Terada: βEpisode Ardyn takes place in Insomnia, approximately 30 years prior to the events of the main game, where he begins his revenge on the royal family, and in the midst of all this, you’ll see him come to a revelation regarding his own destiny. The episode is a direct depiction of the story that couldn’t be told within the main game.β
Shinoda: βSo it takes place prior to the main game?β
Terada: βYes, that’s correct.β
Shinoda: βWhat are some of the highlights of this episode?β
Terada: βWhat I wanted to depict the most is showcasing Ardyn as he becomes enraged, or feels hatred or sorrow. A huge aspect we wanted to show players was his human qualities, so I see that point being one of the biggest highlights. Additionally, players may recall this being done in Episode Ignis, where we implemented wire action features that enabled players to essentially fly around Altissia, and this has also been incorporated into Episode Ardyn in the hopes that players will enjoy flying around Shinjuku.β
Shinoda: βWhen you recall Ardyn in the main game, he seemed quite aloof, and didn’t appear to show too much emotion, whereas in Episode Ardyn you intentionally show him feeling angryβ¦β
Terada: βYes.β
Shinoda: βI mean, there are scenes where he’s clearly enraged or even cryingβ¦β
Terada: βYes.β
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