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Thread: Killzone 2

  1. #301
    PS3forums Fanatic desperate_gamer's Avatar
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    Quote Originally Posted by Valkyre View Post
    Sυμφωνω , αλλα μετα το uncharted δεν υπαρχει δικαιολογια.Ο χαρακτηρας , ετρεχε τοσο ρεαλιστικα , που αναλογα με το εδαφος αλλαζε και το animation.Κορυφαιο δε , που μερικες φορες παραπατουσε κιολας!
    Ναι ίσως, αλλά όταν πηδούσε ήταν σαν αστροναύτης... :tongue:

  2. #302
    PS3forums Fanatic klepidas's Avatar
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  3. #303

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    Klepida αγορινα μου , σε τι kinky site βρηκες τετοιες photo ??:hungry:

  4. #304
    PS4forums Fanatic pictorino's Avatar
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    την καλύτερη φωτογραφία έβαλες!!!!!!

  5. #305
    PS3forums Fanatic desperate_gamer's Avatar
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    Ααα... αν έχει τέτοια γραφικά το παιχνίδι, εγώ θα το πάρω...

  6. #306
    Stealth Moderator Valkyre's Avatar
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    Quote Originally Posted by desperate_gamer View Post
    Ααα... αν έχει τέτοια γραφικά το παιχνίδι, εγώ θα το πάρω...
    ΟΛΑ στην Καλομοιρα!

    Σαν δεν ντρεπεσαι.... φτου σου!

  7. #307
    PS3forums Design Team Elite Proevofan's Avatar
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    re einai apo to playstation 2 era! xaxa...oraio to moro..kinky ksekinky voutaga anamesa sta vounaaaaaa...

  8. #308
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
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    RUMOR: Killzone 2 - every level will take about 45/50 minutes to complete


    Unknown NeoGaf Member: saw Playr this morning too. It's basically the new version of Gamer TV. Made by the same people with the same format but with a different, less nasally, presenter. Airs in the UK on Bravo at the weekend (a satellite/cable channel).


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  9. #309
    Stealth Moderator Valkyre's Avatar
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    στο πρωτο playthrough ισως.

  10. #310
    PS4forums Fanatic pictorino's Avatar
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    τουλάχιστον θα έχει save μέσα στην αποστολή;;;ή θα αποκτήσει το μεγαλύτερο μειονέκτημα του εκπληκτικού black;;;;κρίμα θα είναι

  11. #311
    Elite john's Avatar
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    Default Killzone 2 Weaponry

    It will have been over four years since the release of the original Killzone when Killzone 2 hits retail shelves in February 2009. In that stretch of time, PlayStation owners have endured delay after delay in hopes of one day finally getting the opportunity to sit down with the highly anticipated title in order to take down one Helghast at a time. One of the key components to taking down this dastardly enemy of mankind is the weaponry you’ll be equipped with. We’ve taken the time to display the known weapons for Killzone 2.

    First up is the standard issued ISA Assault Rifle. It won’t come as a shock if this ends up being your main weapon of combat throughout the game, but we’re hoping that this time around Guerilla Games gives us a little bit larger magazine clip to work with. Hopefully, as displayed below, that added clip of ammo will be used as an extra source of ammunition that will give you a quicker reload and more bullets to spray paint across the battlefield. We can also speculate that because of the green scope attachment, this Assault Rifle is also package with the grenade launcher much like the similar scope was packaged with that rifle in the original title.


    This brings the Machine Gun up next, which happens to be looking like an altered version of the M249 SAW. While this option will come packed with more rounds at a faster rate, we’re sure the damage potential will be much lower than that of the Assault Rifle. Not to mention the recoil, if done realistically, should create a bit of inaccuracy in comparison as well. Though users will probably give up damage for a faster rate of fire, this would be your obvious second choice for your primary weapon.


    A new addition to the Killzone Gun Club is the Revolver. Oddly, this handgun was left out of the original title from what we can gather, but found its way into the sequel. We’re hoping that the revolver just happens to punch a nice amount of damage behind that beautiful kickback. If we look at the revolver within other games, we can take delight in knowing what type of stopping power this little package can deliver. Here’s to hoping the Helghast are poorly prepared for its punch.


