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Thread: videogames!

  1. #2081
    Moderator hakoo's Avatar
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    , Sony MS , . Sony " " Titanfall . MS timed exclusives, timed DLC features , 0 .
    Activision , deal MS Call of Duty deal Sony Destiny, lol.


  2. #2082
    Forum GOD WolfRathmA's Avatar
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    Hello !!

    Total War Rome 2 ;

    !
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  3. #2083
    PS4forums Addict Axilleas_GR's Avatar
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    Wii U Nintendo 2DS 3D Nintendo
    : in.gr
    http://tech.in.gr/presentations/article/?aid=1231262999




  4. #2084
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  6. #2085
    Homo Ludens Leon_DiZ's Avatar
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    Hello Gamers,

    Moments ago, Adam Boyes introduced the latest addition to the Third Party Relations family at Playstation, a new group that I get to captain called Third Party Production. The Third Party Relations team at PlayStation is well known for developing solid relationships across this industry, and this new group will work closely with our publishing partners to bring their beloved IPs to some new places. This means youll see even more great games on PlayStation platforms, including new IPs, ports, and localized products. In addition, our partners who are currently in production will have us as a resource to strengthen their development process, ensuring quality and consistency on all Third Party projects.

    Im really excited for our team to explore new opportunities on behalf of PlayStation. Even though were brand new to PlayStation, weve got years of experience in this industry already under our belt. We already have a project underway, the recently announced PS Vita version of Borderlands 2. We are extremely excited to work with Iron Galaxy Studios on this project and I cannot wait to show and tell you more down the road.

    I will share more with you as our adventures continue and new games are made available. In the meantime, let me know in the comments what you want to see on PlayStation (PS3, PS4, PS Vita). Or contact me on Twitter through the ingenious and mesmerizing handle of @giocorsi — original I know, but man is it solid.

    Talk soon guys and keep on playing!
    Spoiler (//) - 100 - = -rep

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  8. #2086
    Stealth Moderator Valkyre's Avatar
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    25 . capcom.


  9. #2087
    Forum GOD Nikoladim's Avatar
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    , , - .
    T Nostalgic gamer .

  10. #2088
    Administrator Slay's Avatar
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    Jim Sterling DLC , video



    You don't have to hate downloadable content to avoid ever buying the stuff. Even heartfelt fans of the concept can be thoroughly turned off, and it's all thanks to the idiots trying to sell it.
    Your old pal Jim loves DLC, as an idea, but never buys it these days because of alienating business tactics and companies trying to push their damn luck. Let us discuss the ways in which a publisher can stop even a willing customer from buying its wares.
    http://www.escapistmagazine.com/vide...ble-Discontent

  11. #2089
    Advanced Member widebit's Avatar
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    Quote Originally Posted by Slay View Post
    Jim Sterling DLC , video

    You don't have to hate downloadable content to avoid ever buying the stuff. Even heartfelt fans of the concept can be thoroughly turned off, and it's all thanks to the idiots trying to sell it.
    Your old pal Jim loves DLC, as an idea, but never buys it these days because of alienating business tactics and companies trying to push their damn luck. Let us discuss the ways in which a publisher can stop even a willing customer from buying its wares.
    http://www.escapistmagazine.com/vide...ble-Discontent
    .. ( ).. .. "about the fucking season pass..." ... ... .. .. FIFA 11-12-13.. Pro 11-12-13 ..

  12. #2090
    Elite stavros88's Avatar
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    total war . ?

  13. #2091
    Banned Forum GOD psx3's Avatar
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    Quote Originally Posted by Slay View Post
    Jim Sterling DLC , video

    You don't have to hate downloadable content to avoid ever buying the stuff. Even heartfelt fans of the concept can be thoroughly turned off, and it's all thanks to the idiots trying to sell it.
    Your old pal Jim loves DLC, as an idea, but never buys it these days because of alienating business tactics and companies trying to push their damn luck. Let us discuss the ways in which a publisher can stop even a willing customer from buying its wares.
    http://www.escapistmagazine.com/vide...ble-Discontent
    forum, ban...

  14. #2092
    Forum GOD WolfRathmA's Avatar
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    . LoL

    , , . DLC .

    DLC ! preorder . ; ; ; cod!!!
    LG OLED 65C3 | Marantz SR5015 | PS5 Pro | Switch 2 | Klipsch R-620F , R-51M , R-34C - Sub SVS SB1000 Pro - Elipson IC6 [5.1.2] Dolby Atmos

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  15. #2093
    Advanced Member Deathtrick's Avatar
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    2013

    .




    7 ,


    8

    --2010 – ( 3 28 )


    --2011 – ( 2 27 )



    --2012 – ( 1 25 )



    --2013 – ( 30 24 )




    --7



    --8


    Microsoft
    Xbox 360 - 32,064, -24.4%

    Sony

    PlayStation 3 – 6,041, -19.2%

    PSP - 4,710, -10.6%

    PlayStation Vita – 310, -30.5%

    Nintendo

    Nintendo Wii - 30,255, -55.2%

    Nintendo DS - 23,681, -63.6%

    Nintendo 3DS - 114,899, -12.2%

    Nintendo Wii U – n/a
    Spoiler!

  16. #2094
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    PS3 thriller Heavy Rain could've been on Xbox 360, but long talks between Microsoft and developer Quantic Dream ended in disagreement and the French studio eventually turning to Sony, according to Quantic CEO David Cage. Speaking at a BAFTA UK event that Joystiq attended, Cage told the audience Microsoft had issues with the game's content, specifically child kidnapping. The 2010 game is based heavily around a father searching for his kidnapped son, taken away by a serial killer.

    When asked what he'd say to publishers who turned him down, Cage said Microsoft was the last to do so: "We were pitching Heavy Rain to different publishers, including Sony, and we went to Microsoft. We had a very long talk and they loved Fahrenheit, and they really wanted to do something with us. And they got scared by the fact Heavy Rain was about kids being kidnapped, and this is why they said, 'This is an issue, we want to change it."

    "Well, we could have kidnapped cats, it would be a different experience!" Cage joked.

    Cage was keen to stress Microsoft is a "great company" and that he wasn't complaining or trying to be critical of the publisher: "I'm just saying that there was some resistance at the time that was not in sync with what we wanted to achieve."

    However, Cage said he felt the disagreement meant the companies couldn't work together on the project, that Microsoft didn't understand what he was trying to achieve with Heavy Rain. Cage, who is busy touring the globe to promote the upcoming launch of PS3 gameBeyond: Two Souls, said Microsoft was "scared of the scandal and scared of what people may write and what people may think." In Cage's mind, Sony better understood the game's context within an "emotional experience."

    Quantic Dream remains independent, but Beyond: Two Souls will follow Heavy Rain as a PS3 exclusive, while the studio showed a 12-minute PS4 tech demo at E3 this year.
    Spoiler (//) - 100 - = -rep

  17. #2095
    Advanced Member Deathtrick's Avatar
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    Quote Originally Posted by Lnds500 View Post


    PS3 thriller Heavy Rain could've been on Xbox 360, but long talks between Microsoft and developer Quantic Dream ended in disagreement and the French studio eventually turning to Sony, according to Quantic CEO David Cage. Speaking at a BAFTA UK event that Joystiq attended, Cage told the audience Microsoft had issues with the game's content, specifically child kidnapping. The 2010 game is based heavily around a father searching for his kidnapped son, taken away by a serial killer.

    When asked what he'd say to publishers who turned him down, Cage said Microsoft was the last to do so: "We were pitching Heavy Rain to different publishers, including Sony, and we went to Microsoft. We had a very long talk and they loved Fahrenheit, and they really wanted to do something with us. And they got scared by the fact Heavy Rain was about kids being kidnapped, and this is why they said, 'This is an issue, we want to change it."

    "Well, we could have kidnapped cats, it would be a different experience!" Cage joked.

    Cage was keen to stress Microsoft is a "great company" and that he wasn't complaining or trying to be critical of the publisher: "I'm just saying that there was some resistance at the time that was not in sync with what we wanted to achieve."

    However, Cage said he felt the disagreement meant the companies couldn't work together on the project, that Microsoft didn't understand what he was trying to achieve with Heavy Rain. Cage, who is busy touring the globe to promote the upcoming launch of PS3 gameBeyond: Two Souls, said Microsoft was "scared of the scandal and scared of what people may write and what people may think." In Cage's mind, Sony better understood the game's context within an "emotional experience."

    Quantic Dream remains independent, but Beyond: Two Souls will follow Heavy Rain as a PS3 exclusive, while the studio showed a 12-minute PS4 tech demo at E3 this year.
    ... .. .
    Spoiler!

  18. #2096
    Stealth Moderator Valkyre's Avatar
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    Cage 15 Beyond first person, 3rd person, shooter...

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  20. #2097

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    Quote Originally Posted by Valkyre View Post
    Cage 15 Beyond first person, 3rd person, shooter...
    , online multiplayer Hammer of Dawn!

  21. #2098
    PS4forums Fanatic nikolaszax's Avatar
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    XSEED Announces Trails in the Sky: Second Chapter for PC(STEAM),PSP(Playble on VITA)!


    The game does not have a set release date but is expected to be released next year.
    The game will be released on PSP/Vita as well as Steam.

    The Original will also recieve a PC port for Steam, set to release this winter.
    http://kotaku.com/one-of-the-best-rp...por-1261239221


    FUCK...YES!
    2 ( script ) . PC Version ( psp port pc) , devs steam , ( YS steam).
    psp save pc 1+2 :. pc 3 psp . XD

    Bonus theme remix final bosses .


    EDIT: Vita , . psp playable vita.
    Last edited by nikolaszax; 06-09-2013 at 16:53.
    http://www.ps3forums.gr/vb/image.php?type=sigpic&userid=1588&dateline=1225298  939

  22. #2099
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    ? , ?

  23. #2100
    Homo Ludens Leon_DiZ's Avatar
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    As you might know, Square struggled to stay afloat up until Final Fantasy's release in 1987, at which point they began their journey towards becoming a huge part of gaming history. YouTuber Joshua Drew, in a thirty-minute video, takes a look at the events that lead up to the birth of this legendary franchise.

    If you've got the time to spare, and consider yourself a fan of the series, you should definitely check this one out—and you might want to take a look at , which deals with the company's earlier days.
    Spoiler (//) - 100 - = -rep

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