¸÷åé êáé ìåãáëýôåñï ìïíôÝëï óå 4K... áðëÜ êïóôßæåé 2 íåöñÜ, ü÷é 1!
http://www.hdtvtest.co.uk/news/lg-oled-201311123437.htm
¸÷åé êáé ìåãáëýôåñï ìïíôÝëï óå 4K... áðëÜ êïóôßæåé 2 íåöñÜ, ü÷é 1!
http://www.hdtvtest.co.uk/news/lg-oled-201311123437.htm
Why i've all but given up on Windows.
http://www.zdnet.com/why-ive-all-but...ws-7000023083/
But now, other than for test systems and virtual machines, I carry out my day-to-day work on a variety of OS X, iOS and Android systems. I barely giving my Windows PC systems a second glance. My primary work system is a MacBook Pro, and in the ten months I've had it it's flawlessly done everything I've asked of it, from run Microsoft Word to render 4K video. I've lost count of the number of notebooks I've owned over the years, but this MacBook Pro is, by far, the most reliable system I've owned, and I put part of that down to the fact that it doesn't run Windows.
I've had an iPhone and an iPad for years, and I can only remember a couple of times when they've let me down.
My experience of Windows on tablets closely resembles that of myZDNet colleague James Kendrick. Bottom line, they let me down too much to want to bother with them. Why would I trade a reliable iPad or Android tablet for an unreliable Windows 8.1 tablet? Why trade a tablet that just works for one that regularly sends me on quests, roaming the Internet looking for the right elixir to fix the system?Going the mac route might seem like an even more expensive option, but having owned a number of systems, including the MacBook Pro that that become my go-to system, the additional cost of the hardware (plus the additional AppleCare warranty) is offset by the fact that these systems have given me months, and in some cases years, or hassle-free use. I've not had to mess around with drivers. I've not had to go digging through the configuration settings. I've not had to surf the web looking for solutions to obscure error messages.
Last edited by DJTaurus; 16-11-2013 at 01:57.
Ãéá üóïõò Ýëåãáí üôé äåí èá äïýìå ðïôÝ FTTH:
http://www.adslgr.com/forum/threads/...56#post5264856
ÅîáéñåôéêÞ ôéìÞ, áêüìá êáé ãéá ôá äåäïìÝíá ôçò êñßóçò. Ðåñßðïõ ôüóï êïóôßæåé êáé ç VDSL, ãéá íá ìçí ðù üôé óå ÏÔÅ ðïëëïß äßíïõí ðåñéóóüôåñá ãéá ADSL2+...
Ôï èÝìá åßíáé üôé ÷ñåéÜæïíôáé ïéêïíïìßåò êëßìáêáò ãéá ìåãÜëåò åðåíäýóåéò êáé áõôü èá ãßíåé üôáí èá Ý÷ïõìå 3 ìåãÜëïõò ðáñü÷ïõò.
psx3 áõôïò ï ÷áñôçò õðáñ÷åé...áðï ðáíôá ëåìå,áíáðôõîç äåí å÷åé ãéíåé êáé ðåñéìåíù ðùò êáé ðùò íá åñèåé 4 óôåíá ðéï äåîéá íá ðéáóåé êáé åìåíá
Ôñïìåñü! Ãéáôß üìùò ôï äßíïõí ôüóï öèçíÜ? Êáé ðùò ãßíåôáé íá äßíïõí 720 ëåðôÜ ãéá êéíçôÜ óå áõôÞ ôéìÞ? Ðïëý ôõ÷åñïß üóïé ìÝíïõí åêåß.
ºóùò åðåéäÞ åßíáé ðéëïôéêü áêüìá. Ôï êüóôïò ôåñìáôéóìïý êéíçôþí Ý÷åé åîéóùèåß ìå áõôü ôùí óôáèåñþí.
Ï ÷Üñôçò äåí âãÞêå ôþñá, üìùò ðëÝïí äßíïõí õðçñåóßá.
Nixxes' Katsman revealed that "very early figures from Thief" (which is "not fully running on Mantle yet") showed a big reduction in draw call overhead. "Before, we would often see about 40% of the CPU time stuck in the driver, in D3D, or in various threads," he said. "The early measurements we did, right now we have that down to about a fifth of that."
The guys from Oxide offered a more visual representation of Mantle's CPU overhead in their talk. Mantle is the yellow rectangle, the game engine is the blue one, and unused CPU time is shown in green:
DICE's Andersson extrapolated upon that same notion in his keynote, saying that, with Mantle, the CPU "should never really be a bottleneck for the GPU anymore." In a separate demonstration, Oxide showed their Mantle-enabled space game suffering no frame rate hit when the FX-8350 processor on which it ran was underclocked to 2GHz, or half its base speed. (Graphics processing in that demo was handled by a Radeon R9 290X.)
Mantle will allow game developers to use more CPU cores, too, as these two slides from Andersson's presentation show. According to Andersson, the Mantle model outlined in the second slide is the "the exact model that we're using on all of the consoles"—both current and next-gen ones. In his talk, Katsman explained that, if a system has eight cores, Mantle allows developers to use all of those cores for their game. "So, we can have four to do rendering, a few more to do physics and some other things. We can make games that are far more complicated. We can increase the draw distance to significant distances, have far denser worlds."
In addition to making more effective and efficient use of the CPU, Mantle will allow GPU resources to be used more efficiently. Katsman brought up the Radeon R9 290X, which has 5.6 tflops of compute power, and said that an "awful lot" of that compute power is "lying there dormant." With current APIs, some of the compute power might be used for some parts of a frame, but other parts "will be bottlenecked by something else," such as "getting things from memory, by fetching textures through the texture fetch units, [and] the rasterization units." He went on:....
What we'd see, for example—say we're rendering shadow maps. There's really not much compute going on. . . . Compute units are basically sitting there being idle. If, at the same time, we are able to do post-processing effects—say maybe even the post-processing from a previous frame, or what we could do in Tomb Raider, [where] we have TressFX hair simulations, which can be quite expensive—we can do that in parallel, in compute, with these other graphics tasks, and effectively, they can become close to zero cost.
If we guessed that maybe only 50% of that compute power was utilized, the theoretical number—and we won't reach that, but in theory, we might be able to get up to 50% better GPU performance from overlapping compute work, if you would be able to find enough compute work to really fill it up.
The 50% figure is a theoretical best-case scenario, but Katsman added, "It seems quite realistic that you would get maybe 20% additional GPU performance out of optimizations like that."
Also, because Mantle lets developers use GPU memory more efficiently, the new API could allow for the use of higher-resolution textures in a given game, according to Katsman.
Ðïëõ åíäéáöåñïí ðïáô. Ôï pc gaming å÷åé ïëá ôá öïíôá íá ðáñåé ôá ðáíù ôïõ óå áõôç ôç ãåíéá. Êïíóïëåò ìå ðáñïìïéï hardware-ðéï åõêïëá ðïñôò, mantle-ðéï ðñïóéôï optimization. Åëðéæù íá äïõìå ìåñéêá åíôõðùóéáêá ðáé÷íéäéá ãéá pc óå áõôç ôç ãåíéá!
psx3 (08-12-2013)
Ïé ÅëëçíéêÝò ôñÜðåæåò ðñáãìáôïðïßçóáí ìåãÜëåò ïéêïíïìéêÝò óõíáëëáãÝò ôï 2012 óå iPad êáé ü÷é óå Windows ãéá ëüãïõò áóöáëåßáò.
http://www.theguardian.com/technolog...pple-microsoft
For instance, the 2012 Greek bailout – the biggest in history, requiring the renegotiation of ¤146bn of bonds among 135 principal bond owners in just 30 days – was completed using iPads. A specialised visualisation app (written by a British company, Bondholder Communications Group) ran on the encrypted, 3G-connected tablets that banks were happy to allow on their premises – something they'd never have agreed to for Windows laptops, because of security fears about viruses. Because the iPads could be updated in real time, used while on the move, didn't constantly need charging and the progress could be shown visually, the deal was done.
To trollarisma ôçò åâäïìÜäáò.
http://www.theregister.co.uk/2014/01...soft_messages/
ÊÜðïéïò äïêßìáóå íá åðéóêåõÜóåé ôï Samsung Chromebook ôïõ.
https://twitter.com/harrymccracken/s...50693566615552
H Ì$ 2 ìÞíåò ìåôÜ áíáâáèìßæåé ôïí åðåîåñãáóôÞ ôïõ Surface Pro 2.
http://www.pcworld.com/article/20836...processor.html
ÁñêåôÜ óçìáíôéêÜ ðñüóùðá åãêáôáëåßðïõí ôéò èÝóåéò ôïõò óôçí M$.
http://www.infoworld.com/t/microsoft...ows-era-233279
Bill Gates ï öéëÜíèñùðïò. Hedge Fund Manager Refused To Join Bill Gates¢ "Worthless" Giving Pledge
http://www.buzzfeed.com/rosiegray/ex...anager-refused• Mr. Gates, I decided more than ten years ago to try to give away 70% of my net worth and have already given away one-half billion dollars. (I¢ve never been a Forbes 400) So I really don¢t have to take the pledge.
• Your ¡Giving Pledge¢ has a loophole that renders it practically worthless, namely permitting pledgees to simply name charities in their wills. I have found that most billionaires or near billionaires hate giving large sums of money away while alive and instead set up family-controlled foundations to do it for them after death. And these foundations become, more often than not, bureaucracy-ridden sluggards. These rich are delighted to toss off a few million a year in order to remain socially acceptable. But that¢s it.
• I¢m going to stay far away from your effort. But thanks for thinking of me.
• Mr. Gates, thanks much for your email. But as my previous email indicated, I wouldn¢t have much fun or add much value to this group. You, being a liberal, think you can change people more than I think.
• When rich people reach 50 and are beginning to slow down is the time to begin engaging them in philanthropy. I¢d greatly appreciate just leaving it at that.
Nerven (04-01-2014)
ÊÜðïôå åß÷å ãßíåé ìéá ó÷åôéêÞ óõæÞôçóç.......
ÖôéÜîå ôï äéêü óïõ êéíçôü
http://www.eleftheriaonline.gr/stile...m/32292-kinito
ÔåëéêÜ ôï üñáìá öáßíåôáé íá ðáßñíåé óÜñêá êáé ïóôÜ
Nek_Food (10-01-2014)
×ì... ôï Project Ara ôçò Motorola äåß÷íåé õðÝñï÷ï êáé ðïëý êïíôÜ óå êÜôé õëïðïéÞóéìï ðïõ èá ìðïñïýóå íá êáôáêôÞóåé ôïí êüóìï. ¸÷ù áðü ôï 2008 áñ÷Ýò ôï ßäéï êéíçôü, êÜðïéåò öïñÝò íéþèù ôçí áíÜãêç áëëáãÞò áðëÜ êáé ìüíï ãéá ìåãáëýôåñç ïèüíç êáé íá ðáßæù êÜðïéá íÝá ðáé÷íßäéá (íáé åßíáé ï óýíôñïöïò ìïõ óôéò ìåôáêéíÞóåéò ìïõ), áëëÜ äåí åßäá ðïôÝ êÜôé ðïõ íá åßíáé ïéêïíïìéêü êáé íá áîßæåé áãïñÜ, åß÷á ðÜíôá Üëëåò ðñïôåñáéüôçôåò. Äåí ìïõ Ý÷åé æçôÞóåé ðïôÝ ôßðïôá, áêüìç ôçí ßäéá ìðáôáñßá Ý÷ù, ü÷é üôé êÜíù êáé ôá ðåñßóóéá ðñÜãìáôá öõóéêÜ. ºóùò áí åßíáé ôüóï üìïñöï ôï Motorola êáé áñêåôÜ ðñïóéôü óå ôéìÞ íá åßíáé ôï êéíçôü ðïõ èá áíôéêáôáóôÞóåé ôåëéêÜ ôï êéíçôü ìïõ. Ìïõ Üñåóå ðïëý áõôü ðïõ åßäá êáé ìïõ áñÝóåé ðïëý üëç áõôÞ ç éäÝá, áêüìç êáé ìå ôá ÷ñùìáôéóôÜ blocks áíÜëïãá ôá ãïýóôá óáò, êëð
http://techblog.gr/mobile/motorola-project-ara-2776/
Sony returns to the swagger of its glory days
http://www.theverge.com/2014/1/10/5293414/sony-rediscovers-swagger-at-ces-2014
FotisGRC (11-01-2014)
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