Originally Posted by
odytsak
TåëéêÜ èÝëïíôáò êáé ìç ôï øéëïóõíÞèéóá, ÷ôýðçóá ìÜëéóôá êáé ôçí ðëáôßíá ðïõ åßíáé ðáíåýêïëç.
ËÝù åíôÜîåé, ìéá óõíÞèåéá åßíáé üëá...
ÂÜæù ôï sequel (Heavy Fire Shattered Spear) êáé ðÜù êáôåõèåßáí óôá options êáé âëÝðù åðéëïãÞ ãéá inverted y-axis,
áìÝóùò óêÝöôçêá üôé èá öÜãáíå ðïëý êñÜîéìï óôï ðñþôï ðáé÷íßäé êáé áíáãêáóôéêÜ ôï ðñïóèÝóáíå.
Ìå ìéá áíáêïýöéóç ëïéðüí üôé èá åõ÷áñéóôçèþ ðëÝïí ôï ðáé÷íßäé îåêéíÜù êáé ôé íá äù,
Ý÷ïõíå âÜëåé áíÜðïäá ôïõò ìï÷ëïýò, ìå ôïí áñéóôåñÜ óçìáäåýåéò êáé ìå ôïí äåîéÜ êïõíÜò ôïí ÷áñáêôÞñá,
ðÜù íá ôï áëëÜîù êáé äåí áëëÜæåé áðü ðïõèåíÜ,
êÜíù áíáæÞôçóç óôï net ìÞðùò êáé äåí âñßóêù ôçí åðéëïãÞ êáé ðÝöôù ðÜíù óôï ðáñáêÜôù:
The most broken aspect of this game are the controls.
Anyone who has played a post-Halo FPS is probably familiar with its revolutionary control scheme:
left stick controls movement, right stick aims weapons.
Shattered Spear decides to buck that tradition in favor of aiming with the left and moving with the right, with no option to change the configuration.
ÊÜðïéïò íá êëåßóåé áõôÞ ôçí åôáéñßá ôçí Teyon, åíôåëþò Ü÷ñçóôïé ïé ôýðïé.
Äõï ðáé÷íßäéá ôïõò áãüñáóá êáé ôá äýï ðñïâëçìáôéêÜ óôïí ÷åéñéóìü.
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