Kline notes that the PS3 version of Infinite will not be a port at all. As the development team is larger than the team that worked on the original BioShock, the versions are being built simultaneously. Furthermore, the team has modified the game engine so that all platforms resemble the PS3 version from a programming perspective. This is beneficial for the PS3 version, and the other platforms will apparently enjoy increased performance. Finally, Kline mentions that QA is testing on both the 360 and PS3 equally.
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