Page 28 of 31 FirstFirst ... 182425262728293031 LastLast
Results 541 to 560 of 608

Thread: BioShock: Infinite - [Playstation®Move]

  1. #541
    PS4forums Addict isildur83's Avatar
    Join Date
    Jun 2008
    Location
    Αθήνα
    Posts
    1,678
    PSN ID
    Durden83
    Name
    Νίκος

    Default




  2. #542
    Stealth Moderator Valkyre's Avatar
    Join Date
    Jan 2008
    Location
    Outer Heaven
    Posts
    31,230
    Name
    Δημήτρης

    Default

    Ken Levine talks BioShock Infinite: Burial at Sea

    Two-part detective story where you play as Booker and Elizabeth in Rapture.







    By Tom Bramwell Published Tuesday, 30 July 2013
    If you ever wondered whether Irrational Games could do anything BioShock-related without throwing in a twist, I've got news for you: they can't. On Monday afternoon I went to a press event in Boston expecting to see a preview version of the first BioShock Infinite DLC pack. Instead I was told the DLC, called Clash in the Clouds, was finished and due out a day later. I got to play through the entire thing. It's pretty good, making more fun out of Infinite's varied combat.
    But that wasn't even the main surprise. The biggest twist of the day was the news - accompanied by a trailer and a chance to interview creative director Ken Levine - that BioShock Infinite will be taking us back to Rapture, potentially later this year, where players will get to control Booker DeWitt and Elizabeth, each of whom gets their own playable instalment in a two-part detective story called Burial at Sea. If that's not enough excitement, Burial at Sea is set on New Year's Eve, 1958 - one year before the fall of Rapture. So we get to see it in its pomp.
    You get the idea.

    I sat down with Levine about half an hour after the announcement to find out how it came about, what we can expect, and why Irrational chose to tell a new story rather than pick up one of the threads left dangling by BioShock Infinite.
    Eurogamer: Let's talk about Burial at Sea, because that's the curve ball today. What can you say about it at this stage? What's the premise and where are you going with it?
    Ken Levine: At the very beginning, you're Booker, private detective in Rapture, in your office and this woman comes in, and you two don't seem to know each other, and we don't explain that. We always like to put people in a place where there's a story that ends up making sense, but we don't want the obvious... We like people immediately having a sense of wondering what's going on.
    Eurogamer: Sort of displaced and confused a little bit.
    Ken Levine: Yep, and it all will make sense eventually. The story takes place on New Year's Eve, 1958, which is the night that the bombing happened in the original Rapture and the revolution started, and we were really excited, having done all the work on the population - a living, breathing population in Columbia - because Rapture was a tomb, y'know? Originally we wanted to show Rapture when it was fully alive, but do it in the context of an interesting story, not just to go back and talk about Midi-chlorians, you know? To do it in a sort of integrated way, but to tell a story we thought was important to tell with these characters as well.
    Eurogamer: So you've got quite a few little goals going on there all at once.
    Ken Levine: Yeah. For DLC it's pretty ambitious, I think.
    Eurogamer: It's your usual layered approach, but in a new context, I guess.
    Ken Levine: From a resource and work standpoint, it's effectively like making a small part of a new game. Almost all the Rapture elements are newly created for the engine. The city outside you saw is actually a 3D structure, whereas in the original game it's 2D images. I think every single environment is created from scratch. There's maybe a few objects we brought over, but really everything is new.
    Eurogamer: So you're playing as Booker, you start off with Elizabeth coming into this office...
    Ken Levine: A classic noir. A woman comes into your office and offers you a job. And she's got the femme fatale kind of look, and you two don't seem to know each other, or you don't seem to know her, and...
    Eurogamer: And she presumably tells you about some problem she's having.
    Ken Levine: Yes, and related to a problem you have. Like all story things, I'm going to be sort of vague about things, but the experience takes you both through a part of Rapture that's pristine and you'll meet some characters... You know, this is about a year before the events of BioShock 1, and so you'll meet some characters before they've gone as deeply crazy as they have [in BioShock]. Some fan favourites, but they're not just cameos - they're deeply integrated into the story. And then there's a...
    Eurogamer: Can you be specific at all?
    Ken Levine: I'd rather surprise people. I think people won't be disappointed.
    And then there's a fair amount of the action takes place in... After Fontaine's business was taken over by Ryan, he had to put all of Fontaine's people somewhere. A lot of the action takes place in an old department store - a Fontaine department store - that's been sucked to the bottom of the ocean. They're all sort of put in there as basically a sort of Alcatraz. So part of the action takes place in a very traditional BioShock 1 kind of feeling with lots of splicers and broken, screwed-up stuff, and part of it takes place in a very pristine Rapture, so you really get to see both of those experiences.

