Γενικα ειναι λιγο ακυρη η πηγη και δεν βλεπω το λογο να δινουμε τοση βαση σε τετοιου τυπου αρθρα, ουσιαστικα δεν στηριζεται πουθενα, pure speculation.
Με ενα γρηγορο search καταλαβαινει κανεις οτι ο Nomura που ειναι και ο πιο αρμοδιος (director) να μιλησει για το gameplay και το υφος του παιχνιδιου εχει κανει δηλωσεις τετοιου τυπου:
Σχετικα με το υφος του παιχνιδιου συμφωνω απολυτα με valkyre, ελπιζω να ειναι ετσι."We don't want to create a classic menu driven RPG here," he explains. "We're moving along lines much closer to Kingdom Hearts' action game system. The only instruction I've given the designers so far is to look closely at third-person perspective shooters - not in terms of game controls but rather in trying to work out how to create a similar kind of tension. "With previous systems we've always had a great problem in trying to create a seamless environments. Field space has always been limited and loading often interrupts the flow of play. In this game our aim is to eliminate all obvious loading and to create an unlimited field. I want somebody to be able to shoot at you from within a house and for battles to move from outside to inside fluidly."
http://www.eurogamer.net/article.php?article_id=76383




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