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Thread: NBA 2K11

  1. #221
    PS4forums Addict plakas's Avatar
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    στο ονλινε το εχουν κανει ετσι ωστε να παιζει ο αλλος με οτι πονηρια θελει κριμα

  2. #222
    PS4forums Fanatic three_brothers1's Avatar
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    το καλο ειναι οτι πλεον με τριπλες μπορεις να αποφυγεις τους αντιπαλους ανετα ακομα και την cpu...online δεν εχω παιξει ακομα βεβαια για να ξερω τι παιζει αλλα φανταζομαι απο τους πονηρους παιχτες..θα βαρεθω να παιζω αντιπαλος των miami heat φετος
    NBA 2K LIKE A BOSS!

  3. #223

    Default kolliseeeeeeeeeeeee,paei.....

    Ρε παιδια καλησπερα,παιζω το my player καο μολις εφτασα στο all star weekend εφαγε κολλημα το play.Τελος restart και παλι και παλι αλλα τιποτα μηπως ξερει κανεις κατι???Δεν τη παλευω παλι απο την αρχη

  4. #224
    valdazzar's Avatar
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    Quote Originally Posted by plakas View Post
    και γιατι δεν βλεπω τον κενσορα του αντιπαλου που με μαρκαρει η οχι στο ονλινε,για να καταλαβω αν παιζει αυτοαμυνα ο αντιπαλος η οχι;Αν δεν υπαρχει ρυθμισει για αυτο ειναι ενα μεγαλο fail για εμενα!!!μ αρεσει που δεν εχουν πολυ ευστοχια οι παιχτες!!!!αλλα οχι να χανουν και τα σιγουρα παλι!!!

    αυτα προς το παρων!!!ενα καλο 2κ11 μετα απο το 2κ9 αλλα πρωσοπικα το ονλινε πρεπει να το κανουν σαν το 2κ8 που εμπαινες σε lobby και επελεγες αντιπαλο!!!!

    1on δεν πρεπει να βλεπεις τον κερσορα γιατι βλεπεις ποιον παιχτη εχει ο αλλος και πας και κανεις σε αυτον επιθεση (γιατι δεν μπορει ευκολα να σε μαρκαρει)

    2ον Αν διαλεγες ποιον παικτη θες για αντιπαλο θα καναμε 3 ωρες να βρουμε αντιπαλο...


  5. #225
    PS4forums Addict plakas's Avatar
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    Quote Originally Posted by valdazzar View Post
    1on δεν πρεπει να βλεπεις τον κερσορα γιατι βλεπεις ποιον παιχτη εχει ο αλλος και πας και κανεις σε αυτον επιθεση (γιατι δεν μπορει ευκολα να σε μαρκαρει)

    2ον Αν διαλεγες ποιον παικτη θες για αντιπαλο θα καναμε 3 ωρες να βρουμε αντιπαλο...
    οποτε αυτοαμυνα ftw ωραιο παιχνιδι ρε φιλε!!!γιατι να παιξω τοτε ονλινε και οχι με τον υπολογιστη;δεν θα εχει καμια διαφορα...για αλλη μια φορα fail της 2κ για εμενα,καθως τα επειχηρηματα σου μου ηταν παντελος ακυρα φιλε μου

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  6. #226
    PS4forums Addict criter's Avatar
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    Η γνωμη μου ειναι οτι καλυτερα που αφαιρεσαν τον κερσορα απο το online και ετσι δεν ξερεις ποιον παιχτη ελεγχει ο αντιπαλος ή αν ειναι AΙ. Σημασια εχει οτι ξερεις οτι παιζεις με κανονικο αντιπαλο, τωρα ποιον παιχτη ελεγχει ο αντιπαλος δεν χρειαζεται να το ξερεις εδω που τα λεμε, αφου η cpu απο μονη της δεν κανει πολλα, οποτε οποιος δεν ελεγχει τους παιχτες του δεν εχει και πολλες ελπιδες.
    Τι να πηδηξω εγω πρωτος για κοψιμο και μετα η cpu για rebound ή τι να αφησω την cpu να κανει κοψιμο πρωτα και να πηδηξω μετα εγω για rebound. Το ιδιο ειναι νομιζω.

  7. #227

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    Quote Originally Posted by samy_7 View Post
    Ρε παιδια καλησπερα,παιζω το my player καο μολις εφτασα στο all star weekend εφαγε κολλημα το play.Τελος restart και παλι και παλι αλλα τιποτα μηπως ξερει κανεις κατι???Δεν τη παλευω παλι απο την αρχη
    καμμια ιδεααα

  8. #228

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    καποιοςςςςςςςς?

  9. #229
    Senior Member mj23's Avatar
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    Quote Originally Posted by samy_7 View Post
    καποιοςςςςςςςς?
    ειναι γνωστο bug πλεον.Εχει να κανει με το nba today.Το προβλημα εγω το ξεπερασα κανωντας sim ενα αγωνα μετα το Allstargame.Απο κει και μετα φενεται οτι στρωνει...


  10. #230

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    Σε ευχαριστω πολυ,μηπως μπορεις να μου πεις πως να κανω sim για να συνεχίσω υο πρωταθλημα?ευχαριστω πολυ

  11. #231
    Senior Member kostasapple's Avatar
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    εγω δε μπορω να βρω ακομα πως μπορω να παιξω online με καποιον οπως γινεται στο fifa 11 ας πουμε..

  12. #232
    Senior Member mj23's Avatar
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    Quote Originally Posted by samy_7 View Post
    Σε ευχαριστω πολυ,μηπως μπορεις να μου πεις πως να κανω sim για να συνεχίσω υο πρωταθλημα?ευχαριστω πολυ
    Εγω ειχα στο προβλημα στο season mode γιατι δεν εχω παιξει ακομα my player, αλλα νομιζω φιλε μου οτι γινεται sim παιζωντας κανονικα δηλαδη
    PLAY NOW και μετα κανεις click SIMULATE & QUIT.Αν δεν μπορεις καν να φτασεις εκει θα πρεπει να εχεις και αλλα δευτερο saved game πιο πριν απο το σημειο που κολλαει...

  13. #233
    Forum GOD djpar's Avatar
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    bgike patch an den to eidate http://2ksports.com/forums/showthread.php?t=276056

    NBA2K11 1.2 Patch Notes

    GENERAL GAME FEATURES
    - Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.

    - Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.

    - The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

    - The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.

    - Long socks should no longer appear visually corrupted during gameplay.

    - Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

    - The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.

    GAMEPLAY
    - Improved Shot Stick shot release timing and consistency across offline and online games.

    - Fixed a rare hang that would occur when intentionally fouling the inbounder.

    - Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

    - Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

    - Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

    - The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

    - Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

    - Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

    - Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

    - Queued pass/shot commands are now deleted when a fumbled catch occurs.

    - Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

    - Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

    - Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

    - Queuing a fake pass command when catching the ball will no longer result in a touch pass.

    - Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

    - Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

    - Users are no longer able to call a timeout when they are bobbling the ball.

    - Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

    - Players boxing out their opponent should no longer be called for Over the Back fouls.

    - Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

    - Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

    - AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

    - Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

    - On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.

    PRESENTATION
    - Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

    - When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

    - Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

    - The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

    - Users are now able to button through lengthy substitution overlays and get right back to gameplay.

    - Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

    - Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.

    ONLINE
    - Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.

    - Users are no longer able to substitute in injured/fouled out players during Crew games.

    - Opponents can no longer see Pick and Roll and Play Calling icons during online games.

    - Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

    ASSOCIATION
    - Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.

    - Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

    - Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

    - Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

    - Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

    - Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

    - Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

    - Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

    - Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

    - Addressed an issue where Potential values weren’t being properly updated in the player progression system.

    - Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

    - Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

    - Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

    - Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

    - Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

    - Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

    MY PLAYER
    (A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)

    - Addressed a hang that would sometimes occur when completing a game during the NBA time period.

    - The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

    - The Rookie of the Year Milestone should now properly unlock when the conditions are met.

    - Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

    - PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.

  14. #234
    Stealth Moderator Valkyre's Avatar
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    Επιτελους εφτιαξαν λιγο οι πασσες γιατι ηταν κυριολεκτικα ηλιθιο μερικες φορες τι επελεγε να κανει ο παιχτης και εδινε την μπαλα οπου ναναι.Τωρα η κατευθυνση του μοχλου για την πασσα ειναι πολυ πιο ακριβης...παλι καλα...

  15. #235

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    megali koroidia me ta klepsimata den mporeis na doseis pasa tin kleveis pas gia aifnidiasmo kai stin xanaklevoun ase ta sout 100 eleythera na kaneis 2-3 tha valeis megali apogoiteysi krima.gia na to veltiosoun to ekanan i gia na stamatisoume na paizoume

  16. #236

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    Quote Originally Posted by arkantos View Post
    megali koroidia me ta klepsimata den mporeis na doseis pasa tin kleveis pas gia aifnidiasmo kai stin xanaklevoun ase ta sout 100 eleythera na kaneis 2-3 tha valeis megali apogoiteysi krima.gia na to veltiosoun to ekanan i gia na stamatisoume na paizoume
    Εχεις τις εξης επιλογες:
    1. Κατεβασε τα Ball Handling,Hands,Passing lanes και Pass Accuracy για cpu.Ανεβασε τα αντιστοιχα για εσενα.
    2. Μαθε να παιζεις με υπομονη.Ειμαι σιγουρος οτι κανεις πασες για τα πανηγυρια.Χρησιμοποιησε icon passing και total control passing.
    3. Αν δεν μπορεις να κανεις τα παραπανω γυρνα σε Nba live ή Nba Jam.Το 2k11 ειναι η απολυτη εξομοιωση bball.

  17. #237

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    Παιδια ειναι ιδεα μου η το παιχνιδι εχει εμφανες & εντονο aliasing?

  18. #238
    Forum GOD djpar's Avatar
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    oxi oso ta palia

  19. #239

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    μια χαρα ειναι πασες που κανω μιλαω για το online απλα βλεπω οτι καποιοι χρησιμοποιουν δεν ξερω cheats γινεται σε online να εχει καποιος στην τριτη περιοδο 8/10 τριποντα?ενω μπαινουν γενικα δυσκολα. τωρα σε offline παιζω πολλα χρονια nba2k συνηθως σε superstar χωρις να αλλαξω ρυθμισεις φετος σε pro επιπεδο και δυσκολα.πηρε 3-4 επιθετικα η cpu μεχρι να βαλει καλαθι μου θυμισε arcade games που τρελενοταν η cpu οταν κερδιζες.

    να λεμε τα θετικα αλλα και τα αρνητικα εχει αρκετα κενα.στο ονλινε ενω κανονικα γινεται φαουλ οταν σου πεφτουν πανω δεν το δινει οταν παιζεις αντιπαλο με την cpu μολις ακουμπας για ταπα σε χρεωνει αμεσως φαουλ.παιχτες πχ wade lebron γινεται να χανουν τοσα πολλα σουτ απο τα 4-5 μετρα ?ασε τα τριποντα.τελος παντων η αμυνα ειναι το καλο κομματι αλλα η επιθεση το ασχημο.καμμια σχεση το game me live αλλα οχι και τελειο σαν gameplay ενω σε ολα τα αλλα που εχει σε βαζει κανονικα στο κλιμα
    Last edited by WolfRathmA; 11-12-2010 at 07:14.

  20. #240

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    τελικα η ομαδα που βαζει πολλα σουτ ειδικα τριποντα με υψηλα ποσοστα ειναι οι magic.αν παιζουν δικαια οι αντιπαλοι στο online ειναι πολυ καλο η βλακεια ειναι οταν χανουν μερικοι και κανουν quit game ξενερα.θα γινει καποιο πρωταθλημα τελικα?

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