Page 1 of 54 123451151 ... LastLast
Results 1 to 20 of 1074

Thread: Uncharted: Drake's Fortune

  1. #1
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default Uncharted: Drake's Fortune



    Naughty Dog's first PS3 project is going to turn some heads. As it turns out, company president and all around nice guy Evan Wells said that his team created Uncharted: Drake's Fortune with that exact idea in mind.

    It shows.

    Even at this unfinished point in its development, the texture work and special effects in Uncharted are phenomenal (and they're locked at 720p, "for framerate stability", according to Wells), while the animations are equally impressive. Consider this: lead character Ethan Drake boasts more than 3000 animations alone with individual sequences based on a specific shot... that's quite an attention to detail.

    Perhaps even more notable is the fact that, once the game starts, there won't be any loading at all. Everything is streamed directly off the Blu-ray disc (level data, animation, sound, etc) and while such a feat has been done in other titles, we can't recall one that had this much activity going on as it happened. Plus, the stages themselves are huge -- the area shown to us was only a small portion of a much bigger section and even that had a little bit of everything: hand-to-hand combat, platforming elements, and gunplay like crazy.

    The good news is that handling each aspect in-game isn't difficult at all; L1 aims your gun (you can have two, a single-handed weapon and a double-handed one) and R1 fires it. Like most games of this type, the X button jumps and the Triangle acts as a contextual action button for things such as opening doors, picking up weapons and other some such. Circle covers (you can only do so behind manmade objects), sprints, and allows Ethan to drop down from ledges, and as you might have guessed, it's as easy to operate as it sounds.

    Selecting weapons in real time is just as trouble-free. The digital pad handles everything -- up reloads your gun, left switches to single-hand, right moves to double and tapping down equips your grenades. As a nice touch, the amount of arc on your grenade is dictated by your use of the Sixaxis controller. Sixaxis manipulation also gives players a means to balance themselves on narrow walkways or jump away from walls, and it leads into understanding the finer points of navigation (which is important) -- as the game increases, figuring out how to successfully make it through Tomb Raider-like rappels and Prince of Persia super jumps are what the adventure is all about.

    Speaking of adventure, old-school movies and books created in the "pulp" style were a definite inspiration for Uncharted. Alan Quartermain, Indiana Jones, and even John McClane were exactly the type of guys that Naughty Dog wanted to draw from when creating Ethan Drake. He's essentially an ordinary man in an extraordinary situation, and his quick quips and need to diffuse the tension of a bad situation make for cool cinema.

    To keep the idea that you're playing through a true adventure, Naughty Dog has also minimized the HUD so that the only information you'll see is your equipped weapon and its ammo. Instead of a health bar, the designers have used a pseudo-luck meter that drains the screen of color and amplifies the sound of your heartbeat as Ethan gets into rougher and rougher situations. The longer Drake stays in a bad position, the more the screen desaturates; the more the screen desaturates; the more likely Ethan is to die.



    There are plenty of other little touches that add to the immersion as well. You blast a guy in the head, for instance, and it's a one-shot instant kill. Throw punches or kicks too quickly, on the other hand, and you'll swing wildly doing little damage while barely touching anything. On that same note, if you time melee attacks correctly you can do some seriously damaging two-hit combos or throws. Additional realism tidbits include: invisible checkpoints for post-death respawns, aimless blind-fire shooting, a dynamic music system, AI that works together to try and outflank you, and some seriously realistic water effects.

    But what of the story? Naughty Dog doesn't want to say too much, other than this: Ethan believes himself to be a descendant of Sir Francis Drake (who supposedly didn't have any offspring) and he's out on a quest to prove it. Well okay, he wants to find Drake's treasure too (he is a treasure hunter after all). It was also confirmed that the game won't only take place in a jungle -- in fact, it begins off the coast of Panama on a dive boat as Ethan searches for Drake's body, but eventually shifts to the Amazonian jungle, a pre-Incan temple, a derelict U-boat, and an abandoned Spanish colony. Players can also expect three-way battles with competing enemies (ragtag pirates and sophisticated military types), a possible love interest with a documentary hostess named Elena, and 10-12 hour plot-driven expedition with a single ending but widened paths.

