TåëéêÜ èÝëïÃ*ôáò êáé ìç ôï øéëïóõÃ*Þèéóá, ÷ôýðçóá ìÜëéóôá êáé ôçÃ* ðëáôßÃ*á ðïõ åßÃ*áé ðáÃ*åýêïëç.
ËÝù åÃ*ôÜîåé, ìéá óõÃ*Þèåéá åßÃ*áé üëá...
ÂÜæù ôï sequel (Heavy Fire Shattered Spear) êáé ðÜù êáôåõèåßáÃ* óôá options êáé âëÝðù åðéëïãÞ ãéá inverted y-axis,
áìÝóùò óêÝöôçêá üôé èá öÜãáÃ*å ðïëý êñÜîéìï óôï ðñþôï ðáé÷Ã*ßäé êáé áÃ*áãêáóôéêÜ ôï ðñïóèÝóáÃ*å.
Ìå ìéá áÃ*áêïýöéóç ëïéðüÃ* üôé èá åõ÷áñéóôçèþ ðëÝïÃ* ôï ðáé÷Ã*ßäé îåêéÃ*Üù êáé ôé Ã*á äù,
Ý÷ïõÃ*å âÜëåé áÃ*Üðïäá ôïõò ìï÷ëïýò, ìå ôïÃ* áñéóôåñÜ óçìáäåýåéò êáé ìå ôïÃ* äåîéÜ êïõÃ*Üò ôïÃ* ÷áñáêôÞñá,
ðÜù Ã*á ôï áëëÜîù êáé äåÃ* áëëÜæåé áðü ðïõèåÃ*Ü,
êÜÃ*ù áÃ*áæÞôçóç óôï net ìÞðùò êáé äåÃ* âñßóêù ôçÃ* åðéëïãÞ êáé ðÝöôù ðÜÃ*ù óôï ðáñáêÜôù:
The most broken aspect of this game are the controls.
Anyone who has played a post-Halo FPS is probably familiar with its revolutionary control scheme:
left stick controls movement, right stick aims weapons.
Shattered Spear decides to buck that tradition in favor of aiming with the left and moving with the right, with no option to change the configuration.
ÊÜðïéïò Ã*á êëåßóåé áõôÞ ôçÃ* åôáéñßá ôçÃ* Teyon, åÃ*ôåëþò Ü÷ñçóôïé ïé ôýðïé.
Äõï ðáé÷Ã*ßäéá ôïõò áãüñáóá êáé ôá äýï ðñïâëçìáôéêÜ óôïÃ* ÷åéñéóìü.







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