/2021/07/in_the_uk_96_percent_of_dark_alliances_physical_sa les_were_on_ps5_ps4
GP ...
In the UK, 96% of Dark Alliance's Physical Sales Were on PS5, PS4
https://www.pushsquare.com/news/2021/07/in_the_uk_96_percent_of_dark_alliances_physical_sa les_were_on_ps5_ps4
GP ...
Last edited by drifterx; 09-07-2021 at 08:24.
psx3 (09-07-2021)
Demopass!
, / demos !
demos, .
, ( ), 40 Alzheimer .
demos ...
drifterx (09-07-2021)
To :
Microsoft Does Not Force Its Studios to Develop Sequels for their Games
https://sirusgaming.com/2021/07/13/m...velop-sequels/
. MS, , .
Halo 9 Forza 32, 343 ... ( " sequel" ? ... )
? Sony? devs, . .
( ) " " gaming!
applause .
drifterx (14-07-2021)
(?) Microsoft game devs. , ( crunch !), , Nadella, !
- , deliver AAA(A) production values The Initiative, . game development.
( ). market cap ... .
: gaming media, . The Guardian ( gaming-focused).
drifterx (14-07-2021)
psx3 (14-07-2021)
Gaming insiders spooked by pay-for-engagement plans
subscription services.
drifterx (15-07-2021)
:
Netflix Plans to Offer Video Games in Push Beyond Films, TV
https://www.bloomberg.com/news/artic...eyond-films-tv
MS Netflix gaming Netflix gaming.
gaming ...
Last edited by psx3; 15-07-2021 at 15:58.
Sony
https://www.enternity.gr/Article/Gam...%82/68915.html
eSports + MTX = !Sony , microtransaction. . , cheaters.
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Twitch e-... (1000 video game), Sony ( paid SMS Eurovision, concept).
.
""...
Jade Raymond-led studio is reportedly developing a live service PlayStation game
https://www.gamesradar.com/uk/jade-r...ystation-game/
Shawn Layden: Consolidation is the enemy of diversity
https://www.gamesindustry.biz/articl...y-of-diversity
, :
"People don't buy consoles because they want more steel and plastic in the living room. People buy consoles because they want access to the content. If you can find a way to get the content into people's homes without a box, then yes, indeed. Everyone has a streaming solution of some form. Most of it is limited by whether you have a decent internet connection. And they haven't constructed the business model that works yet for that."With each console generation, the cost of games goes up 2x. So PS4 games were $100 to $150m, so it stands to reason that PS5 games -- when they hit their stride -- will be in excess of $200m. It's going to be very difficult for more than a handful of large players to compete in that space."It's very hard to launch a $120m game on a subscription service charging $9.99 a month. You pencil it out, you're going to have to have 500 million subscribers before you start to recoup your investment. That's why right now you need to take a loss-leading position to try to grow that base. But still, if you have only 250 million consoles out there, you're not going to get to half a billion subscribers. So how do you circle that square? Nobody has figured that out yet.""The independent developer is the constant chase for funding. That's so all-consuming. It's become even harder now. On the one hand, the overall budgets for games are no longer in the $15,000 range. They require some serious capital. And the indies are going out there looking for that funding, and the ones who have real promise are just being bought out and sucked into a larger vortex filled with studios sitting under a larger hat."Or they're being told things like: 'why don't you start a GoFundMe, and you can get a certain amount of money, and then come back and we'll look again'. The leverage is so disproportionately in the publishing side of the business, that the creative side doesn't have the chance to move its vision forward without coming into some form of financial agreement, or trying to do something underfunded and working like crazy to then be told 'we're not interested'. And then the whole thing just crashes and burns.
panos74gr (28-07-2021)
, , -, ...
diversity gamepass 100% . ...
, , . . , , , ... ... .
.
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