Το review ηταν για γελια.Οταν μου διαμαρτυρεται για :
There's no auto-aim(ας μαθουμε να παιζουμε χωρις auto aim,να εχει και λιγη δυσκολια!)
When enemies try to flank you, the situation can ALWAYS be solved by simply moving to another piece of cover.(εεεεεεεεεεεεεελαααααααα...τι μας λες?Οχι θα κατσω εκει να τις φαω.Φυσικα και θα αλλαξω cover!Παιξε στο μεγαλυτερο επιπεδο δυσκολιας να δω αν θα προλαβεις mr.expert να κρυφτεις απο την ai)
Bosses are a tedious kill. Once you find their weakness, you simply exploit it over and over and over and over and over and over again until it's dead. Boss fights are, regrettably, the most disappointing aspect of this game.(Πες μου ενα boss battle σε fps που να μην εχει attern για να πεθανει!GOW1+2,R2κτλ κτλ ολα βγαινουν με pattern.)
The PS3 controls for Killzone 2 stink. Turning and walking are wonky because the analog sticks seem to have issues with sensitivity fading in and out. This makes trying to aim at enemies a chore.(εδω δεν μιλαω....για ευνοητους λογους)
Και τελος τα γραφικα(ωρε γελιο):
low resolution textures and poor model quality. This is most noticeable when crouching behind cover. You'll find that the cover's texture is flat and lifeless. It really ruins the immersion(ναι,παιξε fps που να εισαι κολλημενος πανω στο cover και αν δεις textures crysis μετα ελα πες μου.)
Model quality is boxy and inconsistent. It seems like the devs made models with few enough polys that they would be able to use the actual model for hit detection. This alleviates most clipping issues, but you'll find yourself missing the tremendous character quality in games like Gears of War and Uncharted.(:rofl::rofl::rofl:GOW character models:rofl::rofl
Ευχτυχως του αρεσε το story αλλα να μου λεει οτι εχει το καλυτερο story σε ολη την ιστορια των video games ever...Ε τα εκανε σ....α και εδω.
Fail review is a fail.





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