Page 60 of 91 FirstFirst ... 105056575859606162636470 ... LastLast
Results 1,181 to 1,200 of 1816

Thread: Final Fantasy XV

  1. #1181
    Moderator hakoo's Avatar
    Join Date
    Oct 2007
    Posts
    10,466
    PSN ID
    hakoo_

    Default

    Συνεντευξη tabata στο famitsu via neogaf

    Re Lestallum (town)
    Famitsu: Can you talk to the NPCs?

    Tabata: Of course. This town, Lestallum, is a kind of base of operations. If you break the game down broadly into an opening section, middle and ending section you could say it’s the main town during the opening section. Here you’ll gain information and secure goods whilst travelling the surrounding areas.

    Famitsu: You said before that “road tripping” would be a theme for this game so I had this idea that you’d just be moving from place to place, but you have a base as well, huh?

    Tabata: To be really precise it’s not actually a base, but I’d imagine it will feel that way to those playing, who might think “Huh, okay, I should return to Restalm soon”. When the story moves on it’s the kind of place you’ll drop by to stock-up before moving on. Geographically speaking it’s close to the area you’ll be able to go to in the [Episode Duscae] demo.
    Re Cidney:
    Famitsu: You’re eyes are sort of just drawn to her cleavage, you know?

    Tabata: Yeah. The person overseeing her really put his all into the character, added a load of details. At first there was so much jiggle I wasn’t sure what to do about it. (laughs)

    Famitsu: They jiggled at one point, huh? (laughs) So, what kind of character is she?

    Tabata: She’s not deeply involved in the main story. She’s an engineer who will be useful to you on your travels. She’ll appear in the demo as well. When you think of Final Fantasy “Cid” is an irreplaceable part of that, so maybe she’s related to “Cid” somehow?

    Famitsu:
    Wait, you mean she’s [the Cid]?!

    Tabata:...Maybe. (laughs)
    Re Titan (summon)
    Famitsu: With the Eidolons being that big how would that even work? ... Speaking of which, is the battle system against giant monsters different from a regular battle?

    Tabata: Fundamentally they’re the same. There are cases where they’ll be fight-specific actions or fight-specific team-attacks but you won’t be seeing the [fundamental] system change just because it’s a boss fight.
    Re Weapons
    Tabata: The Phantom Sword is an exotic weapon, when Noctis unleashes his power swords will fly around the area around him, severing off the damage you take. When you’re in that state your Attack rises greatly and, on top of automatically guarding enemy attacks, you’ll be able to move at high speed. And there’s a powered-up state even beyond that.
    Re Chocobos
    Famitsu: A mountainous region seems like a Chocobo’s natural habitat.

    Tabata: They’re in the game, but unfortunately we couldn’t get them into the demo. Speaking of Chocobos, they come in the wild variety as well as the kind you can rent from Chocobo Stations. The latter are [bred] for riding. You won’t be able to rent them in the demo, but we’re planning to have the Chocobo Station facility be in it.
    Re Camping
    Famitsu: I’m interested in the camping elements. If I remember correctly it’s an interwoven part of the gameplay isn’t it?

    Tabata: That’s right. Keep in mind you’re exploring a world with a night and day, where time moves. We added the camping to add a lifestyle regularity to proceedings. You fight enemies and gain experience and such, and when you lay down a camp and rest there that EXP will be added to your character. In addition your condition will restored to default.

    Famitsu: So hold up - if you level up by resting at camps doesn’t that actually make them really important! Is there any restriction on when you can use the camp? Like only at night or something like that?

    Tabata: You can use it at any time of day. It’s not time dependant but you will have to find a safe place first. For that reason you’ll end up exploring the field using your camp as a central set-out point. The hotels in towns fulfil the same function.

    Famitsu: Can you use the camp multiple times in one day?