    Below, you’ll notice a miscellaneous rifle that we’re not quite sure on what it could be. From what we gather, it is quite similar to the Assault Rifle/Shotgun combination from the original Killzone – minus the red scope. If this is the case, it’s good to know that this dual-purposed weapon will be made available to users in the game once more. This was by far our favorite weapon in Killzone and we’re glad it is potentially making its return. This gun is sure to be the most efficient not only in distance-based combat, but in close-quarters battle as well.


    This little SMG-esque gun is new to the franchise much like the Revolver. We’ve done our digging around and can’t find anything eerily similar to the style nor the design. We understand the game has undertaken a huge redesign since the original title, but it still leave zero resemblance like other guns we’ve mentioned already. Our best bet is this is just a standard two-handed SMG that will allow you to drop the Helghast to the floor in quick succession.


    The Rocket Launcher looks like a real nice piece of work in Killzone 2. As shown below, we’re hoping this bad boy destroys as great as it looks. As in any game, the rocket launcher is used with no caution and only complete destruction is relevant. We can only imagine how the rag doll physics will send Helghast flying after taking a pill poppin’ from one of these bad boys.


    We’ve obviously saved the best weapon for last. The Shotgun -- now we understand we said the dual-rifle/shotgun was our favorite weapon of all, unfortunately, when it comes to just a standard equipped gun, nothing beats the shotgun on its own. Moving through corridors and weaving through close-quarter combat, it’s always great fun to watchfun to watch the enemy takes a shell to the chest and go flying in reverse. Mowing down one Helghast at a time, the trusty sidekick of the Assault Rifle should leave any ISA Soldier proud to be at war.

    These are the only known weapons of Killzone 2 thus far and we're sure there will be more slowly revealed as February 2009 rolls around. With a lot of trailers and gameplay to look forward to, it will be no surprise to finally see a lot more weapons in destructive action. We've speculated how each of these weapons lines up, now it's your turn to do the same below. Which are you looking forward to most?

    http://www.psu.com/PSU-Feature--Kill...0003639-p1.php



  12. #312
    PS4forums Fanatic pictorino's Avatar
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    εντυπωσιακά ''παιχνιδάκια''!!!

  13. #313
    Stealth Moderator Valkyre's Avatar
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    H κοντοκαννη καραμπινα ειναι ολα μα ολα τα λεφτα!

  14. #314
    PS4forums Addict obione's Avatar
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    nomizw oti to game einai ekpliktiko...foveri douleia...

  15. #315
    PS4forums Fanatic pictorino's Avatar
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    φοβερή δουλειά αλλά δυστυχώς και αυτή πήγε πίσω

  16. #316
    PS4forums Addict obione's Avatar
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    den viazomai katholou ....na vgei otan vgei...kai egw etsi ki alliws tha to agorasw...to ps3 to exw kai perimenei..lol den me viazei tipotis...like jack daniels Tennessee Whiskey i play with tapes of varelion...lol

  17. #317
    Stealth Moderator Valkyre's Avatar
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    για εμενα καλυτερα που το καθυστερησαν για φεβρουαριο 2009.Για φανταστειτε βρε παιδια , θα σας αρεσε εσας να εχουμε ΚΖ2 και resi 2 την ιδια περιοδο?Θα ηταν υπερβολικο,τι θα παιζαμε, και τα 2 μαζι?Αφηστε που εχουμε ενα καρο παιχνιδια να παιξουμε μεχρι το τελος του ετους.

    Ηταν η μονη λογικη επιλογη να καθυστερησουν ή το ΚΖ 2 ή το resistance2.Προφανως επιλεξανε το ΚΖ 2 για τους λογους τους.Να ειστε σιγουροι οτι η Guerilla Και η Insomniac συζητησαν μαζι και αποφασισαν.