    Eurogamer: What kind of gameplay implications are there? What's coming in from Infinite, from BioShock? What's new?
    Ken Levine: So, it is built upon Infinite, but we have made a lot of changes, and the amount of changes to style of gameplay vary from when you're Booker in the second one [Clash in the Clouds being the first DLC pack] to Elizabeth in the third one. It's more stylistically and gameplay tuned like BioShock 1. Infinite generally had a lot of big, epic-scale encounters, where BioShock 1 was more about you observing splicers in their natural habitat and being able to set up combat a little more, so we've really pushed back toward that a lot.
    Eurogamer: Are you bringing the Big Daddies back?
    Ken Levine: I think people would be pretty unhappy if there were no Big Daddies. I won't say exactly how, but yes, they are involved in a certain way, and the combat will probably feel more like BioShock 1 combat, but there's a new weapon and a new vigor plasmid in each of the DLCs. Well, let me think - I don't want to talk too much about the third one, but certainly for the second one there's a new weapon and vigor plasmid. I think we really tried to modify the gameplay so it felt more like a Rapture experience.
    Eurogamer: Are you going to try to rationalise it with the events of Infinite, or is it considered a completely separate episode, splinter, whatever?
    Ken Levine: I think it's safe to say we will integrate everything.
    Eurogamer: You mentioned that you didn't want to just go back to the cutting room floor, but why not?
    Ken Levine: You're sort of in a damned-if-you-do, damned-if-you-don't situation, but at the end of the day you just have to do what you think is the right thing to do. And for us, we had the opportunity to... The idea for this, we had the idea for this, and we knew it was going to be way more expensive and way more complicated, because instead of just taking all the assets from Infinite and never even modifying them, we have to do a whole bunch of work, you know?
    But it was so appealing to us that... The story idea was so appealing that we really wanted to do it, but we knew it was going to take time, and we knew people were going to get impatient and frustrated, but at the end of the day you have to kind of do what you think is going to be right for them in the long run. At the end of the day, people got mad when the game was delayed, but if we released it when it wasn't ready, it wouldn't have served anybody.
    So you have to sort of take your lumps there, and this one is sort of frustrating because gamers want it to be new, but they don't realise it takes real time, and it's been tough, because people haven't really got... I haven't really been on much of a vacation since, and it's stressful, but you want to balance between getting something great - well, you never know if something's going to be great, but you want to give it the chance to be great - and something timely. So Clash in the Clouds is sort of a compromise between timeliness and scale.
    Eurogamer: Yeah, my first thought was it sounds cool but it's probably a stopgap to give you some cover to do this.
    Ken Levine: Yeah, it's $5, and there are people who really like the combat. I think for $5 it's a really good value. It's not as ambitious as the other two - I don't think we're pretending that it is - but that's also why we want to say it's out tomorrow [30th July]. Here it is, it's $5, it's out tomorrow, we're not going to have this huge build-up to it - it's just fun, go play it.
    Elizabeth's new femme fatale look.

    Eurogamer: Before I came out here, everyone who was allowed to know I was coming out here was saying, ooh, I wonder what they'll do - will it be Saltonstall or Preston Downs or more of the Luteces or whatever. You weren't tempted to go back and do things there? You must have had content that had come quite a long way.
    Ken Levine: You know, here's actually what happens, Tom. There's content that... And this is sort of the tragedy. You know the term unintended consequences? People feel so passionately about stuff on the cutting room floor, that even stuff we legitimately cut from Infinite just because it wasn't working or it evolved and we didn't want that, but it would have fit in well in Clash in the Clouds, we have to be careful of putting it in, because then people would say we did it to hold it back.
    So in fact there's stuff that's not in there that we could have put in there, because of this particular notion, and I think you're seeing that people get so... There's so little trust towards the developer that you sometimes have to just say, well, you leave that permanently somewhere. It's a shame, because there could have been maybe a couple of characters they hadn't seen before, but they were technically done before, so we have to be careful we don't do any of that.
    Eurogamer: It's interesting, because you don't strike me as someone who's intimidated or scared of abuse on the internet...
    Ken Levine: It's not that. It becomes a distraction, and then you end up... The conversation becomes so much about that that you run out of space to talk about the actual thing. And, so no, listen, trust me, the amount of s*** I get over how long this is taking? But that, for me, I will take that forever, because I'm like, I'm going to make it better, and I know when people, when we show it to people, people are going to have a smile on their face. If you like BioShock, I can't see how you couldn't.
    Me, when I saw... We worked a lot on that scene [in the Burial at Sea trailer]. The first street you see when you come out of Booker's office in the beginning, when I saw that street finally done, I had a huge smile. You know, the whale going on outside and all of that stuff. How can you not? When I saw... When we finally got Elizabeth in her femme fatale look, and working on that. I had a huge smile on my face, so I know that.
    But there are fights I'm willing to have for something that's a huge amount of value, and I know at the end of the day will be positive. But no, look, trust me, you can't be in the position I'm in and be worried about your feelings. It's about how much time gets diverted from the actual product, and that's why I care about it, because I want people focusing on the things that are actually interesting.
    Eurogamer: Will the DLC be out by the time the next-gen consoles are out?
    Ken Levine: I'm not going to say any dates until we're absolutely positive. I imagine some of it will slip past the... At least some of it will slip past the... First one won't.
    AWESOME!!!

  3. #543
    PS4forums Fanatic dimitrisasp's Avatar
    Join Date
    Nov 2007
    Location
    Θεσσαλονικη
    Posts
    3,365
    PSN ID
    dimitrisasp
    Name
    Δημητρης

    Default

    Τέλειο! Θα δούμε την Rapture στα καλά της! Θα είναι πολύ ενδιαφέρον!

    Spoiler!

    Every man is guilty of all the good he did not do!

  4. #544
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
    Join Date
    May 2007
    Posts
    13,722
    PSN ID
    WolfRathmA_GR
    Name
    Αποστόλης

    Default

    Καλα...!!! Πρεπει να τα σπαει το DLC! Θα ειναι η πρωτη φορα που θα αγορασω DLC μου φαινεται.
    LG OLED 65C3 | Marantz SR5015 | Klipsch R-620F , R-51M , R-34C - SVS SB1000Pro - Elipson IC6 [5.1.2] Dolby Atmos | PS5 |

    Follow me!



  5. #545
    Elite stavros88's Avatar
    Join Date
    Sep 2010
    Location
    Afghanistan
    Posts
    910
    PSN ID
    ocelot14gr

    Default

    Τελος!Ακομα προσπαθω αν συνελθω απο το ΣΟΚ του τελευταιου εικοσαλεπτου!Διαβασα ολα τα σχολια σας με μεγαλο ενδιαφερον,τι mindfuck ηταν αυτο?

    Για το τελος
    Spoiler!


    Πραγματικα ειναι ενα αριστουργημα το παιχνιδι μαζι με The last of us τα καλυτερα φετος αν και ακομα δεν μπορω να πω με σιγουρια ποιο μου αρεσε περισσοτερο

  6. #546
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
    Join Date
    May 2007
    Posts
    13,722
    PSN ID
    WolfRathmA_GR
    Name
    Αποστόλης

    Default

    Για οσους το εχουν τελειωσει μονο.

    LG OLED 65C3 | Marantz SR5015 | Klipsch R-620F , R-51M , R-34C - SVS SB1000Pro - Elipson IC6 [5.1.2] Dolby Atmos | PS5 |

    Follow me!



  7. The Following User Says Thank You to WolfRathmA For This Useful Post:

    nickolas82 (04-08-2013)

  8. #547
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
    Join Date
    May 2007
    Posts
    13,722
    PSN ID
    WolfRathmA_GR
    Name
    Αποστόλης
    LG OLED 65C3 | Marantz SR5015 | Klipsch R-620F , R-51M , R-34C - SVS SB1000Pro - Elipson IC6 [5.1.2] Dolby Atmos | PS5 |

    Follow me!



  9. The Following User Says Thank You to WolfRathmA For This Useful Post:

    nickolas82 (04-08-2013)

  10. #548
    Stealth Moderator Valkyre's Avatar
    Join Date
    Jan 2008
    Location
    Outer Heaven
    Posts
    31,230
    Name
    Δημήτρης

    Default

    εχω λιγο mixed feelings με την αποφαση να παμε πισω στην rapture στο dlc... γενικα μου δινει την αισθηση οτι επροκειτο περισσοτερο για dlc του bioshock και bioshock 2 παρα του infinite. επισης ειμαι της αποψης οτι ο κοσμος του infinite ειναι μακραν πιο ενδιαφερον απο την Rapture... περιμενα πως και πως με τα dlc να ανακαλυψω περισσοτερο αυτον τον κοσμο και ανταυτου ξαναμανα στην rapture...

    εμπιστευομαι Levine και δεν αμφιβαλλω οτι λογικα πονταρει στο ξενερωμα μου, αλλα still... ξενερωσα λιγακι!

  11. The Following User Says Thank You to Valkyre For This Useful Post:

    Απαραδεκτος (04-08-2013)

  12. #549
    Forum GOD Nikoladim's Avatar
    Join Date
    Feb 2010
    Location
    Vault 21
    Posts
    5,107
    PSN ID
    Nikoladim
    Name
    Tάσος

    Default

    Λοιπον μεσα στο καλοκαιρι (αρχες Αυγουστου) τερματησα και εγω το Ινφινιτ, ενα απο τα πιο αναμενωμενα παιχνιδια του 2013 και ενα σικουελ σε μια σειρα που λατρεψα. Το Μπιοσοκ 1 για μενα ηταν το κορυφαιο ισως FpS αυτης της γεννιας, το 2 απλως καλο (1.5 θα το ελεγα καλυτερα) και ετσι θεωρω το Ινφινιτ ως το πραγματικο σικουελ του 1 (ακομη και αν ειναι πρικουελ!).
    Το μεγαλο + του τιτλου ασφαλως αποτελει το καλογραμμενο σεναριο, με πληθος απο κοινωνικο-ιστορικο-θρησκευτικες αναφορες, δημιουργωντας ενα παραλληλο σουρεαλιστικο συμπαν που προκαλει δεος και ενδιαφερον στο χρηστη. Αν και δεν μας δινεται η δυνατοτητα να εμβαθυνουμε αρκετα στην καθημερινοτητα του κοσμου, μας επιτρεπει το Μπιοσοκ να ριξουμε καποιες κλεφτιες ματιες αλλα και ακουσματα μεσω των διαφορων collectibles (ακουστικα ή ηχητικά). Επισης ο χαρακτηρας Ελιζαμπεθ αποτελει τεραστιο ατου, τοσο για την προσωπικοτητα της, οσο και για την καλη ΑΙ. Ειλικρινα σιγα – σιγα δενεσαι μαζι της και μου φαινεται πως θα ειναι ενας απο τους πιο memorable ηρωες στην τωρινη γεννια των παιχνιδιων. Σαφεστατα και κλεβει την παρασταση απο τον Μπουκερ. Τελος το φιναλε ειναι ενα απο τα καλυτερα που προσωπικα εχω δει, mindfuck αλλα ακολουθωντας μια λογικη και μια κατευθυνση. Συνοψιζοντας, αξιζει να παιξει κανεις το παιχνιδι μονο και μονο για το στορι του.
    Το μεγαλο – του τιτλου για μενα ειναι το ιδιο το gameplay. Ουσιαστικα δεν προσθετει απολυτως τιποτα στo FPS genre, μονο ισως οι ραγες, αλλα και αυτες περισσοτερο το χρησιμοποιεις στα για αμπους/αποφυγη/ταξιδι παρα για μαχη. Οι πιστες ειναι αρκετα Straightaway και το design δεν μπορω να πω πως ειναι κατι το ιδιαιτερο. Τα περισσοτερα βιγκορ για μενα που το τελειωσα στο χαρντ και το θεωρησα μαλιστα ευκολο, ειναι αχρηστα. Δηλαδη πετας το ποζεσιον γενικοτερα, καμια φωτια και κορακα στους δυσκολους εχθρους και τελειωσες. Αλλο πλην ασφαλως και ειναι ο περιορισμος στα δυο οπλα. Χαζομαρα για μενα μεγαλη. Αν θυμαμαι καλα αυτη η πιπα ξεκινησε απο το Χαλο, Χαλια δηλαδη. Επισης 2-3 οπλα αξιζουν στην τελικη, τα υπολοιπα υπαρχουν για σοου.
    Τα γραφικα για εμενα ειναι παρα πολυ καλα, χωρις να δουμε ομως κατι γκραουντμπρεικινγκ. Αλλα και εδω παλι εχουμε ενα πισωγυρισμα, καθοτι οι πρωτες πιστες ειναι εκπληκτικες αλλα οσο προχωραμε πεφτει η ποιοτητα! Το OST καθως και το Voice Acting, ειναι πραγματικα τελεια, 10/10 για μενα. Η αλληλεπιδραση με το περιβαλλον, θα μπορουσε να ειναι πιο εντονη.
    Κλεινοντας δεν τασομαι και εγω με την αρκετα μεγαλη μεριδα του κοινου που αναφερει το Μπιοσοκ 1 σαν GOTY, ή κατι το επικο. Ειμαι αναμεσα σε ενα σταθερο 8-8.5/10, δηλαδη ενος πολυ καλου στα ορια του αριστου, χωρις ομως να φθανει στο 9-10. Toυ λειπει για εμενα η κλειστοφοβικοτητα του 1, το αγνωστο, το ανεξερευνητο ισωςκαποιες προσθηκες στο gameplay. Εκει που εβλεπες τον μπιγκ νταντι και ελεγες ουψ! πως θα αποφυγω το γομαρι.
    Δυστυχως και απολυτα λογικα ειναι, στο 1 εμπαινες κυριολεκτικα σε ενα κοσμο σαλεμενο, δεν ηξερες τι ειχε συμβει ή κατι αντιστοιχο. Στο Ινφινιτ πλεον πας πολυ υποψιασμενος αν και το εκπληκτικο σεναριο σε τουμπαρει για ακομη μια φορα.

  13. #550
    Forum GOD ilias78's Avatar
    Join Date
    Feb 2010
    Location
    Αθήνα
    Posts
    6,515
    PSN ID
    ilias_78
    Name
    Ηλίας

    Default

    ρε σεις, αυτο το πνευμα τη μανα της ελισαμπεθ πως σκ@τ@ το σκοτωσατε? δηλαδη ελεος.

    Spoiler!

  14. #551
    Forum GOD Nikoladim's Avatar
    Join Date
    Feb 2010
    Location
    Vault 21
    Posts
    5,107
    PSN ID
    Nikoladim
    Name
    Tάσος

    Default

    Δεν ειναι τοσο δυσκολη, καραμπινα ή κατι σε δυνατο οπλο + shock jersey οπωσδηποτε και murder of crows +πετα possession σε καποιο minion. Σε 2 προσπαθεια στο hard την σκοτωσα.

  15. The Following User Says Thank You to Nikoladim For This Useful Post:

    ilias78 (28-09-2013)

  16. #552
    Forum GOD ilias78's Avatar
    Join Date
    Feb 2010
    Location
    Αθήνα
    Posts
    6,515
    PSN ID
    ilias_78
    Name
    Ηλίας

    Default

    μετα απο 72 φορες....

    Spoiler!

  17. #553
    Forum GOD ilias78's Avatar
    Join Date
    Feb 2010
    Location
    Αθήνα
    Posts
    6,515
    PSN ID
    ilias_78
    Name
    Ηλίας

    Default

    καπου στο 31 Chapter, εχασα ενα voxophone και ενα infuson upgrade.
    μπορω να τα παρω με chapter select?

    Spoiler!

  18. #554
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
    Join Date
    May 2007
    Posts
    13,722
    PSN ID
    WolfRathmA_GR
    Name
    Αποστόλης

    Default

    Chapter select δεν εχει, autosave κανει και δημιουργει μονο του καποια checkpoints. Παιδευτικα και εγω πολυ με αυτο το θεμα. Καλυτερα τελειωσε το παιχνιδι και μετα κανε load καποιο checkpoint και παιξε. Αλλα για το infusion upgrade πρεπει να το κανεις σε ενα μονο playthrough. Δε γινεται με load chapter δυστυχώς.
    LG OLED 65C3 | Marantz SR5015 | Klipsch R-620F , R-51M , R-34C - SVS SB1000Pro - Elipson IC6 [5.1.2] Dolby Atmos | PS5 |

    Follow me!



  19. The Following User Says Thank You to WolfRathmA For This Useful Post:

    ilias78 (29-09-2013)

  20. #555
    Forum GOD ilias78's Avatar
    Join Date
    Feb 2010
    Location
    Αθήνα
    Posts
    6,515
    PSN ID
    ilias_78
    Name
    Ηλίας

    Default

    θα το ξεκινησω τοτε απο το 30 chapter κ θα το παω ως το τελος.

    Spoiler!

  21. #556

    Default

    Έχω παίξει μέχρι το σημείο που
    Spoiler!
    Έχω παίξει πολύ; Σε τι ποσοστό περίπου 20%-30% ή παραπάνω; Ρωτάω γιατί το ξεκίνησα με λάθος account και θέλω να το ξεκινήσω από την αρχή με το κανονικό μου account.

  22. #557

    Default

    Κανείς;

  23. #558
    Stealth Moderator Valkyre's Avatar
    Join Date
    Jan 2008
    Location
    Outer Heaven
    Posts
    31,230
    Name
    Δημήτρης

    Default

    oχι δεν εισαι πολυ μακρια. Και βασικα αν προσπερασεις πολλα σημεια που εχουν εξερευνηση φτανεις σχετηκα φγρηγορα εκει.

  24. #559

    Default

    Ευχαριστώ πολύ Valkyre!

  25. #560
    PS4forums Addict isildur83's Avatar
    Join Date
    Jun 2008
    Location
    Αθήνα
    Posts
    1,678
    PSN ID
    Durden83
    Name
    Νίκος

    Default


Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •