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Thread: videogames!

  1. #2841
    PS4forums Addict panos74gr's Avatar
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    Παιδιά αναμένεται Star Wars game για φέτος; Τέλος 2015 δεν θα βγει και The Force Awakens; Δεν παιζει να μην βγουν μαζί και σχετικά παιχνίδια


  2. #2842
    Forum GOD Lefteris_X's Avatar
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    . eerie feeling, fluid animation, , .

  3. #2843
    Forum GOD Nikoladim's Avatar
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    Quote Originally Posted by panos74gr View Post
    Παιδιά αναμένεται Star Wars game για φέτος; Τέλος 2015 δεν θα βγει και The Force Awakens; Δεν παιζει να μην βγουν μαζί και σχετικά παιχνίδια
    Πανό το μόνο που θα βγει για φέτος ειναι το battlefront !!!καθ αυτό Χριστούγεννα 2015


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  5. #2844
    Homo Ludens Leon_DiZ's Avatar
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    ( ).
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  6. #2845
    PS4forums Addict Zeichef's Avatar
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    Η valve ανακοίνωσε Source 2!

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    Welcome back, Zeichef, there have been 90,595 posts and 2,345 threads since your last visit at 16:40, 06-10-2010

    Spoiler!

  7. #2846
    Forum GOD Lefteris_X's Avatar
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    PS4 20,2 . , , PS1, PS2 ( PS3 ) .

    http://www.ign.com/articles/2015/03/...nits-worldwide

  8. #2847
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    Quote Originally Posted by Zeichef View Post
    valve Source 2! Half Life 3!!!!

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    Fixed

  9. #2848
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    neogaf, ( , SEGA).

    Ok guys I'm going to drop some knowledge about common uses of terms in game development, keep in mind that every single studios is different but these are the standards.

    Prototype - Early or extremely rough proof of concept, used to determine if something is viable (The Bayonetta video is a perfect example). You can prototype all throughout development as well if you want when making decisions about bits of content, but usually after a prototype you head in to production.

    Production / Pre Alpha - Interchangeable terms, they simply mean 'in development' and usually indicate the title has not reached gameplay complete status, at Sega we had many milestones during production and before alpha called Inline 1/2/3 etc and technically they would all have been Pre-Alpha, this usually constitutes the majority of development.

    Alpha - The first major milestone on the path to releasing a game, common stuff associated with alpha are content lock and some form of 'complete' terminology (content complete, gameplay complete, etc). This can often be very close to the end of total development! In fact big chunks of the team might even start to roll off to new tasks at this point.

    Beta - Basically public ready but with areas left to be polished and bugs to be fixed, the game is technically 'done' here but needs a little bit of love to make it shine. Most of the team is rolling off to new stuff.

    Release Candidate - The bug fixed & fully polished version you submit for mastering, Everyone except a core group is now finishing the second DLC because the first one was probably completed earlier but content lock/greed prevented it from being in the game.

    Gold - After however many Release Candidates it took the game is finally finished and passed submissions, rejoice and get to work on the day 1 patch you probably had to promise to get a waiver for the category A bugs they found during TRC/TCR testing.

    So when someone tells you a game is pre-alpha all they really mean is that the game is actively in development, it's entirely possible that the piece of game they are showing you is near final (as is the case at most major events when they cherry pick bits of a vertical slice to show the public) but it's also possible you're seeing something that has 12 months of iteration left to go in to it.

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  11. #2850
    Homo Ludens Leon_DiZ's Avatar
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    Massive game publisher Electronic Arts has a reputation for snatching up talented development studios and then running them into the ground.

    While some of EA's big acquisitions remain successful today—like DICE and BioWare—the mega-publisher has also been responsible for the closures of a number of beloved game-makers.In the wake of today's news that SimCity developer Maxis Emeryville is no more, let's take a look at a newly-updated list of studios that EA has purchased only to shut down later.

    Maxis (SimCity) - Purchased by EA in 1997; shut down in 2015. [Though EA says the "Maxis" brand will live on—and the studio currently behind The Sims continues to use the label—the Emeryville-based development house that served as the main descendant of what Will Wright created back in 1987 is officially no more.]

    Mythic (Dark Age of Camelot) - Purchased by EA in 2006; shut down in 2014.

    Bullfrog (Syndicate, Dungeon Keeper) - Purchased by EA in 1995; shut down in 2001.

    Origin (Ultima, Wing Commander) - Purchased by EA in 1992; shut down in 2004.

    Westwood (Command & Conquer) - Purchased by EA in 1998; shut down in 2003.

    DreamWorks Interactive/Danger Close/EA Los Angeles (Medal of Honor) - Purchased by EA in 2000; shut down in 2013.

    Phenomic (SpellForce, BattleForge) - Purchased by EA in 2006; shut down in 2013.

    Black Box Games (Need for Speed, Skate) - Purchased by EA in 2002; shut down in 2013.

    Pandemic (The Saboteur) - Purchased by EA in 2008; shut down in 2009.

    PlayFish (The Sims Social) - Purchased by EA in 2009; shut down in 2013.

    NuFX (NBA Street) - Purchased by EA in 2004; shut down in 2007.
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  12. #2851
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    Monument Valley -> ? !

  13. #2852
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    , /Tablet. ( Android) ...

  14. #2853
    Stealth Moderator Valkyre's Avatar
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    CRAPCOM ladies and gentlemen!

    DEVIL MAY CRY FACEOFF... PS3>PS4...! To AF PS4 .





  15. #2854
    Forum GOD Nikoladim's Avatar
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    Quote Originally Posted by Viper View Post
    Οχι Τασο, βαριεμαι να παιζω παιχνιδια στο κινητο/Tablet. Το ειχαν βγαλει και προσφορα (θυμαμαι το ειχα ποσταρει το θεμα του Android) αλλα δεν...
    Το παίζει πάντως και ο frank underwood !!!


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    Nintendo has long resisted the call of mobile gaming, but today it entered the space in a big way. The company has announced that it will team up with DeNA, a major Japanese mobile gaming company, to make smartphone games featuring Nintendo characters. The two companies "intend to jointly operate new gaming applications featuring Nintendo IP, which they will develop specifically for smart devices," according to a Nintendo statement.


    "ONLY NEW ORIGINAL GAMES OPTIMIZED FOR SMART DEVICE FUNCTIONALITY WILL BE CREATED."


    Although the games will leverage Nintendo properties, they won't be straight ports. "To ensure the quality of game experience that consumers expect from this alliance of Nintendo and DeNA, only new original games optimized for smart device functionality will be created, rather than porting games created specifically for the Wii U home console or the Nintendo 3DS portable system," says DeNA in a statement.


    To further emphasize the point that Nintendo isn't giving up on dedicated games systems, president Satoru Iwata said at a press conference in Tokyo today that Nintendo is working on a new console, codenamed NX, with a "brand-new concept." No further details were revealed, and NX will be some way off; Iwata says the company hopes to announce more next year.





    Nintendo and DeNA will also develop a cross-platform service that runs across smartphones, tablets, PCs, and Nintendo's own devices; this is set to launch in fall of this year. Nintendo is taking a 10 percent stake in DeNA, while DeNA is buying 1.24 percent of Nintendo.


    Nintendo has flirted with mobile gaming before. In a tie-up with GungHo, the company will release a Mario-themed version of Japanese mobile smash hit Puzzle & Dragons for 3DS next month, and recent experiments like Pokémon Shuffle have adopted similar free-to-play business models.
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    . A , P Konami . . Metal Gear. 4 . IP . ? ?

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