    Tabata: If you use the camp time progresses to the next day, so there’s not much merit in using it repeatedly. (laughs) However I think it’s best if you stick to a cyclical play style to some extent, so fighting in the day and resting using the camp at night – you get some perks that way, for example, bonus multipliers getting applied to EXP gain. Oh, and Ignis will cook for you when you’re at camp.
    Re demo:
    Famitsu:
    So there are lots of elements [like this] in battles to stop players from getting bored, right?

    Tabata: Final Fantasy XV has a vast world, so we wanted the try and maintain the players’ enthusiasm throughout. We’re still not sure if we’ll have magic in the [Episode Duscae] demo, but we’re planning to have combos, team-attacks, summoning, basically the whole complement of the battle system and even some things that aren’t even going to be in the final release.
    A lot more at the link (has 4 parts) - http://automaton.am/articles/news-bi...tories-part-i/
    Part 1 = Type-0 HD
    Part 2-4 = FFXV
    Ωραιο και το trailer της jump festa, το παιχνιδι δειχνει πολυ ομορφο, το μοναδικο ψεγαδι τεχνικα ειναι το aliasing που ειναι εντονο σε καποια σημεια. Δυσκολευομαι να πιστεψω οτι το παιχνιδι θα δειχνει ετσι στις κονσολες, το καλο ειναι οτι με το demo θα εχουμε μια καλυτερη εικονα του τι μπορουμε να περιμενουμε και σχετικα συντομα.


  2. #1182

    Default

    Το παιχνιδι φαινεται εντυπωσιακο οντως και Too Good to be True. Απο την αλλη ειχε κανει η Square Enix ποτε downgrade και ψευτικα tech-demo? Δε θυμαμαι καθολου

  3. #1183
    PS4forums Fanatic spartan's Avatar
    Join Date
    Feb 2010
    Posts
    2,493
    PSN ID
    air23gr

    Default

    Quote Originally Posted by Roy View Post
    Το παιχνιδι φαινεται εντυπωσιακο οντως και Too Good to be True. Απο την αλλη ειχε κανει η Square Enix ποτε downgrade και ψευτικα tech-demo? Δε θυμαμαι καθολου
    Ουτε εγω θυμαμαι ποτε να το εχει κανει αυτο.Οπωτε προσωπικα πιστευω οτι θα δουμε ωραια πραγματα στο 15.

  4. #1184
    Administrator Slay's Avatar
    Join Date
    May 2007
    Location
    Πατρα
    Posts
    13,189
    PSN ID
    Slay2012

    Default

    Νεες direct feed εικονες.






  5. The Following 3 Users Say Thank You to Slay For This Useful Post:

    hakoo (26-01-2015),Nek_Food (06-02-2015),tsakali GR (24-02-2015)

  6. #1185
    Moderator BillyFlo81's Avatar
    Join Date
    Nov 2007
    Location
    Galatsi
    Posts
    3,716
    PSN ID
    BillyFlo81
    Name
    Βασίλης

    Default


  7. The Following User Says Thank You to BillyFlo81 For This Useful Post:

    Nek_Food (06-02-2015)

  8. #1186

    Default

    Εγω ξερω οτι αν το Gameplay του Demo εχει τα γραφικα των παραπανω φωτογραφιων ΘΑ ΦΡΙΚΑΡΩ!!!!

    Περιμενω με κομενη την ανασα την 17η Μαρτιου. Εχω ελπιδες και επιφυλαξεις....

  9. #1187
    Homo Ludens Leon_DiZ's Avatar
    Join Date
    May 2011
    Posts
    14,941
    PSN ID
    Leon_DiZ
    Name
    Λεωνίδας

    Default



    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  10. The Following User Says Thank You to Leon_DiZ For This Useful Post:

    muku (16-02-2015)

  11. #1188
    Moderator hakoo's Avatar
    Join Date
    Oct 2007
    Posts
    10,466
    PSN ID
    hakoo_

    Default

    Scans απο το τελευταιο Famitsu






  12. #1189

    Default

    11 ωρες εμειναν για το Livestream του Demo!


