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Thread: videogames!

  1. #2721
    Homo Ludens Leon_DiZ's Avatar
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    http://www.xn--rpg-l46fv4g868aqu6a.com/index.html

    via Twitter

    Mod Abuse:

    Originally Posted by duckroll
    This is a recruitment ad page. It isn't an announcement for fans. Which is pretty hilarious. They're looking to recruit core staff for the studio, so whatever they're making is probably centuries away.

    The job postings are for: Battle Director, Event Director, Lead Planner, Battle Planners, Lead Programmer, Programmers, Marketing Director, Technical Artists, Lead Effects Designer, Lead Animator, Lead 3DCG Character Designer, Lead 3DCG Environment Designer, Lead Menu Designer.



    As we can see, they clearly haven't started at all yet. Lol.
    Originally Posted by miladesn
    They're asking for experience working with Unity.





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    Microsoft to buy Mojang for $2 billion - report

    Microsoft is allegedly nearing a deal to acquire Mojang, the creator of Minecraft and Scrolls, for $2 billion.

    According to the Wall Street Journal, this deal could be finalised as early as this week.

    Minecraft has gone on to sell 50 million copies since its release in 2009, while Mojang made $100 million in profits last year.

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  4. #2724
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    Minecraft ( , ), 4 studio Destiny/GTAV ( 500m. ;) still . Microsoft ; , Windows phones/surface/etc mobile stuff hard core Xbox One gaming production.

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    Minecraft . , game, minecraft minecraft.

  6. #2726
    Homo Ludens Leon_DiZ's Avatar
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    studio Microsoft. .
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    Naughty Dog turns 30 this month



    There will be a full length anniversary video that will debut at the Gallery Nucleus showings on 4th and 12th October. This will be available online in the next month, the developer clarified on the PlayStation Blog.
    Naughty Dog was originally founded by Andy Gavin and Jason Rubin in 1984 when they were both 14. The studio was originally called JAM Software, but renamed itself Naughty Dog in 1989. Its first game was an edutainment affair for the Apple 2 called Math Jam, which came out in 1985. The studio really hit critical mass with Crash Bandicoot in 1996 and the rest is history.

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    . Sucker Punch studio Sony. , 2011 1 inFamous 2009.

    Sucker Punch ( Santa Monica Naughty Dog)

  9. #2729
    Administrator Slay's Avatar
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    Microsofts impending purchase of Mojang, the Swedish developer with 100 million players of its open world Minecraft game, is more aimed at pulling users onto the software company's obscure mobile platform than its better known PC system or Xbox game console.

    The software company's Windows Phone system has only 2.5 percent of the world's smartphone market, and its Surface tablet barely more, according to tech research firm IDC. Growth is hampered because many app and game developers ignore it.

    Enter Minecraft, which is the top paid app both on Apple Inc's (AAPL.O) iOS and Google Inc's (GOOGL.O) Android systems. Microsoft will unveil a $2.5 billion deal to buy its owner on Monday, according to a source briefed on the matter.

    “It seems like Microsoft is looking at Mojang and Minecraft as a way to tap into this enormous cultural phenomenon," said Dave Bisceglia, Chief Executive of independent game studio Tap Lab. "If you look at iOS, Minecraft has been a top-grossing game for quite some time, if Microsoft could on Windows phones give players a unique and compelling experience that you can't get on the other platforms, that could be a driver to sell devices to existing Minecraft fans.”

    ...

    "We dont view this acquisition as a signal of Microsoft's intent to double down on Xbox but consider it an attempt to better address mobile on a cross-platform basis," said Nomura analyst Rick Sherlund in a note to clients this week. "This also appears to be consistent with (Microsoft) CEO Satya Nadellas mobile and cloud strategy."

    Microsoft is expected to pay close to $2.5 billion for Mojang, or about 8 times sales last year. That is small change for Microsoft, which has $86 billion in cash and short-term investments. But it is relatively large and expensive for game company acquisitions, which do not have a stellar record of success.

    Japan's SoftBank Corp (9984.T) paid $1.53 billion for a 50 percent stake in Finnish game maker Supercell last year at about 3.5 times projected annual sales. Electronic Arts' (EA.O) $750 million acquisition of PopCap in 2011 was valued around 10 to 11 times sales.

    Joost van Dreunen, Chief Executive of research firm SuperData, said the price tag ”seems like a lot for a title that has certainly not peaked but is certainly not in its initial frenzy."