    Naughty Dog expects to have a lot more on Uncharted: Drake's Fortune at E3. Being that it's one of, if not the most impressive PlayStation 3 game we've seen so far, we hope to see it there ourselves.











    Περισσότερες photos μπορείτε να δείτε εδώ.


    Επίσης μερικά video που δημοσίευσε σήμερα η Sony από το Gamers Day 2007 και ειλικρινά κόβουν την ανάσα βρίσκονται στα παρακάτω links!

    http://www.gametrailers.com/player.p...e=wmv&id=19633
    http://www.gametrailers.com/player.p...e=wmv&id=19632
    http://www.gametrailers.com/player.p...e=wmv&id=19631
    http://www.gametrailers.com/player.p...e=wmv&id=19636
    Last edited by NonBorn; 10-06-2007 at 03:07.
    Ñǿñßöŗň™ is back on business ...

  2. #2
    PS4forums Addict MaRkUs_'s Avatar
    Join Date
    May 2007
    Location
    CyPrUs
    Posts
    1,948
    PSN ID
    MaRkUs_gr4

    Default

    οοοοοοοοοοο ενδιαφέρον παιχνιδάκι μου φένετε !!!
    PSN iD: MaRkUs_gr4


    games:Cod GhoSts, NbA 2k14, FIFA 14 , ThIeF

  3. #3
    PS4forums Fanatic SQP_GR's Avatar
    Join Date
    May 2007
    Location
    KPHTH
    Posts
    2,765
    PSN ID
    SQP_GR

    Default

    Τo paixnidi ta spaei den exw ksanadei tetoia peripeteia me tetoia atmosfaira!

    Edited by NonBorn: Σε παρακαλώ να προσέχεις περισσότερο τον τρόπο που γράφεις για να μη χρειάζεται να κάνω edit το post σου για να διαβάζεται..
    Έτσι θα μπορούν και οι άλλοι να διαβάζουν ευκολότερα αυτά που γράφεις Όλα φιλικά...

  4. #4
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    GameSpy Preview για το Uncharted: Drake's Fortune

    Naughty Dog's Uncharted: Drake's Fortune has remained shrouded in mystery. We first saw footage of it last year during SCEA's notorious E3 press event. At the time, all we saw was a short clip for an untitled game that established that a hero in a jungle setting got a little too deep into his treasure hunting. Now, a year later, the game's got a title, a new trailer, and a playable build. We got a lot of hands-on time with the Uncharted demo, and while there's certainly some stuff that needs fine-tuning before release, we're confident that it could end up being one of the best titles to grace the PS3 this year.

    Before our hands-on time, Naughty Dog president Evan Wells took the podium to present the game to the press. Citing the development house's long, storied history with Sony, Wells laid out the ideas behind Uncharted. For years, the Naughty Dog team had wanted to make a game with human characters, but the power of gaming hardware has traditionally limited what could be accomplished. With the PlayStation, the Crash Bandicoot franchise was the best that could be pulled off, given the system's limitations. With the PlayStation 2's capabilities, the dev house took a step closer, with the rise of the Jak franchise and its humanoid characters. With the PS3, Naughty Dog's vision of a heavily story-based game with realistic people has finally been realized.



    Wells went on to say that the core ideas behind Uncharted's story lie in pulp adventure novels. From reading hundreds of trashy novels of treasure hunts and exotic tales, Naughty Dog formulated three ideas that drive the game: intense gunfights, an emphasis on hand-to-hand combat, and big, dangerous stunts. With the PS3's capabilities, Wells said that there is no way that Uncharted could have been made for any other system, let alone fit on a single disc. Naughty Dog plans to maximize the storage space that the Blu-ray format offers, while alternately utilizing the PS3's hard drive cache to minimize load times.

    With those ideas in mind, we picked up a Sixaxis and jumped right into the action. As the hero Nathan Drake, you'll take on the role of a treasure hunter in search of lost fortune left behind by Sir Francis Drake (who might or might not be his ancestor) on a deserted jungle island. Along the way, there will be hazards, both human and natural, that will threaten to thwart his quest for loot. You'll control him through gameplay that should feel familiar to any action gamer.