  13. #1190
    Editor Viper's Avatar
    Join Date
    Sep 2008
    Location
    Athens
    Posts
    4,572
    PSN ID
    kamenos13
    Name
    Κώστας

    Default




  14. #1191

    Default

    Φοβερο το livestream με πανεμορφα γραφικα και τεραστιο scope!! Δεν ηταν 1080p το Demo αλλα λενε οτι ισως το πετυχουν μεχρι την κκυκλοφορια.

    Τα menu ηταν minimal και το UI σχεδον ανυπαρκτο κατα τη διαρκεια. Αντε να ερθει η μέρα του Release αν και πιστευω οτι εχουμε 13 μηνες ακομα

  15. #1192
    Moderator hakoo's Avatar
    Join Date
    Oct 2007
    Posts
    10,466
    PSN ID
    hakoo_

    Default

    Λοιποοοοον, παμε γιατι εχουμε major update οπως ειπαν τα παιδια...
    Σημερα οπως ηταν γνωστο παρουσιασε σε live stream ο Τabata το demo που θα κυκλοφορησει μαζι με το FF-Type 0 τον επομενο μηνα (νομιζω). Εδειξαν ενα μικρο κομματι απο Xbone και ενα αρκετα μεγαλυτερο απο ps4. Η ποιοτητα τραγικη αλλα παιρνεις μια πολυ καλη ιδεα

    Demo is around 3 hours long - http://www.enixorigin.com/final-fant...-3-hours-long/

    Xbox One gameplay -
    PS4 gameplay live demo walkthrough -

    Απο το demo λειπουν πραγματα, για παραδειγμα δεν υπαρχει καθολου magic και επισης δεν υπαρχει καθολου weather system γιατι δεν ηταν ετοιμο. Για τα τεχνικα δεν μπορουμε να πουμε και παρα πολλα λογω ποιοτητας, καποια πραγματα βεβαια φαινονται, θετικα και αρνητικα. Για παραδειγμα, ο φωτισμος της luminous engine ειναι κατα την ταπεινη μου αποψη απο τους καλυτερους που εχουμε δει μεχρι στιγμης σε videogame. Τα μοντελα ειναι εκπληκτικα, ειδικα του Sasuke εεεε sorry του Νοctis ηθελα να πω και το animation ειναι κλασης ανωτερο απο τα δυτικα open world RPG αποδεικνυοντας οτι οσο καρβουνο καινε στους χρονους αναπτυξης, οσα κολληματα κι αν εχουν οι Ιαπωνες με τα απαρχαιωμενα mechanics, σε καποια πραγματα μπορουν να ειναι ακομα και τωρα μπροστα απο τα δυτικα studios. Δεν θελω να κανω συγκρισεις αλλα ειναι αναποφευκτο να συγκρινεις το animation αυτο με το Witcher 3, ε ειναι η μερα με την νυχτα. Εχει καποια πολυ ομορφα εφε στη μαχη με εντυπωσιακα particles. Τα αρνητικα για μενα ειναι αφενος το ελαφρως downgraded περιβαλλον σε σχεση με το προσφατο walkthrough και συγκεκριμενα η βλαστηση, αφετερου το οτι ολο αυτο το ανοιχτο περιβαλλον ειναι πανεμορφο ομως φαινεται παρα πολυ αδειο. Υποθετω οτι ειναι και θεμα demo αυτο, ελπιζω δλδ οτι η full εκδοση θα εχει πραγματα να κανεις. Και για να τελειωσω με τα τεχνικα, ειπαν (γιατι απο την ποιοτητα αυτη δεν φαινεται) οτι το demo at this point δεν τρεχει 1080p σε καμια απο τις 2 κονσολες, κατι που στοχευουν για την τελικη εκδοση.
    Η μαχη φαινεται πολυ ωραια αλλα καπως αργη για τα γουστα μου, το party δειχνει να εχει καλο AI και φαινεται οτι γενικα το παιχνιδι εχει δανειστει πολλα πραγματα απο τα δυτικα RPG κατι που μονο καλο ειναι κατα τη γνωμη μου.
    Γενικα μιλωντας, αυτο που βλεπω μου αρεσει, φαινεται ΕΠΙΤΕΛΟΥΣ να καταλαβαν οτι ο κοσμος θελει απο το FF να εκσυγχρονιστει μεν αλλα να κρατησει τα βασικα στοιχεια της σειρας και να τα παντρεψει με τον ανοιχτο κοσμο των συγχρονων RPG.

    Walkthrough translation

    - When Noct changes speed, his party members will too, naturally. It's all in the animation.
    - A red gauge appears when enemies are close. Encounter gauge. Then battle starts and it disappears (There's also an audio cue that kicks in when the gauge appears).
    - Lock-on is in of course. There's also an auto lock. When the red encounter gauge fills, battle starts. You can run before it does.
    - The current monster won't attack on its own. If you attack it though, it'll become hostile.
    - Triangle button is assigned to abilities, but it uses MP. Abilities tied to weapons.
    - Defending uses MP, abilities use mp, so keeping track of your mp use is extremely important in XV.
    - When the blue particles appear and you dodge, that means you're using up MP. MP can completely vanish if you're stuck in a sticky situation.
    - His two party members just helped each other while they were trying to move Noctis into a specific position. Killing this monster gets you Meat for cooking at camp.
    - Even within the same monster species, they come in different physical sizes, and even sometimes have different move sets.
    - Sometimes the enemy flashes. When it flashes, the following attack is gonna be real fucking strong. It's also a chance to counter.
    - After parrying, partner attacks can kick in automatically.
    - As your party grows closer, new partner moves are unlocked while they talk at camp etc.
    - They basically found a super strong version of the monsters they were just fighting. The queen. HP/MP recover automatically, but it's slow.
    - Apparently you can't dodge this enemies attacks, so he's gonna put everything into power/damage dealing.
    - You can change weapons mid-battle by jumping right into the menu. For example you want a different skill, so you swap out.
    - Behemoth Smoke Eye is one of the big bosses in the demo. Finding hints of where he went, and looking for him. AKA: big foot steps.
    - You can set your destination marker , making it easier to navigate there.
    - The blue shiny things on the environment are items you can pick up, some of which can be traded for cash. Though he's a prince.
    - The goal of the demo is to get enough money to get their car back. They gotta fix the car.
    - Beating Smoke Eye gets you a fair chunk of cash cause he's kind of a badass. They won't show any more of the main quest line.
    - Your party members will point stuff out, say they wanna go places etc. They serve to point out that optional stuff organically.
    - Night time! It's super fucking dangerous. Goblins! They're typically only in dark areas/dungeons, but they come out at night.
    - Night time enemies have a lot of status inducing attacks.
    - When your HP hits zero, you don't immediately die. You go into a certain status, and when that finishes, you die for reals.
    - The longer they spend fighting, the more chances there are that other enemies will join, like the current squad of soldiers.
    - For the record, these soldiers are actually machines, so they have really inhuman movement and some weird attacks.
    - The more damage you deal to the machine soldiers, the more their bodies fall apart. Heads fall off, arms, etc.
    - Also if you didn't notice, the battle music is completely different at night.
    - Asses got kicked, so they ran the fuck away. The blue light designates a camp site. Mysterious powers, so no enemies can come.
    - Can pick what meal to make for dinner at camp.
    - Under the meal name is the list of stats the meal will have an effect on.
    - First the buff comes in, and then you level up.
    - FF fanfare as the stat boosts kick in and dawn arrives.
    - Camps also function as fast travel. You can quickly return to the last camp you rested at.
    - You can avoid camps to do certain challenge playthroughs, like not leveling up for example. Game is designed to allow for that.
    - Oh hey, the floating swords move with the warping. Uses MP nonstop. Nostalgic to see it in action for reals. (For example you can you shift to high locations to restore MP provided you're fighting an enemy without long range weapons/attacks.)
    - Smoke Eye is named as such cause he's blind in one eye. That's the key to defeating him.

    Q&A

    Q: What constitutes a gameover?
    A: Noct has to die. But as stated, HP reaching 0 is not dead times. You're in a critical state. When that state's gauge falls to zero, you die. In that time though, you can heal and come back to battle.

    Q; What's the framerate/res.?
    A: Aiming for tops, not making any promises yet, but aiming for the bestest they can do.

    Q: Talk a bit more about the size of the map in the demo.
    A: You know, I really don't know. Our map creator said 10 times bigger but that's prob playing it safe. The whole map is prob somewhere between 10-20 times bigger than the demo. They want people to play the demo and get a handle for scale, size, to get a better idea of the proper game.

    Q: Weather system?
    A: They wanted to put the weather system in to the demo, but they couldn't. The different types of rain weren't finished in time. For example, the rain has physical effects on characters, monsters, environment, and they didn't finish that all in time for the demo.

    Q: How many weapons can you get in the demo? Full game?
    A: Well, there are the phantom swords, and the normal weapons. They're different. In the demo, the amount of phantom swords you have will be reflected in the actual ability. You'll see that amount float around you. (Basically they wanna see what sort of effect that has on gameplay and adjust from there.)

    Q: Dual/Coop attacks?
    A: Dual/coop attacks. There are not a ton in the demo, because they're moves you learn as the characters grow. They're also really strong. So they didn't want put a bunch in early on and make it super unbalanced.

    Q: How much stuff is there to do?
    A: Finding phantom swords. After you beat the main stuff, there is an ending. When that finishes, there's stuff unlocked in the demo for you go back and do. Finishing the main story is not the end of the content.

    Q: Any kind of data carrying over to the main game?
    A: Nope. You can however save in the demo. Is there anything that you might be able to do with that save in the final game? Prroooobbbably. It's not data carrying over, more like a bonus for seeing you played the demo.

    Q: What about Adamantoise?
    A: We said you could fight him. But there was some miscommunication. We meant you could fight him in the full Game, not the demo. Demo is in a completely diff location. But because we announced both at the same time, it got lost in the shuffle.

    Q: Airships. Are you guys working hard at making that happen?"
    A:We've been working on the demo, so no. But once that's out, well...

    Q: Can you please give us some info on the characters and story? Jeezzzzz.
    A: Right now we want you peeps to enjoy the demo. Then when all that has died down, we'll start going into those details. Patience pls. There is some story at the end of the demo though.

    Q: What percent is the game done?
    A: Hm, A lot of progress has been made on the systems etc. About 60% done, give or take. As things start to come together, it could jump to 80% in one go, etc. But right now, we're quite a ways way in to development.





  16. The Following 5 Users Say Thank You to hakoo For This Useful Post:

    Απαραδεκτος (25-02-2015),Desmond (20-02-2015),Leon_DiZ (20-02-2015),muku (20-02-2015),spartan (20-02-2015)

  17. #1193
    Forum GOD muku's Avatar
    Join Date
    Aug 2007
    Location
    Tokyo
    Posts
    5,282
    PSN ID
    muku0-400
    Name
    Vladimir

    Default

    Πολύ πράγμα. Περιμένω να σχολάσω να τα διαβάσω με την ησυχία μου και να δω και τα βίντεο. Πάντως αρκετά θετικά ακούω, καλό αυτό!

  18. #1194

    Default

    Αυτο που ελπιζω να μπει ειναι special attack - overdrive κατι δηλαδη που να σε εξιταρει και να δινει μια κορυφωση στις μαχες

  19. The Following User Says Thank You to Roy For This Useful Post:

    Απαραδεκτος (25-02-2015)

  20. #1195
    Homo Ludens Leon_DiZ's Avatar
    Join Date
    May 2011
    Posts
    14,941
    PSN ID
    Leon_DiZ
    Name
    Λεωνίδας

    Default

    Final Fantasy XV Translated Screenshots and Animated GIF Show Noctis’ Weapons and His Attacks

    First of all, here’s a look at the battle menu and the items it includes.

    Avenger (no special attack)


    Blood Sword (special attack: Sword Drain)

    Partisan (special attack: Heavy Thrust)


    Wyvern Spear (special attack: Jump)

    Zweihander (special attack: Tempest)


    Phantom Sword
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  21. The Following 4 Users Say Thank You to Leon_DiZ For This Useful Post:

    Απαραδεκτος (25-02-2015),chronohill (23-02-2015),muku (23-02-2015),spartan (23-02-2015)

  22. #1196
    Stealth Moderator Valkyre's Avatar
    Join Date
    Jan 2008
    Location
    Outer Heaven
    Posts
    32,358
    Name
    Δημήτρης

    Default

    Moυ μοιαζει πολυ downgraded... ελπιζω να φταιει το stream.

  23. #1197
    Homo Ludens Leon_DiZ's Avatar
    Join Date
    May 2011
    Posts
    14,941
    PSN ID
    Leon_DiZ
    Name
    Λεωνίδας

    Default

    (τα links τα έσπασα γιατί το vbulletin απλά βγάζει το ίδιο βίντεο συνέχεια)
    Full stream - https://www.youtube .com/watch?v=RiQ4rh4hhiU

    Type-0 HD gameplay - http://youtu. be/RiQ4rh4hhiU?t=1h4m16s
    Final Fantasy XV gameplay - http://youtu. be/RiQ4rh4hhiU?t=1h37m18s
    Final Fantasy XV: World of Wonder Trailer - http://youtu. be/RiQ4rh4hhiU?t=2h4m23s
    Final Fantasy Type-0 HD Gameplay Overview Trailer - https://www.youtube .com/watch?v=_xQgJzO93qE

    Speaking to IGN, Tabata reassured anxious players that development was making good progress despite it sounding comparatively slow when you consider it was 55 percent complete last September, and looks set to speed up from here once the Episode Duscae demo arrives.
    "It’s about 60 percent now," he says. "People may look at that and say 'well, you’ve only done five more percent!' but it’s actually a lot more complicated than that.

    "In some ways I’m being very conservative in my estimates there and not wanting to put out too big a number. Developing big games on a large scale like this... it’s not very even in terms of each area of the game being created, so you have uneven development processes where some things are nearly done, and others are still at prototype stage.

    "What we’ve tried to do for the demo is we took what we had ready by last autumn and had some teams spend some time to make sure it’s optimised to show to the public now. The order in which you develop something obviously isn’t going to see you complete something and then move onto the next thing, so some things in the middle of development had to be shoved forward to be ready for the public and that’s what we’ve done with the demo.

    "But because of the way development works, now we’ve seen a solid milestone, and using that it means the end is in sight in some ways. After that’s released and we continue on with development there may be times where we move on with massive leaps and bounds, so the overall number shoots up by 10 percent at a time. I think we’re looking at a much faster development in the near future."

    Via IGN
    Last edited by Leon_DiZ; 26-02-2015 at 17:13.
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  24. #1198
    Homo Ludens Leon_DiZ's Avatar
    Join Date
    May 2011
    Posts
    14,941
    PSN ID
    Leon_DiZ
    Name
    Λεωνίδας

    Default


    During a lecture at the Southern Methodist University in Dallas, Final Fantasy XV and Type-0Art Director Yusuke Naora talked about his career since Final Fantasy VI, up to Type-0, and Final Fantasy XV, culminating with a detailed explanation on how the art team works for the current generation of Final Fantasy games.

    Below you can find a summary of the points he shared.


    • The Final Fantasy series has sold over 110 million units worldwide.
    • Being able to draw well wasn’t necessarily a requirement back at the time of Final Fantasy VI.
    • Being able to draw well became a requirement when the series switched to PlayStation platforms, as new technology required more detailed artwork.
    • With Final Fantasy VII a dedicated art structure was established within Square Enix.
    • A lot of weight was put on sharing the vision of design from early on during a project.
    • The ability to control timing and camera angle finally enabled cinematics, and that was a big step ahead.
    • Explosions in Final Fantasy VII were hand-drawn frame by frame over a pre-rendered base.
    • Near the end of the design of a game, the art department starts working on promotional artwork. Artists think about the universe, the characters and the image they want to convey. They draw it and then work with CG artists to create the final product. Logo design is also part of their work.
    • With the current standard of game development just being able to draw is now longer enough. That was strongly felt during the production of Final Fantasy Type-0 and XV.
    • With the new hardware everything from clothes, to the flags, to accommodating for physically based rendering are things artists had to get used to when moving to the PS4.
    • Imagination was no longer enough, so artists had to go out and find inspiration by doing on-site research.
    • In order to get used to HDR artists actually had to learn how cameras work.
    • With Final Fantasy XV they brought what they learned with Type-0 HD to the next level, and they placed higher targets for themselves.
    • With Final Fantasy XV the artists had to deal with physically based rendering, in addition to workong on “setting the boundaries of reality.”
    • The Imperial palace in the old E3 2013 trailer (in the city of Insomnia) was based on the Tokyo Metropolitan Government building in Shinjuku, but it was of course elaborated to give the right image.
    • Since it’s an imperial palace they created roundabouts for the cars near the entrance. Given that there would be ceremonies, a red carpet was added.
    • Expressiveness has increased tenfold with the current generation of platforms, so for creating this “HDR world” they also collaborated with CG artists to set the right lighting.
    • In the gallery below you can see the artwork that inspired the imperial palace, and also some real life photos painted over to set the mood.
    • The art team also worked on team building, traveling together and trekking on mountains. One of the artists even ventured where beginners really shouldn’t be going. Islands, rivers, caves and safari parks were also visited.
    • Work shifted from based on sections to based on specific tasks.
    • Final Fantasy XV has three different art directors.
    • Tomohiro Hasegawa is the art director for enemies. He created the sculpt of the Behemoth in order to convey its image. The staff gave feedback on various elements, like how the beast moves, in order to help desiging it.
    • In order to create Leviathan, the team went to the Tsukiji fish market in Tokyo, purchased fishes and dissected them. They researched how the scales reflect light, how the eyes are composed and other factors.
    • The team includes a wide range of artists, including Isamu Kamikokuryo, who worked on Final Fantasy XIII and previous Final Fantasy titles..


    And here’s a gallery of the illustrations and artwork that were shown during the presentation, including some fantastic pieces showing the city of Insomnia. Be careful because a couple actually include spoilers for those that did not play Type-0 yet. I put them at the end of the gallery, so if you don’t want spoilers, close the gallery when you reach the picture of the art team.


    Last edited by Leon_DiZ; 27-02-2015 at 14:32.
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  25. The Following User Says Thank You to Leon_DiZ For This Useful Post:

    muku (27-02-2015)

  26. #1199
    Homo Ludens Leon_DiZ's Avatar
    Join Date
    May 2011
    Posts
    14,941
    PSN ID
    Leon_DiZ
    Name
    Λεωνίδας

    Default

    Σε πολύ καλύτερη ποιότητα.



    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  27. The Following User Says Thank You to Leon_DiZ For This Useful Post:

    muku (27-02-2015)

  28. #1200

    Default

    Για πολλοστη φορα θα γραψω οτι ειμαι πολυ ενθουσιασμενος με το Demo που θα εχουμε σε 2 βδομαδες! Κριμα ομως που δε θα εχει καθολου Magic μεσα.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •