De ksero giati emena den mou aresei pantos. To ai eidika fenete psiloxalia. tha deiksei
De ksero giati emena den mou aresei pantos. To ai eidika fenete psiloxalia. tha deiksei
Δε σου αρεσει το ενα δε σου αρεσει το αλλο το με το GT5 δε βλεπεις καμια διαφορα με το GTHD... εεεεεε... αποφασησε ποια!!!
Φορας γυαλακια;
Μηπως τα εχεις χασει καπου;
Φιλικα...
giati to killzone mou aresei
ma eine pexnidi ayto, kinite les k briskete sinexeia mesa se nero
[gt]22052[/gt] [gt]22066[/gt]
[gt]22100[/gt] [gt]22013[/gt]
Last edited by NonBorn; 14-07-2007 at 13:06.
Ñǿñßöŗň™ is back on business ...
Εγώ λέω να αφήσετε το spam και να δείτε τα video.... Είναι απίστευτα!! Ότι και αν λες Exo εγώ πιστεύω ότι το παιχνίδι θα είναι απ' τα καλύτερα και απ' αυτά που θα μιλάμε μετά απο μερικά χρόνια για αυτό...
Ñǿñßöŗň™ is back on business ...
Poio moufa den tha iparxi apo ayto. pano apo 8 sta 10 de perni...
Last edited by NonBorn; 14-07-2007 at 22:41.
Καταρχάς πρόσεχε πως μιλάς...
Δεύτερον κάτσε να βγει πρώτα και ας αφήσουμε τους reviewers να δουμε τι θα του βάλουν και εδώ θα 'μαστε και θα τα ξαναπούμε. Πάντως επειδή δεν αρέσει σε σένα δεν σημαίνει ότι είναι "μούφα" το παιχνίδι... Δεν είναι τυχαίο ότι όλοι έχουν πάθει την πλάκα τους με το συγκεκριμένο παιχνίδι...
Ñǿñßöŗň™ is back on business ...
katarxhn plaka kano kai eprepe na to eixes dei k kata deyteron den eipa tipota tromero gia na mou kaneis edit to post. na prosexis pos xrhsimopoieis ths dynatothtes sou palikaraki
Χωρις να θελω να επεμβω σε κατι απλα θα ηθελα να πω στον Exoskeletor οτι εδω κανεις καποιο λαθος. Ενταξη μπορει να εκανες μια πλακα αλλα ως εκει. Τωρα το αν ο φιλος Nonborn κανει edit στο ποστ σου παει να πει οτι βρηκε κατι το οποιο εχει υπερβη τους κανονες του forum η εστο κατι τετοιο. Και να μην ξεχναμε οτι σε ολα τα forums εμεις ημαστε απλα φιλοξενουμενη και τιποτε αλλο παραπανω. Αν ο admin θελει να κανει κατι που γουσταρει εκεινος θα το κανει χωρις να ρωτηση κανεναν.
Φιλικα παντα προς ολους.
Εχω και αποδειξεις κιολας :fryingpan: :giggle:
Gamespy Preview & Impressions
When we last saw Uncharted: Drake's Fortune, it was two months ago at Sony's media event in San Diego. That was the coming-out party for Naughty Dog's action title, which has been under development for two and a half years. The game was easily the best we saw from SCEA's first party lineup. With that in mind, we were more than happy to jump in and see more of it in action at E3. Unlike the demo we played a couple of months ago, this build of Uncharted addressed some of the issues that we had, and we got a bit more of the game's backstory during our one-hour breakout session with Naughty Dog today.
Ποια είναι η ιδέα του Uncharted και πως δημιουργήθηκε
We knew that UDF will put you in the shoes of fortune hunter Nathan Drake, who may or may not have familial ties to English pirate (hero to the Brits) Sir Francis Drake. We knew that he's in search of treasure in an exotic jungle setting. We knew that there'll be lots of pirates and hoodlums with the same idea and a lot more guns. And that's about all we knew.
Turns out that's just the tip of the iceberg. As Naughty Dog CEO Evan Wells mentioned in the past, UDF is an evolution from animals (the Crash games on PlayStation) to humanoids (the Jak games on PlayStation 2) to human beings on PlayStation 3. The team talked to SCEA, and cycled through many ideas, before deciding on a title inspired strongly by action films and the sorts of Saturday morning serials that inspired George Lucas to write "Star Wars" and "Indiana Jones."
After reading lots of pulp novels and watching movies like "Gunga Din," the team concluded that most of these movies consisted of a common thread. There's a hero, and he's being chased because he possesses something, or he's chasing someone through perils to get something. With Drake, Naughty Dog is working on creating a hero who is physically fit and rather agile, but obviously not a bald space marine. The developer's goal with Nathan Drake is to put you in the role of a guy who's in decent shape, but is obviously being pushed to his limits.
Game's Storyline
With that in mind, we discovered much more about the game's storyline than we knew before. Not only is Nathan Drake chasing treasure, it turns out that he's in search of loot on a Pacific island that's not actually on any maps. It's a former Spanish colony that's historically been a midpoint of gold-running between the West Coast of the US and the Philippines. He's been tapped by Alanna Fisher, a TV personality who hosts a cable show about exotic travel and treasure hunting. She's planning to film an episode about finding Drake's treasure, and Nathan's the man for the job. The adventure really kicks in as their charter plane is shot down by a World War II-era anti-air gun.
GamePlay
In the two new levels that we saw earlier today, Nathan has lost Alanna, and the only trace of her he can find is her parachute. From here, we saw the balance of platforming -- Naughty Dog calls it traversal -- and intense gunplay. The level starts out as Drake climbs a stone wall to get into a jungle fort. Even with no one to shoot at, Naughty Dog has managed to created a heightened sense of tension amidst the adventure. The textures of the wall are so smooth that it's easy to make a mistimed jump and fall to your doom if you're not careful. You can easily jump for the wrong jungle vine and end up dead a hundred feet below. Or maybe it's us; we were told that the first new level that we played is actually a third of the way into the game, and apparently, you'll know better once you play the final product.
What we definitely noticed that's different from the previous build was largely in regard to combat. The targeting is a little tighter than before, though it's still a work in progress. There are also more animations in place, so that now, when you get a headshot, it's visibly obvious. The enemies are still pretty tough to drop, but that's a balancing issue that the team has lots of time to work out. Most importantly, while there was pretty much no melee combat in the last build, today we saw a rich variety of animations, from drop kicks and clotheslines to crotch kicks and wall-assisted face smashes.
We knew that the Sixaxis' motion controls handle balancing when Nathan crosses logs and thin columns, but it will also be used for adjusting the arc when throwing grenades. If you keep it close to you, he won't toss it too hard. If you extend it out, he'll lob it fairly far. Speaking of grenades, we like what Naughty Dog is doing with grenades. If you're too close to a grenade when it detonates, it will cause a sound effect for a few seconds that sounds like ringing ears, whether it damages you or not. It will also tilt the screen by a few degrees.
We also noticed some small stuff and asked a few questions. For example, in the first trailer, Alanna is a brunette. Now, she's got sandy blonde hair. Apparently, the hair shader was a bone of contention among the team, so they settled on changing her color. They're not sure if they're going to add difficulty settings or not, but we know that the action got tough in the later parts of the demo. We also asked how long the team is planning to make the game for the average player, and they're aiming for a ten to twelve hour-long experience, which seems like the sweet spot for an action game these days.
Άλλες λεπτομέριες
We also asked them about hard drive caching. Wells has mentioned in the past that UDF could not be made for any other platform thanks to the sheer amount of data that it requires to run the game. It needs the storage space of Blu-ray in order to run on a single disc, especially in light of the fact that during intense shootouts, you'll see eight different animations onscreen at the same time. That doesn't mean, however, that we weren't curious about how much space will cache to the PS3's hard drive, should you decide to install it. At the maximum, expect to see two gigabytes, but it could be less.
Beyond that, we're glad that we sat in on the hour-long breakout session for Uncharted: Drake's Fortune before we got hands-on with the new build of the game. We learned a great deal about not only the technical aspects of the game, but discovered a potentially strong storyline that will drive the action. We're glad to see that the targeting system has gotten some improvements since we last played it, and there are damage-specific locations that have been added into the animation. Also, while there are still some minor camera issues, the framerate feels like it's more stable than it was during our last session. Ultimately, we have no qualms about saying that it's one of the best games we've seen in Santa Monica this week.
Πηγή: http://ps3.gamespy.com/
Ñǿñßöŗň™ is back on business ...
paides gousta einai afta..moufa de tha to lega pantos...exei trela animation to game..eidika ekei pou glistra apto ksilo! ktrela grafika...trelh topothesia..tha to paro stadar!
Να θυμίσω οτι το παιχνίδι είναι από τους δημιουργούς του jack & dexter. Το πρώτο jack της σειράς ήταν τεχνολογικό θαύμα. Τεράστιος ενιαίος κόσμος με stream από το δισκάκι για μηδενικό loading. 60fps και άπειρο draw distance. Το platform που έβαλε τα γυαλιά στο Mario 64.
Επίσης το uncharted είναι νέο ip και exclusive. Το ψωνίζουμε χωρίς να το σκεφτόμαστε.
"EVERY GAME IS BETTER THAN NO GAME"
from the book "Alien Interview", the words of the alien captured in area 51
Πες τα πες τα Γιώργο.... Με αυτό το παιχνίδι εγώ προσωπικά έχω πάθει την πλάκα μου. Αν και ποτέ δεν ήμουν των adventures αυτό το παιχνίδι συνδιάζει platform με adventure και σίγουρα είναι ένα από τα καλύτερα τεχνολογικά παιχνίδια που έχουν βγει στο φως μέχρι τώρα. Σίγουρη αγορά από μένα. Το περιμένω πως και πως....rayer:rayer:rayer:
Ñǿñßöŗň™ is back on business ...
i alitheia einai gia na eimaste k antikeimenikoi etsi...? tha ithela k go na pataei kato o xarakthras pio kala otan perpataei..isos einai to mono "bug" pou exo dei.. ola ta alla einai akseperasta..mou aresei para ma para polu..akoma k otan ormas pano ston allon na to paikseis me xeria k tholonei olo to background k kanei focus pano sto ksiliki mou aresei para polu..to perivalon einai theiko...apla theiko!
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