    Circle will put you into a cover state when up against walls. When you're not close to a wall, it will make you dive, which comes in handy when you're under fire. X lets you jump. Square is largely used for hand-to-hand combat, which we've been told will carry more depth in the final product than it does in this demo. Triangle is the context-sensitive button that allows you to pick up objects in the environment. The d-pad will allow you to pick weapons. L1 is used to whip out your gun and target things in the environment, while R1 fires. L2 allows you to look around the jungle and gravitate towards potential clues about where to go next.

    The first thing we noticed about Uncharted is that it's an amazing-looking game. While we've seen third-party teams develop next-gen games that crank up the lighting and make everything look too shiny or plastic-like, Naughty Dog has managed to create realistic-looking models, and set up the lighting so that characters look and feel much more real than a lot of what we've been seeing over the last two years. Foliage looks well-detailed, and while branches don't break, the art design goes a long way in creating a believable jungle environment. We're also impressed with the emotion on characters' faces. While we couldn't see the faces of enemies, our hero's face shows signs of fear and anguish while he's in a cover position. Nathan is not a Marcus Fenix; he's a guy who'd probably rather not kill people, and rather not put his life on the line, and it clearly shows on his face every time someone's firing off a few rounds at him.



    The platforming elements of Uncharted remind us of the best parts of the Tomb Raider franchise. The game has been referred to, disparagingly or not, as "Dude Raider." It's probably a little unfair, but we feel that this game's levels and design remind us of the best parts of Lara Croft's myriad adventures. From mossy rocks to rich jungle vines and indigenous ruins, there will be plenty for you to explore, jump around, and climb. However, the richness of the environment also means that you'll have to decide on your jumps carefully; our demo ended at a challenging waterfall challenge that ensured that any bad jump would end up with an instant death, and more often than not, we mistimed a jump thinking that the foliage would save us. Not so much.

    With that in mind, we're really happy with Uncharted's visuals, platforming, and presentation. That doesn't mean, however, that Naughty Dog doesn't have its work cut out for it in the six or so months before the game comes to market. Upon firing up the demo, we noticed that some of the collision detection needs a little work; a few misplaced dives drove our hero through some of the mossy rocks on the level. Among the problems that we faced, however, collision detection was minor. There are other things that need work, such as the shooting system.

    Where Naughty Dog is going to need the most work in turning an impressive demo into an acclaimed game will lie in Uncharted's combat system and camera. While the platforming is great and the visuals are amazing so far, the gunplay has some catching up to do at this point. When we saw Naughty Dog's onstage demo, we assumed that perhaps the demonstrator just had bad aim, but we were quite wrong once we got a controller in our hands. There's no auto-aim in Uncharted, but the targeting feels really loose; it's hard to hit a moving target without wasting precious ammo. It's got the same over-the-shoulder camera as Resident Evil 4 and Gears of War, but will need some tweaking time to reach those games' levels of precision. Also, a headshot doesn't necessarily result in a kill, which we're not happy about and would like to see addressed in a future build. We seemed to score some great hits when we blind-fired on enemies, but we need some more accurate shooting when we've got someone in our crosshairs. More than anything, we hope to see this fine-tuned before release.



    Also, while the camera doesn't suffer from too many problems in regard to angles, it will require some optimization in the months ahead. More than one person who played the demo commented that the camera gave them some motion sickness issues. Amidst all of the high-octane action, there's something jarring and disorienting about the camera pans during gameplay, and it gave us a big headache as we played an otherwise exceptionally impressive demo.

    In closing, there hasn't been much buzz about Uncharted: Drake's Fortune up until now. For the most part, Sony has been spotlighting other titles, such as Heavenly Sword, Warhawk, and Lair. However, for gamers weaned on adventure games in the vein of Tomb Raider and the modern Prince of Persia titles, this should jump out front-and-center as one of the top games to watch this year. Even people who've shunned Naughty Dog's past titles will probably find themselves interested in this more mature storyline. That's not to say that there aren't issues that we'd like to see addressed; the camera borders on nausea-inducing at this point, and the targeting system is very loose, but we're giving Naughty Dog the benefit of a doubt at this point in production. The team behind classics such as Crash Bandicoot and Jak & Daxter has managed to take Uncharted from a title-less tech showcase to one of our most anticipated games of the year with a single demo. We're definitely looking forward to the next.

