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Thread: Playstation®Home • |OT|

  1. #1
    Junior Member soP1holi's Avatar
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    Default Playstation®Home • |OT|

    xerei kaneis an exei bgei to beta gia to Home?


  2. #2
    Elite pvinis's Avatar
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    exei ksekinisei ena closed beta.. kapoia stigmi tha exei kai open beta gia osous prolavoun.

    http://www.homebetatrial.com/

    pros to paron einai mono me invitations kai ousiastika einai meli tis SCE kai klp

  3. #3
    Ássistant Member Forum GOD NonBorn's Avatar
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    Default Official Home Beta Thread!

    To home beta îåêßíçóå ÷ôåò 5/3/2007 ìå ôïõò ôõ÷åñïýò ðïõ Ý÷ïõí åðéëå÷èåß ãéá beta testers íá ôïõò åìöáíßæåôáé åðéëïãÞ ãéá download ôïõ home beta óôï ps3 áðü ôï PSN Network.ÐïëëÜ õðïó÷üìåíï êáé ñéóêÜñù íá ðù ôñïìåñÜ åèéóôéêü
    Ïé ðñþôåò öùôïãñáößåò êõêëïöüñçóáí Þäç êáé öáßíïíôáé ðáñáêÜôù.
















    ÌåñéêÜ features êáé íÝåò åéêüíåò:



    Edit (11/5/2007): 40 íÝåò öùôïãñáößåò äçìïóéåýèçêáí óôï psu.com.

    Videos:


    http://www.n4g.com/ps3/News-38926.aspx
    Ñǿñßöŗň™ is back on business ...

  4. #4
    Junior Member soP1holi's Avatar
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    AYTO PAIDIA EINAI TO LIVEKILLER ETSI SIGA SIGA

  5. #5
    Ássistant Member Forum GOD NonBorn's Avatar
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    Äåßôå ôá ðáñáêÜôù videos...ÈÅËÙ åíá invitation ÅÄÙ ÊÁÉ ÔÙÑÁ..........


    Ñǿñßöŗň™ is back on business ...

  6. #6
    Advanced Member mg1980's Avatar
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    êáëá ôï xbox live ðåèáíå.óôï èñïíï óôç èåóç ôïõ áõôïêñáôïñá,êáèåôáé êáé áíáëáâáíåé ôá êáèïéêïíôá ôïõ,ç áõôïõ ìåãáëïéïôçò home.æçôù ôï PS3!!
    2X PS3 proud owner & XBO360 owner 35 ps3 games and still counting...more games,coming soon...

  7. #7
    Ássistant Member Forum GOD NonBorn's Avatar
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    14ëåðôï íÝï video ðïõ äåß÷íåé áêüìá ðåñéóóüôåñá features:
    Link : http://www.gametrailers.com/umwatcher.php?id=65973
    Ñǿñßöŗň™ is back on business ...

  8. #8
    PS4forums Fanatic SQP_GR's Avatar
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    There's No Place Like Home

    Sony's Pete Edward tells us why the new Home service for PS3 won't just be about game networking, but social networking, like never before.


    So, how far has the Home concept come along since the baldy-kept secret that was its announcement back at GDC? Well, the Beta trial is running internally, and, if our impressions of it and revelations made to us by Pete Edward from Sony's London Studio are anything to go by, there's a lot more to Home than initially thought - and when it launches, it will be just the beginning. Time for some housewarming...

    Ådit: Link ãéá ïëüêëçñç ôç óõíÝíôåõîç èá âñåßôå åäþ.

  9. #9
    Ássistant Member Forum GOD NonBorn's Avatar
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    Joystiq hands-on: PlayStation Home

    Åíôõðþóåéò êáé Ýíá Üñèñï ðïõ áðïêáëýðôåé äéÜöïñá êáéíïýñãéá features ôïõ Playstation Home áðü ôï Joystiq, ìåôÜ ôçí ðáñïõóßáóç ôïõ óôï Sony Gamers Event.
    Ñǿñßöŗň™ is back on business ...

  10. #10
    Åðßôéìï ÌÝëïò Forum GOD WolfRathmA's Avatar
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    Ðùò ìðïñïõìå íá ëáâïõìå ìåñïò óå áõôç ôçí beta
    LG OLED 65C3 | Marantz SR5015 | Klipsch R-620F , R-51M , R-34C - SVS SB1000Pro - Elipson IC6 [5.1.2] Dolby Atmos | PS5 |

    Follow me!



  11. #11
    Administrator Slay's Avatar
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    Äåí ìðïñåéò óôçí ðáñïõóá öáóç, ïóïé ðçñáí ìåñïò ðçñáí, èá ðåñéìåíïõìå êáôá áõãïõóôï ìåñéá îáíá íá ìðïõí íåïé ÷ñçóôåò, ìå÷ñéò ïóïôïõ áíïéîåé ðëçñùò ç õðçñåóéá ôï öèéíùðïñï.

  12. #12
    Åðßôéìï ÌÝëïò Forum GOD WolfRathmA's Avatar
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    Ìïéáæåé óáí ôï The Sims áëëá å÷åé ìéá áëëç çöç áõôï... ðïëõ ùñáéï öåíåôáé ðáíôïò...
    Óôï ôåëïò äå èá âãáéíïõìå áðï ôá óðéôéá ìáò... åôóé ôï âëåðù....
    LG OLED 65C3 | Marantz SR5015 | Klipsch R-620F , R-51M , R-34C - SVS SB1000Pro - Elipson IC6 [5.1.2] Dolby Atmos | PS5 |

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  13. #13
    PS3forums Fanatic klepidas's Avatar
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    Default Re: Official Home Beta Thread

    dio erotisis se sxesi me to home:

    1)tha einai dorean???????????
    2)sto home tha blepoume osous exoume sto friendlist i olous tous katoxous ps3?

  14. #14
    PS4forums Fanatic greekteo's Avatar
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    Èåëù HOME :cry: :cry: :cry: :cry:

  15. #15
    PS3forums Fanatic klepidas's Avatar
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    Default HOME

    I OPEN BETA TOU HOME POU ERXETAI SE ENA MINA EINAI GIA OLOUS??????

  16. #16
    Ássistant Member Forum GOD NonBorn's Avatar
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    Sony's open Home
    SCEE tech execs talk PS3 network strategy at DevStation

    It¢s a measure of just how collaborative the process of developing games has become, as well as the wealth of technical information available for its platforms, that Sony Computer Entertainment Europe¢s annual DevStation 07 conference has become a packed three day event.

    Held in the new opened BFI Southbank building in central London, over 450 European SCEE-licensed developers heard presentations on topics as varied as networking, audio tools, online community features, game case studies and third party middleware. The first day, set up as an introductory course on PlayStation 3 for new licensees, was particularly well attended.

    “It¢s felt a bit like organising the tricky second album, so I¢m pretty pleased with the mix of topics we¢ve chosen because all the streams have been popular,” said Paul Holman, SCEE¢s vice president of technology. “The first day was for new studios starting up on PlayStation 3. It¢s easy to assume people know about these things, but it turned out to near enough a sell out in its own right.”

    Come together right now
    Of course, with the vast majority of studios still working on their first PlayStation 3 titles, the conference was underpinned with a general enthusiasm among developers to gain as much information as possible on the future roadmaps for all Sony¢s platforms, as well as the emerging online Home portal, PlayStation Network and PlayStation Portable. Details were provided for the next six months in terms of the features to be supported in the various forthcoming SDKs and console firmware releases.

    But with many of the platforms¢ features revolving around online capabilities, a major issue for Sony¢s global R&D and developer relations departments is making sure everything in the bigger picture matches up.

    “This sort of thing doesn¢t affect development teams, as they tend to be working on one platform at a time, but for us, we have to take a very holistic view across the platforms. There¢s connectivity between PSP, PS3 and Home, so the technology has to hang together,” Holman explained.

    “Every month, there¢s a drop of new features and we have to make sure each of those drops works. It can make you look back to the PlayStation 1 days with a certain nostalgia. Things were much simpler then.”

    In this situation, communication between Sony¢s internal groups has become paramount. The re-organisation of the R&D structure, with the SCEE group, as well as tools company SN Systems, reporting directly to Tokyo has helped in this respect. “The PSN is being developed in the main R&D groups in the US and Japan, while Home is mainly being developed in Europe,” Holman pointed out. “We collaborate with them as we collaborate with Tokyo.”

    Welcome Home
    The big news of DevStation was the session on the rollout of features for the Home community service. Currently undergoing a closed beta, it will launch globally in October. In between now and then, there will be a monthly SDK (or HDK as it¢s known) releases, as more advanced features are rolled out. For example, the current pre-release version only supports the use of Maya for the creation of 3D assets, while v1.0 will add 3ds Max and Collada support.

    In terms of creating the various lobbies that will make up the Home environment, the finished pipeline will be relatively open platform. As well as typical game development-style C++ options, there will also be a simple export Wizard option, which will validate the lobby assets before allowing you to export and preview the environment running on PlayStation 3.

    “The interesting thing for me will be finding out who will be the main developers of Home,” Paul Holman commented. “It could well be a very different group of people from those who are at this conference. It been designed to be used by designers and artists, and equally, in the future, there will be the challenge of user-created content. We¢ll probably see some very strange things then, as well as some avenues which I¢m sure won¢t work. At this stage it¢s very early. We¢re just starting the closed beta trial, but it¢s also something of an experiment.”

    Thinking outside of the box
    With PlayStation Network activity starting to take off – there have been over 1.5 million user accounts registered, over six million downloads and 115 million log-ins – it¢s clear that together with the Home community service and the PlayStation Store, this aspect will play a major part in the future success of the PlayStation brand.

    Certainly, Zeno Colaço is keen to stress how such developments are changing SCEE¢s internal focus.

    “Developers are having to make a shift in their mindset about the kind of games they made,” he says. “Now there¢s a route to market which means you can tune and work on your concept and get attachment to that title. Ultimately though, retail disks aren¢t going to go away. Later this year, we¢re bringing out 50 GB Blu-ray disks because games won¢t fit on 25 GB disks, so the market is exploding in different directions.”

    He added: “But what¢s really encouraging us is the activity in the PlayStation Store. It¢s still early days, but we¢re not only seeing free downloads, but the take up of billable content has been very good, beyond our expectations. I think that shows the potential for things like back catalogue games, expansion packs, episodic elements and in-game items.

    Colaço also thinks this entrypoint makes as great opportunity for studios which perhaps haven¢t previously developed on PlayStation or even traditional gaming for that matter.

    “I think PlayStation 3 has bought in a lot of studios who haven¢t done console games before,” he predicts, adding: “If we rely on the established houses, we¢re in danger of getting the churn of old franchises, but I¢m pretty confident we¢ll start to expand the developer space and in my group, we¢re definitely encouraging developers to innovate.

    “In terms of the PlayStation Network, big download games and quirky items are both welcome.”

    Home throws up interesting new paradigms when it comes to Sony¢s developer relations operations too.

    “From our point of view, each territory has close connects with the major publishers in its region,” said Zeno Colaço, SCEE¢s vice president of publisher and developer relations.

    “Obviously some publishers have their head offices in Japan or the US, but what¢s significant is that companies aren¢t necessarily choosing to run projects from their HQs.

    “We have a lot of activity in Europe, perhaps partly because the message came from Phil [Harrison] at GDC, and partly because things will move at different paces in different regions, so you need to provide strong local support.”

    But what¢s certain is that the future will be collaborative. From PlayStation 3, to the PlayStation Network, Home and even the soon-to-be kickstarted PSP, for SCEE and the development community, it¢s all systems go.
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  17. #17
    PS3forums Fanatic klepidas's Avatar
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    ti simenoun ola auta??

  18. #18
    Cool Member antonis's Avatar
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    Äåí õðÜñ÷åé ôßðïôá óôá Links...

  19. #19
    PS3forums Fanatic klepidas's Avatar
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    thelo to HOME kai to thelo TORA!!!!!!!!!!!!!

  20. #20
    PS4forums Addict MaRkUs_'s Avatar
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    SQP áí ìðïñåßò âÜëå ôá óùóôÜ links áëßïò óâçóôá bro ãéáôß áõôÜ åßíáé ëÜèïò
    PSN iD: MaRkUs_gr4


    games:Cod GhoSts, NbA 2k14, FIFA 14 , ThIeF

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