Bluepoint pitched a Bloodborne remake, but FromSoftware turned it down, not Sony
https://www.eurogamer.net/bluepoint-...-down-not-sony
Bluepoint pitched a Bloodborne remake, but FromSoftware turned it down, not Sony
https://www.eurogamer.net/bluepoint-...-down-not-sony
Report: Sony Is Turning Its Back on Porting PlayStation Games to PC
https://mp1st.com/news/sony-is-turni...ation-games-pcIn a report by Jason Schreier of Bloomberg (paywalled), it mentions how Sony Corp. no longer has plans to release its big PS5 games on PC, which is a major shift in release strategy given almost every big AAA release on the PS5 has made its way to PC months later.
According to people familiar with Sonys plans, online games such as Marathon and Marvel Tokon will still be released across multiple platforms, but those highly coveted single-player games that Sonys first-party studios pump out? Nope, thats not happening.
The report mentions how Ghost of Yotei and even the upcoming Housemarque game Saros will be exclusive to the PS5. According to people who asked not to be identified because they werent authorized to talk about Sonys strategy, things could change in the future, but for now, plans to port Yotei and Saros have since been scrapped.
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Last edited by Lefteris_X; 05-03-2026 at 11:37.
Valkyre (05-03-2026)
Lefteris_X (05-03-2026)
(32 - 4 OS) 28GB unified RAM ! / *. ( !! )
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Last edited by Lefteris_X; 05-03-2026 at 15:50.
, Cerny ps5, dev/pubs .
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Lefteris_X (06-03-2026),panos74gr (08-03-2026),PDS (05-03-2026)
'This Is Unsustainable Madness': Modern Video Game Budgets Are Out of Control
https://www.pushsquare.com/news/2026...out-of-controlThe cost of making AAA video games on Americas west coast, where some of Sonys most prestigious first-party devs like Naughty Dog and Santa Monica Studio are based, is out of control.
Musing on social media site BlueSky, reliable Bloomberg journalist Jason Schreier said that while its "tough to corroborate [...] the numbers I've heard floating around AAA game dev these days are $300 million or more sometimes much more which I think helps explain the current state of the industry".
He went on to clarify that these figures primarily encompass salaries and overheads, and have nothing to do with executive compensation. (Which, youd imagine, also has to be accounted for.)
Schreier put the situation into perspective:
"If you sell a game at $70 and pocket $49 on every sale (30% goes to the store, assuming all sales are digital), you'd need to sell more than 6 million copies just to break even on a $300 million budget, and thats before marketing."
Sonys business model obviously differs from third-parties, because its able to reap maximum value from sales on its own storefront, and development costs can be partially offset by the income generated by its overall ecosystem.
But this still piles immense pressure on its studios to deliver. A game like Intergalactic: The Heretic Prophet, for example, simply cannot afford to fail.
And thats without even mentioning third-party studios, who can cast a wider net across multiple platforms, but dont necessarily have the advantage of a platform holder backing them.
This is a multi-tiered issue, because simply reducing the scope and scale of titles is not a guaranteed solution, and its one that will lead to layoffs regardless.
Exact budgets of video-game productions can be tough to corroborate (more transparency from publishers would be nice!) but the numbers I've heard floating around AAA game dev these days are $300 million or more sometimes much more! which I think helps explain the current state of the industry
Jason Schreier (@jasonschreier.bsky.social) 2026-03-25T20:38:45.547Z
On the other hand, it doesnt feel like consumers are willing to stomach another price increase, as the rise to $80 software has already been met with strong resistance.
With economic pressures on pretty much everyone these days, is there even enough disposable income around to support $90 or $100 games?
Whatever the case, these kinds of budgets seem utterly unsustainable. If you need to sell many millions of copies at full-price to even break even, then what chance do the vast majority of titles even have?
Giannis1979 (28-03-2026),Lefteris_X (27-03-2026)
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Last edited by Lefteris_X; 27-03-2026 at 16:24.
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Last edited by tomic20; 09-04-2026 at 07:36.
mihalis13 (09-04-2026)
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