    He doubts that Minecraft can really help Windows phone sales: “Minecraft itself has done very well on the iOS platform, but its better on the iPad, the screen is bigger," he said. "I dont see why this could drive handset sales.”

    http://www.reuters.com/article/2014/...0H72EV20140912

  10. #2730
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    Quote Originally Posted by Slay View Post
    Microsofts impending purchase of Mojang, the Swedish developer with 100 million players of its open world Minecraft game, is more aimed at pulling users onto the software company's obscure mobile platform than its better known PC system or Xbox game console.

    The software company's Windows Phone system has only 2.5 percent of the world's smartphone market, and its Surface tablet barely more, according to tech research firm IDC. Growth is hampered because many app and game developers ignore it.

    Enter Minecraft, which is the top paid app both on Apple Inc's (AAPL.O) iOS and Google Inc's (GOOGL.O) Android systems. Microsoft will unveil a $2.5 billion deal to buy its owner on Monday, according to a source briefed on the matter.

    “It seems like Microsoft is looking at Mojang and Minecraft as a way to tap into this enormous cultural phenomenon," said Dave Bisceglia, Chief Executive of independent game studio Tap Lab. "If you look at iOS, Minecraft has been a top-grossing game for quite some time, if Microsoft could on Windows phones give players a unique and compelling experience that you can't get on the other platforms, that could be a driver to sell devices to existing Minecraft fans.”

    ...

    "We dont view this acquisition as a signal of Microsoft's intent to double down on Xbox but consider it an attempt to better address mobile on a cross-platform basis," said Nomura analyst Rick Sherlund in a note to clients this week. "This also appears to be consistent with (Microsoft) CEO Satya Nadellas mobile and cloud strategy."

    Microsoft is expected to pay close to $2.5 billion for Mojang, or about 8 times sales last year. That is small change for Microsoft, which has $86 billion in cash and short-term investments. But it is relatively large and expensive for game company acquisitions, which do not have a stellar record of success.

    Japan's SoftBank Corp (9984.T) paid $1.53 billion for a 50 percent stake in Finnish game maker Supercell last year at about 3.5 times projected annual sales. Electronic Arts' (EA.O) $750 million acquisition of PopCap in 2011 was valued around 10 to 11 times sales.

    Joost van Dreunen, Chief Executive of research firm SuperData, said the price tag ”seems like a lot for a title that has certainly not peaked but is certainly not in its initial frenzy."

    He doubts that Minecraft can really help Windows phone sales: “Minecraft itself has done very well on the iOS platform, but its better on the iPad, the screen is bigger," he said. "I dont see why this could drive handset sales.”

    http://www.reuters.com/article/2014/...0H72EV20140912

    $2,5 ;;; WTF?
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  11. #2731
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    : Sorry, Microsoft, but you can't own Minecraft

    Windows Phone Minecraft. , 86 ...

  12. #2732
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    MS ?

  13. #2733
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    , xbox mobile PC .


  14. #2734
    Administrator Slay's Avatar
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    ...


    Today is an incredibly exciting day for our team as Mojang and the Minecraft franchise join Microsoft. Minecraft is one of the most popular video games of all time, with more than 100 million downloads, on PC alone, from players since its launch in 2009. Minecraft inspires millions to create together, connects people across the globe, and is a community that is among the most active and passionate in the world.

    Our relationship with Mojang began when we initially talked to the team about bringing Minecraft to the console. Minecraft quickly became the top online game on Xbox Live, with over two billion hours played on Xbox 360 in the last two years. That working relationship set the ground work for other opportunities. Weve long seen the incredible potential of Minecraft.

    At Microsoft, we believe in the power of content to unite people. Minecraft adds diversity to our game portfolio and helps us reach new gamers across multiple platforms. Gaming is the top activity across devices and we see great potential to continue to grow the Minecraft community and nurture the franchise. That is why we plan to continue to make Minecraft available across platforms – including iOS, Android and PlayStation, in addition to Xbox and PC.

    The Minecraft community is passionate and diverse, ranging across all ages and demographics. We respect the brand and independent spirit that has made Minecraft great, and well carry on the tradition of innovation to move the franchise forward. Our investments in cloud, Xbox Live and mobile technology will enable players to benefit from richer and faster worlds, more powerful development tools, and more opportunities to connect with the Minecraft community.

    Were excited to confirm that MINECON will continue next year. Well look to create even more ways for the vibrant community of YouTubers, innovators, bloggers and players to connect with each other – both in person and online. We will have much more to share in the coming months.

    The Minecraft teams unique vision, creative energy and innovative mindset make them a perfect fit alongside our other global studios. Microsoft Studios includes 343 Industries, Turn 10 Studios, and Lionhead Studios just to name a few. These industry-leading game studios within Microsoft that have had great success with beloved games and massively popular franchises like Halo, Forza, and Fable. Were excited to welcome Mojang to the Microsoft family and we are thrilled to support the success and longevity of Minecraft for years to come.

    Phil
    @XboxP3
    ,
    http://news.xbox.com/2014/09/games-m...join-microsoft

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    party based first person dungeon crawling ... real time turn based

  16. #2736
    Homo Ludens Leon_DiZ's Avatar
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    Steam logo on Final Fantasy XIII portal site
    http://www.square-enix.co.jp/fabula/FF13_Portal/

    Added by mistake or?

    Edit: PC is mentioned on the NA Square Enix site, not sure if it was added recently.



    http://na.square-enix.com/us/games/final-fantasy-xiii

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    Torment: Tides of Numenera




  19. #2738
    Administrator Slay's Avatar
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    FFXIII coming to PC on October 9th for $15.99; full trilogy by Spring 2015 http://store.steampowered.com/app/292120/

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  21. #2739
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    GPU nvidia maxwell

    At Nvidia Editor's Day last week, Nvidia pulled the shroud off its fresh top-of-the-line graphics cards running on the new Maxwell architecture: the $550 GTX 980 and the $329 GTX 970. Nvidia called Maxwell "the most advanced GPU ever built," but you can say that about almost every new generation of graphics hardware. More importantly, Nvidia also called Maxwell the most power-efficient GPU ever built, and that is a big deal: it delivers twice the performance per watt as Kepler, the architecture used in the 600 and 700 series cards. I've been testing a reference GTX 980 Nvidia sent, and you can read about my thoughts on the card and see our benchmarks—including dual-980 SLI benchmarks—right here.

    This article is about all the new technology Nvidia is rolling out with Maxwell: a new anti-aliasing algorithm called MFAA, new lighting called Voxel Global Illumination, native downsampling support called Dynamic Super Resolution, and reduced latency for VR.
    Before we dive into the new graphics features Nvidia has developed for Maxwell GPUs, here's a quick look at the specs of their new cards. You can read much more about them in our 980 testing post.
    Specs



    GTX 980 GTX 970
    CUDA cores 2048 1664
    Base clock 1126 MHz 1005 MHz
    Boost clock 1216 MHz 1178 MHz
    Single precision 5 teraflops 4 teraflops
    Memory config 4GB 256-bit GDDR5 4GB 256-bit GDDR5
    Memory speed 7.0 Gbps 7.0 Gbps
    Power connectors 2x 6-pin 2x 6-pin
    Outputs 3x DisplayPort 1.2, HDMI 2.0, dual-link DVI 3x DisplayPort 1.2, HDMI 2.0, dual-link DV

    During Editor's Day, Nvidia engineer Jonah Alben made a point of just how much more efficient Maxwell is than the previous generation Kepler. Each CUDA core is 40% more efficient, and Maxwell delivers double the performance per-watt than Kepler: 30 gigaflops per watt for the GTX 980 as opposed to 15 gigaflops per watt for the GTX 680 and 780.
    Part of that efficiency comes from a new memory architecture, which includes better color compression algorithms and caching. The performance gains are especially noticeable at the high end, when running games at 4K—which makes sense, as efficient compression is more important the more pixels you have to render. 4K gaming is going to be a big push for Maxwell, which is why MFAA, Nvidia's new anti-aliasing tech, is all about improving AA efficiency.
    MFAA

    You've probably heard of MSAA, or multisample anti-aliasing. It's one of the most common anti-aliasing techniques in games today. It's an alternative to more computationally expensive supersampling AA techniques, which sample multiple locations within a single pixel, then combine those samples into one condensed, sharper pixel. Doing that to the whole rendered image of a game every frame is expensive. MSAA is less computationally expensive, because, as Nvidia's own page on MSAA explains, "each sub-pixel inherits the color value from the sample pixel and only assigns unique depth values to the sub-pixels (whereas supersampling calculates individual color/depth values.)"

    Nvidia's new twist on this technique is called Multi-frame sampled anti-aliasing, and it supposedly delivers the equivalent quality of 4x MSAA (where each pixel is sampled four times) at the performance cost of 2x MSAA. Nvidia claims it's 30% more efficient. 4x MFAA takes two coverage samples per pixel instead of 4x MSAA's four to determine what color the pixel should be, but it uses a different pattern per pixel and a filter to combine frames and average out the color of each sampled pixel. Essentially, 2+2 = 4.
    Expect to start using it: sometime after launch. While I saw MFAA demoed at Editor's Day, it wasn't enabled in the drivers for the GTX 980 reference card, and Nvidia says it will be enabled in an upcoming driver.
    http://www.pcgamer.com/2014/09/19/nv...-new-features/
    X GTX 970 GTX 780ti. I GTX 770 100-120 Witcher 3.

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