GC: What about Assassins Creed Unity then? Thats primarily single-player and its problems were blindingly obvious the second you started playing.
JR: When a third party multiplayer game runs on the servers of that third party publishers, youll understand its virtually impossible for us to QA that online experience.
GC: Are there any financial penalties you can levy at them? Because its your name on the box too you know.
JR: …
GC: From seeing it at a preview it was obvious to me a couple of months out that Unity wasnt going to be properly finished for its release date, so it should have been obvious to you as well.
JR: Youre straying into the realm of conversations between publisher and platform holder that should remain private.
GC: And presumably that conversation was you saying Does it work? and them answering with [starts winking and miming taking a bribe].
JR: No! No, no, no!
GC: Well, what happened then? If everyone reviewing the game noticed these horrendous bugs after just five minutes of playtime how did you miss it? Youre happy to put your foot down with little indie developers but because it was a big publisher apparently those rules are ignored.
JR: [deep breath] Ah, yeah. Well, it wasnt just offline, there were…
GC: The co-op was a minor part of that game, and was not one of the issues most people were upset about.
10 minutes into Unity and I was controlling a flying apple instead of the main character. There was no way anyone involved in that game didnt know the state it was in when it shipped. All they cared about was hitting their deadline. And
by association you were okay with that, you were part of the conversation that said, Ah, who cares? You can fix it later…
JR:
No! I… I think… lets move on.
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