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Thread: Ni No Kuni: Wrath of the White Witch

  1. #41
    Stealth Moderator Valkyre's Avatar
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    O gameplay . 15 gameplay:



    http://www.gamersyde.com/news_tgs_ni...n-9957_en.html

  2. #42
    Moderator PDS's Avatar
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    Trailer.

    [ame="http://www.youtube.com/watch?v=4W3dQH1zozk"]YouTube - 【LEVEL5】二ノ国 白き聖灰の女王(PS3)[/ame]
    .

  3. #43
    Stealth Moderator Valkyre's Avatar
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    otaku impressions:

    Studio Ghibli, Japan's beloved animation studio, is teaming up with Level-5, one of the country's most popular game makers, for a new adventure called "Ni no Kuni". A high definition version is coming to the PS3. It is beautiful.
    Studio Ghibli is known for anime like My Neighbor Totoro and Kiki's Delivery Service, while Level-5 has made a name for itself with titles like the Professor Layton series and White Knight Chronicles.
    The demo that Level-5 is showing of the PS3 version had two playable choices. One was a story mode and showed Oliver, the young boy, and his fairy companion Shizuku entering the city around the castle in Ni no Kuni.
    Ni no Kuni: Shiroki Seihai no Joou on the PS3 is a visual treat. A truly stunning, stunning game. It feels as though you have slipped into a Studio Ghibli anime. You don't know whether you should play or just stand still and soak up the incredible scenery before you. This game is a knock-out.
    When you approach people in the town, a bubble with smiley face appears over townspeople's heads indicating that you can go up and talk to them. But if you go up to them once and then return to the same person, they say the exact same thing. To be fair, this was a demo and not the finished title. Moreover, I didn't talk to all characters in the town to confirm this with every single one. A little variation would be nice and hopefully will make its way into the finished product. The game is such a looker, though, that it is somewhat easier to forgive 20th century-era JRPG repeating dialogue.
    The second choice for the TGS demo was combat. Oliver and Shizuku make their way through a lush forrest. As with other sections of the game, everything just looked wonderful. Combat-wise, the system offers several choices in the bottom left hand corner. Players can toggle through typical choices like "Attack", "Heal" and "Defend" using the directional pad. To select an option, players press the circle button, which is the Japanese equivalent of the X button for Western players. It is possible to move your characters around during combat, giving the game a more interactive experience that is somewhere between traditional turn-based combat and an action role-playing game.
    The design for the enemies was akin to the visual look of the game: wonderful. A large, orange-colored moose-like character with horns that resembled a radar dish proved a formidable foe.
    The demo I played was limited to only fifteen minutes. Fifteen minutes was not enough time, and I am interested in checking out Ni no Kuni on the PS3 in greater depth.
    ... Kotaku...

  4. #44
    Stealth Moderator Valkyre's Avatar
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    ...... ....
    [ame="http://www.youtube.com/watch?v=Pzj-QIY1bEk&feature=player_embedded"]YouTube - Ni No Kuni - TGS 2010 Trailer (SD)[/ame]

  5. #45
    PS4forums Fanatic katsouras's Avatar
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    .. .. ??

  6. #46
    Moderator hakoo's Avatar
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    Level 5. , . .
    , setting


  7. #47
    PS4forums Fanatic katsouras's Avatar
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    ..

  8. #48
    Stealth Moderator Valkyre's Avatar
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    Quote Originally Posted by hakoo View Post
    Level 5. , . .
    , setting
    setting ( anime )

  9. #49
    Moderator hakoo's Avatar
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    .. Catherine ( anime-like) setting .
    mature ( anime ).


  10. #50
    PS4forums Fanatic nikolaszax's Avatar
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    http://www.gamersyde.com/stream_nino...-17176_en.html

    (5 video) world map+nadom encounters?
    http://www.ps3forums.gr/vb/image.php?type=sigpic&userid=1588&dateline=1225298  939

  11. #51

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    , , world map

  12. #52
    Stealth Moderator Valkyre's Avatar
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    Ni No Kuni will finally bring JRPGs to PS3