  18. #318
    PS4forums Fanatic pictorino's Avatar
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    σωστό αυτό αλλά αν ένα παιχνίδι έχει για παράδειγμα ήδη 2-3 αναβολές...δεν είναι και τόσο εύκολο να πεις ότι δεν συμβαίνει τίποτα

  19. #319
    Moderator PDS's Avatar
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    Killzone 2 Progress Report
    We've played the second level. Who wants to touch us?

    reath-taking. Sharp. Realistic. The bomb. You can say it however you like, but after a morning of blasting Helghast at Sony's pre-E3 event, the fact of the matter is pretty simple: Killzone 2 looks good.

    Really good.

    Like the only other opening we've seen for Killzone 2, things started off in the air and poorly when we got our hands on the game's second level. As Alpha Team and Sev -- that's you, a battle-hardened soldier -- make their approach to a budding warzone near the Visari's capital, the Helgast start shooting down the incoming dropships. One of the squads directly in front of you goes boom, and as the flames engulf the transport, one of the soldiers flies from the fire and crashes into your rig.

    Awesome.

    Your ship goes down -- hard -- in an industrial zone that's been torn apart by this battle and you're left to go at it on-foot with your men.




    The first thing that struck us about this -- our second time actually playing the Guerrilla Games beast -- was how great this thing looked. When we took our first step as Sev, our assault rifle bobbed into view and reflected the sunlight filtering through the smoke-filled sky; when we turned the first corner, a trio of enemies eviscerated our scouts and blood leapt into the air. As we slid behind a concrete barricade during a gigantic firefight, we looked to the heavens and saw a solitary rocket streaking toward one of our airborne units.

    Even that makes it sound like we're just talking about how good the big moments look, but there are little touches that make this world look lived in. There's rust on the containers littering the battlefield; when we sprayed some machine gun fire at a Helghast in hiding, the impact zones on the wall glowed orange before cooling to black; and there's the satisfaction of placing the small green dot of your assault rifle's scope on top of a foe and dropping him with one shot.

    When we weren't rocking the assault rifle, we made use of a machine gun but always found ourselves falling back on Sev's trusty pistol. The game only gives you two weapon slots and reverses one of them for the pistol, but it's fine for a couple of reasons. One, there are tons of guns around from all the dudes you just whacked. We used a rocket launcher to bring down a bridge and had no trouble finding a machine gun when we needed one for some squad combat. The second reason the slots are OK is simply because the pistol is cool. The bastard's got a magnum-like kick, but the damage is severe and the reload animation of Sev's hands emptying the revolver make the slow rate of fire worth it.

    Seeing Sev's hands in action is pretty much as close to seeing the main man as you're going to get -- or at least we got in this demo. As if the first-person cutscenes we've seen weren't proof enough, Guerrilla says that it's going to be putting a lot of Sev's actions into your first-person perspective so that you feel connected to your character. After we knocked out a dozen or so bad guys, the mission objective came down to opening a flood gate so that our convoy could continue on its merry way. Sev and a partner headed off to open the dam, and the first step had us tapping circle to put our boot in our better half's hand to get a boost to the top of a crate, and then Sev grabbed his friend's arm and pulled up topside.



    The level continued with us taking cover, popping Helghast, and using our bullets to ignite explosives -- oh, we tagged this propane tank and the escaping gas propelled it toward some enemies before it exploded -- and finally found the floodgate controls. On-screen prompts had us hold R1 and L1, Sev's hands grabbed the wheel controlling the gate, and then we used Sixaxis to crank the device open. Again from the first-person perspective, Sev's hands mimicked ours perfectly.

    This was pre-alpha code, so there were obviously a few sticking points. Although the first-person immersion works at making you feel like you're really the one in the game, two things took us out of the experience. At first, your overarching objective will pop up on-screen in a military green, computer-looking device, there will also be humongous arrows above people and places you need to go. Plus when a comrade falls in combat, a medic symbol will appear over him and Sev will need to run to him and pop an injection in him, but there wasn't an animation for the booster shot.

    There were a few other visual bugs: sometimes there was an extended flash after firing while using our gun sight that hid the death animation and/or the fact that the guy was even hit, some of the textures were bland, etc. But don't freak out. It's pre-alpha. There's no doubt that Killzone 2 is looking pretty damn impressive.
    .

  20. #320
    Stealth Moderator Valkyre's Avatar
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