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mihalis13 (16-10-2024)
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Lefteris_X (16-10-2024)
Lefteris_X (16-10-2024)
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Kane (24-10-2024)
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Last edited by Giannis1979; 28-10-2024 at 03:47.
Valkyre (29-10-2024)
Fallout designer speaks out on “unsustainable” games industry – “if youre not a big hit, youre dead”
Nesmith, who left Bethesda in 2021 to write books and craft smaller indie games, explained that the issue with the current state of game development is “simple economics”. Titles with long development cycles need to be a guaranteed success, and the longer development goes on, the more money they need to recoup.
“I see it as unsustainable,” Nesmith said. “I dont think this is a sustainable model for the industry, and theres a variety of reasons for it. Simple economics is one. In order to sell a game that you spent six years working on, you have to sell tens of millions of copies. Thats the only way youre going to recoup your loss. So if it isnt a big hit, youre dead.”Nesmith explained that games of this scale need to be guaranteed successes but, as with anything, admits its “not something you can guarantee”. As the Starfield designer explains: “Its really, really hard to make a big hit in the video game industry. It just is.”
Another issue with the extended development times of modern games is the rate of which technology evolves. Developing a game for years can not only lead to financial issues, but technical ones as the goalposts move. Every game encounters these issues during their development, but the longer development goes on, the bigger the problem.
“Even with the three and four-year development times that I saw with Bethesda, the technology youre working with day one,” Nesmith said. “When you start building the game, the technology where it stood [by the time] you released it was different enough to cause your problems.
https://www.videogamer.com/features/...ames-industry/
mihalis13 (29-10-2024)
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Valkyre (30-10-2024)
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mihalis13 (30-10-2024)
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mihalis13 (30-10-2024)
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Valkyre (30-10-2024)
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