    One of the glaring problems of this generation of consoles has been its failure to produce truly great traditional Japanese RPGs. Certainly there have been plenty of solid efforts, and the likes of Lost Odyssey, Eternal Sonata, Resonance of Fate and Final Fantasy XIII all have their charms. We have even had excellent deviations from the standard style of Japanese RPGs with the strategy focused Valkyria Chronicles. But looking back at the 128, 32 and 16 bit eras it is hard not to get the impression that when it comes to memorable, high quality traditional Japanese RPGs, we have been left wanting by the HD consoles. Ni No Kuni could be the game that finally overturns that preconception.
    The cel-shaded look of the game is simple yet undeniably beautiful. Much of this owes to the excellent art direction which in turns owes to the influence of Studio Ghibli. Ni No Kuni replicates the distinctive character designs of Japans most celebrated animation studio and translates them smoothly from 2D into 3D. The effect is breathtaking. There have been many benchmarks set in the utilization of cel-shaded graphics such as Jet Set Radio and Viewtiful Joe, and Ni No Kuni seems set to join them as examples of the style executed in a way which truly enhances the experience. What sets it apart from its peers is that whilst cel-shaded games tend to be a little stiff, the animation in Ni No Kuni has some wonderfully smooth touches. The sight of protagonist Olivers cape fluttering as he nimbly hops across gaps is impressive. Even the manner in which his walking animation subtly changes as he walks up or trots down steps is mesmerizing. It is these smaller touches that help to breathe life into the world.
    This attention to detail has seemingly extended to other parts of the game. In the town sequence for example, Oliver is tasked with talking to some inhabitants and to get a fish in order to bribe the feline guards and gain access to the castle. Rather than having an obtrusive arrow to follow, or a map displayed in the corner to determine where you have to go, you can simply look at your fairy guide Shizuku. He trots out into front of you to indicate the direction you should be going in order to reach your next objective. Shizuku behaves as if he and Oliver are magnets of the same polarity, so when you follow him he pushes on at pretty much the same distance. You are free to ignore him if you please, in which case he tags along behind you still showing the way to progress. This way of traversing towns without the need to clutter the screen is just another small touch, but is indicative of the importance of the immersive nature of the world to developer Level 5.
    Unlike its DS counterpart the combat in the PS3 version isnt turn based. Rather it is a curious combination of direct control and issued commands. The player has direct control of Oliver and can control his movement and melee attacks via button presses, and as the primary spell caster of the party you are able to select magical attacks and support spells through a rotating selection wheel in the bottom left of the screen. This wheel is also used as the method for issuing commands to the monsters in your party and you can order them to attack certain targets, cast spells themselves, and make combined attacks; though they still operate independently without prompting. The battle system seems promising, but the brief time imposed by the demo means that I cant say more than it has the potential to be interesting.
    That is what is really the crux of the matter when it comes to Ni No Kuni; the potential. The demo at the Tokyo Game Show merely showed the audience what it had already expected, that it was going to be a very beautiful game with the quality of animation, music, and storytelling that Studio Ghibli and Level 5 are famous for. But it revealed little about the full scope of the game. The DS demo displayed far more of the scale of the game and the impressive variety of styles of gameplay, and their depth, that were going to be a part of Ni No Kuni. It does seem that, like the DS version, there will be an element of collecting and training monsters to fight alongside you; but whether the console version will include the Nintendogs style of maintenance which the DS version contains is as yet unclear. There are already so many differences between the two versions that there is no reason to consider the PS3 game as a prettier form of the same game. And even though the two games share similar story elements, the narratives are going to be quite different, but just how Level 5 plan to take advantage of a console as opposed to a handheld format is intriguing. The DS version is full of elements which suit the nature of the medium, such as using the touch screen to write out runes, as well as the unique spell book required to play the game. Whether as much effort is made to cater the experience to the console could go some way to determining just how good the game is. As its development started far later than the DS version there could even be concerns as to whether the PS3 game has the aspiration to have such a full experience beyond the scope of a traditional Japanese RPG, that is evident in the portable game. But if it has the depth, ambition, and variety of Level 5s PS2 classic Dark Cloud 2 we could be in for a real treat.
    When it is released next year we will find out just how much of the staggering potential this game has can be fulfilled. With many more years of this console generation left to run, we might be about to witness the first indisputably great Japanese RPG of the HD era. It has been a long wait.

    cant wait!!!

  13. #53
    PS4forums Fanatic dimitrisasp's Avatar
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    E !
    Studio Ghibli Joe Hisaishi
    .

    Spirited Away, Howl's Moving Castle, Princess Mononoke
    Pony .. visuals !

    Spoiler!

    Every man is guilty of all the good he did not do!

  14. #54
    Moderator PDS's Avatar
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    [ame="http://www.youtube.com/watch?v=xsuyN9EJD2A"]YouTube - 【PS3】 『ニノ国 白き聖灰の女王』 *像公開[/ame]

    , 2-3 .
    .

  15. #55

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    To 30% .... ..... Level 5 ....
    2050

  16. #56
    Moderator hakoo's Avatar
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    ^^ . gameplay videos development .


  17. #57
    Cool Member Aparadektos's Avatar
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    A ! j-rpg PS2 ...

  18. #58
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    ..... dragons quest .... white knight ( ).. !!




    Spoiler!

  19. #59
    PS4forums Fanatic tnf50's Avatar
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    release date ?

  20. #60
    PS4forums Fanatic dimitrisasp's Avatar
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    FF13vesrus Last Gurdian ..

    Spoiler!

    Every man is guilty of all the good he did not do!

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