We'll admit that compared to
Soulcalibur II, we felt
Soulcalibur III was a bit anti-climactic; it never quite clicked like
II did. With
IV, it feels like the Soulcalibur's team focus on gameplay is 100%, with a few minutes of game time sending us right back into old, fondly remembered patterns of guard impact, strike, and ring-out. It's a testament to the quality of this early build of the game that game editors across the room found themselves almost immediately bunkered down in front of the televisions, forming lines and calling out "got winner!" Discussions of how badly laid-out CES was or plans for the year's content miraculously ceased as everyone, series vet or newb, did their absolute best to beat any and all comers.
It's still too early to call
Soulcalibur IV; the team certainly has plenty of time to work on it. How well the single-player, character creation, and online systems will work are all open questions. But after our brief time with the game at CES, playing with a meager three fighters and two stages, we can't wait for more.
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