"Reckoning's superb combat mechanics keep me happy, however, leaving mild asides like the one mentioned in the previous paragraph in the periphery of my mind. Reckoning feels almost arcadey in its combat, something that seems totally out of place in a game like this, and yet something that remains utterly refreshing. Many other like-minded RPGs feel outright clunky and archaic compared to Reckoning, and I truly believe that combat may very well be this game's strongest aspect."
"Indeed, I've begun to realize the importance of strategy as I wage battle. The beginning of the game lulls you into a false sense of security, and Reckoning begins to feel like a button-masher. But it isn't. When you start encountering enemies that are more difficult, more intelligent and more aggressive than ones very early in the game, you'll start to understand the utmost importance of using your shield and the parry button."
"Finally, the technical fidelity of the game stands out to me, especially considering how ambitiously big Reckoning is. I'm playing a debug version of the final build of the game on my test PlayStation 3, and the game hasn't frozen or locked-up on me once. The framerate occasionally stutters during fierce combat featuring a large number of enemies and the draw distance won't impress you, but the game has run reliably. That means no incessant "fear saves" due to an unstable game!"
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