    Πηγή: http://ps3.gamespy.com/playstation-3.../788742p1.html
    Ñǿñßöŗň™ is back on business ...

  5. #5
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    Περισσότερες πληροφορίες για το storyline του παιχνιδιού και τα features του από το blog του Kotaku.

    OVERVIEW

    Developed by the studio that brought blockbuster hit franchises Crash Bandicoot™ and Jak & Daxter® to PlayStation fans, Naughty Dog Inc.'s, Uncharted: Drake's Fortune is the first game in a new fast-paced action-adventure franchise developed exclusively for the PLAYSTATION3 (PS3) computer entertainment system.

    Taking full advantage of the power of PS3, Uncharted: Drake's Fortune is developed using proprietary technology that promises to impress players with incredibly realistic characters and lifelike environments. Building on its legacy of extraordinary storytelling, Naughty Dog has created an elaborate plot that will have players guessing at every turn.

    Uncharted: Drake's Fortune, brings players into a world ripe with realism and unexpected juxtapositions. A fallible hero akin to those depicted in pulp-adventure genre films, Nathan Drake brings a humanity and believability never seen before in video gaming, enabled entirely through PS3 technology advancements.

    STORYLINE

    A 400-year-old clue in the coffin of Sir Francis Drake sets a modern-day fortune hunter on an exploration for the fabled treasure of El Dorado, leading to the discovery of a forgotten island in the middle of the Pacific Ocean.

    The search turns deadly when Nathan Drake becomes stranded on the island and hunted by mercenaries. Outnumbered and outgunned, Drake and his companions must fight to survive as they begin to unravel the terrible secrets hidden on the Island.

    GAME FEATURES

    · Using maps and ancient artifacts, uncover clues and unravel mysteries to find a forgotten island and a treasure that was thought to have never existed
    · Explore exotic locations. Traverse through living jungles and spectacular 400-year-old ruins.
    · Drake's companions and allies play an important role in the adventure through cooperative mechanics, gun play and exploration.
    · Experience fast-paced gunplay: use a variety of environmental elements for cover, shoot enemies off of moving vehicles in high speed chases and more.
    · Use an array of hand-to-hand fighting moves to put your enemy off balance. Anything from wild haymaker punches to running drop-kicks.
    · Naughty Dog's advanced animation techniques allow Nathan to switch seamlessly between movements and achieve a whole new level of believability in gameplay. Nathan can reload his weapon while dodging bullets and find cover behind a wall, all in one smooth natural motion.
    · Characters express lifelike emotion using gesture and facial expression through the use of Naughty Dog's proprietary Wrinkle Mapping Facial Animation system.
    · High-definition range lighting delivers full floating point color calculations yielding an unequaled level of realism and detail.
    · Hyper realistic water through physics based Wave Simulation paired with cutting edge Refraction/Reflection rendering techniques.
    · Utilizing next generation rendering techniques such as Bump Mapping, Parallax Mapping, Blend Shaders, Global Illumination, Runtime Shadows and Real Time Shadows, Naughty Dog has created a vibrant living environment.
    Ñǿñßöŗň™ is back on business ...

  6. #6
    Advanced Member mg1980's Avatar
    Join Date
    May 2007
    Location
    Χαλανδρι,Αθηνα
    Posts
    385
    PSN ID
    conan80(GR)MG80GR(US)

    Default

    οοοοοοοοοοο.τι περιπετεια και τι ατμοσφαιρα :shock: μολις βγει το αγορασα!
    2X PS3 proud owner & XBO360 owner 35 ps3 games and still counting...more games,coming soon...

  7. #7
    Administrator Slay's Avatar
    Join Date
    May 2007
    Location
    Πατρα
    Posts
    13,104
    PSN ID
    Slay2012

    Default

    Χαλαρα τα σπαει το Uncharted, παιχνιδαρα με τα ολα της δειχνει.

  8. #8
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    Μία σύγκριση για το πως ήταν το παιχνίδι στην E3 του 2006 και στο Gamers Event 2007 αυτή τη βδομάδα.



    Καλύτερος φωτισμός σχεδόν σε όλες τις photos και περισσότερη λεπτομέρια... Και έχουμε ακόμα 6 μήνες μέχρι να το πάρουμε στα χέρια μας.....
    Έχω τρελαθεί με αυτό το game........

    Ñǿñßöŗň™ is back on business ...

  9. #9
    Cool Member Terminator's Avatar
    Join Date
    May 2007
    Posts
    228
    PSN ID
    TerminatorGR

    Default

    Σίγουρα πολύ καλυτερο απο το washed out στυλ του περσινου trailer.

    Εγω να δεις πως εχω τρελαθει με αυτο. Αντε να ρίξουν το 720p trailer στο store...

  10. #10
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    Κι άλλες πληροφορίες για το παιχνίδι... :shock:

    The combat featured in the trailer - especially hand-to-hand stuff - looks incredible. How are you managing to give the player satisfying control in these moments, but with enough precision for effective, tactical combat choices?

    Hennig: The hand-to-hand combat, like all of Drake’s moves, is contextually driven. So the player can make tactical choices based on terrain, enemy position and facing, etc. In other words, Drake will perform different attacks if the enemy is facing forward or away, if he’s standing near an edge, if he’s near a high or low wall, etc. This not only provides a huge variety of combat outcomes, but enables the player to make predictive choices.

    Uncharted has made few appearances since it was revealed this time last year - how far into development is the game, and have you a predicted release date?

    Hennig: We’ve been working on Uncharted for a couple of years now, starting with a small concept team after we shipped Jak 3. It’s hard to put a percent complete on the game at this point, but we’re targeting a holiday release.



    Is Uncharted the start of a new Naughty Dog series - are you creating it with sequels in mind or already in the pipeline?

    Hennig: Absolutely - we created Uncharted with the old cliffhanger serials in mind, so this game is just the first in an ongoing series of adventures.

    Will Uncharted feature unlockable "trophies" that players will be able to view and show off within Sony's Home service?

    Hennig: Yes, since our game is about treasure hunting and heroic exploits, it’s a perfect fit for the personalization, content-sharing and trophies, features of the PS3 Home community.

    As a developer you're firmly associated with PlayStation, but are there any elements of Wii and Xbox 360 that has really excited you?

    Hennig: I think the Wii is a really cool evolution in gaming - it’s so accessible, and it’s great how it’s awakened the inner gamer in so many people who may never have had an interest in games before. And as a gamer, it’s exciting to see how the Xbox 360 has opened up the online aspect of console gaming. But as a developer, I wouldn’t trade the PlayStation 3 for either of them.

    Πηγή: http://www.gamesradar.com/us/ps3/gam...51814050578012




    Αυτή η Naugthy Dog.....
    Με 'κανε να πάρω το psOne με το Crash και να ερωτευτώ μια.... αλεπού!
    Με πήγε στο διάστημα να πολεμήσω έναν τρελό επιστήμονα....Με πήγε στην Αίγυπτο με τις μούμιες....
    Και τώρα μετά απο τόσα χρόνια και εκεί που έπαιζα το Crash στο PS3 και έφερνα στη μνήμη μου όλα αυτά είδα το trailer του Uncharted στο site της...
    Έπαθα πλάκα...Μετά ήρθαν οι photos και τώρα τα trailer και το playable demo στο Gamers Day 2007!!!
    Ειλικρινά δε μπορω να πω κάτι παραπάνω...
    Αν είχα πάρει άλλη κονσόλα και έβλεπα αυτό το game σαν PS3 exclusive θα χα ξενερώσει τόσο πολύ που θα πέταγα την κονσόλα απ το παράθυρο...
    Με μία φράση λοιπον τελείωνω το παραλήρημα


    NAUGHTY DOGS RULEZZZZ
    Ñǿñßöŗň™ is back on business ...

  11. #11
    Moderator PDS's Avatar
    Join Date
    May 2007
    Location
    Athens
    Posts
    20,399
    PSN ID
    PDS_13

    Default

    αντε κατεβαζω σιγα σιγα(επιτελους) και εγω.
    ειμαι ακομα στο Ratchet and clank και συνεχισω...
    περιμενω πως και πως να δω το Uncharted,για να δω αν θα εντυπωσιαστω και εγω.

  12. #12
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    2 gif που δείχνουν τι λεπτομέρια στα animations του παιχνιδιού...Και λέγεται ότι οι λεπτομέριες και τα animations που παρουσιάστηκαν στο demo του event υπολογίζουν ότι θα είναι στο 1/3 περίπου της τελικής έκδοσης!! :shock:


    Ñǿñßöŗň™ is back on business ...

  13. #13

  14. #14
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    Αχ τι μου 'κανες τώρα.....

    "Μπορώ να έχω αυτο το game μαζί με το home τώρα και να παιζω όλη μέρα και όλη νύχτα?"
    Ñǿñßöŗň™ is back on business ...

  15. #15
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    Νέες concept art images από το Uncharted:




    Ñǿñßöŗň™ is back on business ...

  16. #16
    PS4forums Addict MaRkUs_'s Avatar
    Join Date
    May 2007
    Location
    CyPrUs
    Posts
    1,948
    PSN ID
    MaRkUs_gr4

    Default

    το θέλω το θέλω το θέλω πολύ!!!
    PSN iD: MaRkUs_gr4


    games:Cod GhoSts, NbA 2k14, FIFA 14 , ThIeF

  17. #17
    PS4forums Addict MaRkUs_'s Avatar
    Join Date
    May 2007
    Location
    CyPrUs
    Posts
    1,948
    PSN ID
    MaRkUs_gr4

    Default

    ένα βιντεάκι απο το gamers day

    το παιχνίδη απλά τα σπάει!!
    PSN iD: MaRkUs_gr4


    games:Cod GhoSts, NbA 2k14, FIFA 14 , ThIeF

  18. #18
    Αssistant Member Forum GOD NonBorn's Avatar
    Join Date
    May 2007
    Location
    Ραφήνα
    Posts
    7,230
    PSN ID
    nonborn
    Name
    Κωνσταντίνος

    Default

    Έχω πράμα που σαλεύει..... Νέες photos...














    Ñǿñßöŗň™ is back on business ...

  19. #19
    Moderator PDS's Avatar
    Join Date
    May 2007
    Location
    Athens
    Posts
    20,399
    PSN ID
    PDS_13

    Default

    Uncharted: Drake's Fortune interview

    Kikizo: Do you feel developers are tapping into the true power of the PS3 yet? How are you going to take it further?

    Lemarchand: The PlayStation 3 is absolutely unprecedented as a piece of video game hardware - its unique Cell processor architecture is making things possible that previous generations of game developers have only dreamt of, and I think this next generation of titles is going to blow a lot of minds.

    We've been incredibly lucky to have some of Naughty Dog's key programmers involved in the development of Sony's proprietary game-creation tools, and that's given us a huge leg-up in terms of how far ahead of the curve we are with the machine.

    I think that we're already quite a way ahead of where we were last generation, in terms of what kind of performance we're pulling out of the hardware; but what gets us really excited is thinking about the vast untapped potential that the machine still has.

  20. #20
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
    Join Date
    May 2007
    Posts
    13,722
    PSN ID
    WolfRathmA_GR
    Name
    Αποστόλης

    Default

    Ποπο πολυ παιχνιδαρα πρεπει να ειναι!!!
    ΤΟ ΘΕΛΩΩΩΩ!!!!
    LG OLED 65C3 | Marantz SR5015 | Klipsch R-620F , R-51M , R-34C - SVS SB1000Pro - Elipson IC6 [5.1.2] Dolby Atmos | PS5 |

    Follow me!



Page 1 of 54 123451151 ... LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •