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Thread: Killzone 2

  1. #461

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    Quote Originally Posted by Valkyre View Post
    Πωπωπω... παιδια κατεβαστε το σας παρακαλω....



    E3: Killzone 2 - The Unseen 6 Minutes+ Footage

    http://www.gamersyde.com/news_6878_en.html
    Ε αφού μας παρακαλάς......αλλιώς σιγά μην το βλέπαμε.
    Ελπίζω μετά από αυτό το παιχνίδι να σταματήσουν να βγάζουν όλοι τα fps με το κιλό εκτός αν είναι ισάξια ή καλύτερα (λέμε τώρα) από αυτό.
    Πάντως αυτό που παρατήρησα στα βιντεάκια είναι ότι δεν υπάρχει χάρτης την ώρα που παίζεις.........θέλω να πιστεύω με κάποιο κουμπί να τον βγάζεις.


  2. #462
    PS4forums Fanatic redismagik's Avatar
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    Quote Originally Posted by slayeras View Post
    click για gifakia
    Spoiler!
    very nice!!

  3. #463
    Stealth Moderator Valkyre's Avatar
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    Quote Originally Posted by nikon69 View Post
    Ε αφού μας παρακαλάς......αλλιώς σιγά μην το βλέπαμε.
    Ελπίζω μετά από αυτό το παιχνίδι να σταματήσουν να βγάζουν όλοι τα fps με το κιλό εκτός αν είναι ισάξια ή καλύτερα (λέμε τώρα) από αυτό.
    Πάντως αυτό που παρατήρησα στα βιντεάκια είναι ότι δεν υπάρχει χάρτης την ώρα που παίζεις.........θέλω να πιστεύω με κάποιο κουμπί να τον βγάζεις.
    Οχι τι να τον κανεις τον χαρτη!Ειναι πιο ρεαλιστικο και το ειπαν οτι θελουν οσο το δυνατον λιγοτερα πραγματα να εχεις στην οθονο.Γι αυτο το μονο που βλεπεις ειναι ποσεσ σφαιρες σου απομενουν.

    Ασε που τα επιπεδα πρεπει να ειναι linear και να μην εχουν πολλες διαδρομες!

  4. #464
    PS3forums Fanatic desperate_gamer's Avatar
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    Πάρα πολύ εντυπωσιακό βιντεάκι. Action-packed!! Αχ τι να κάνω... Κατά τ' άλλα δεν μ' αρέσουν και τα shooters, αλλά αυτό φαίνεται να προσφέρει τόσες συγκινήσεις... Το ίδιο και το Resi 2.

    Dammit!!!

  5. #465
    PS4forums Fanatic redismagik's Avatar
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    posa na pexoume vre pedia.........? kai 10 zoes me 40 daktila ,kai anergoi de tha ta prolavenoume!!!

  6. #466

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    poly xazoi mou fenonte emena oi exthroi, panta se oti videaki exoume dei mexrh tora o skopos eine kill the enemy and dont think. de kserw egw thelw perisotera
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  7. #467
    PS4forums Fanatic SQP_GR's Avatar
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    apoti eixan pi sto site gameover stin ekthesi stin aglia pu to eixe dokimasi kapios ,oi exthroi einai poli exipni kai to iq poli kalo .mpes sto game over kai psaxto na dis

  8. #468

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    Quote Originally Posted by Valkyre View Post
    Οχι τι να τον κανεις τον χαρτη!Ειναι πιο ρεαλιστικο και το ειπαν οτι θελουν οσο το δυνατον λιγοτερα πραγματα να εχεις στην οθονο.Γι αυτο το μονο που βλεπεις ειναι ποσεσ σφαιρες σου απομενουν.

    Ασε που τα επιπεδα πρεπει να ειναι linear και να μην εχουν πολλες διαδρομες!
    Aν είναι έτσι εντάξει αλλιώς καλά θα ήταν σαν επιλογή αν θες να κάνεις display τον χάρτη έστω για λίγο.


  9. #469
    Stealth Moderator Valkyre's Avatar
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    Quote Originally Posted by nikon69 View Post
    Aν είναι έτσι εντάξει αλλιώς καλά θα ήταν σαν επιλογή αν θες να κάνεις display τον χάρτη έστω για λίγο.
    Σιγουρα θα το εχουν σκεφτει αυτο εαν παιζει τετοιο θεμα.Ειμαι σιγουρος , αλλιως θα ηταν μεγαλη χαζομαρα τους και δεν πιστευω οτι ειναι τοσο χαζοι!

  10. #470
    Αssistant Member Forum GOD NonBorn's Avatar
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    Killzone 2 Developer - "A.I Was Toned Down Quite A Lot"

    Over at the official Killzone 2 site, Guerrilla games developer motherh666 was asked about Killzone 2 A.I in which he replies that, the "A.I Was Toned Down Quite A Lot" so they could properly demonstrate the game to the press.

    Guerrilla Games - Developer motherh666:

    "Yes, it was toned down quite a lot. When putting games on pods it is more important for us to show as much of the game as possible, rather than making the life of the person playing it difficult. The demo was fairly tame."
    Πηγή: http://n4g.com/ClickOut.aspx?ObjID=172489
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  11. #471
    Stealth Moderator Valkyre's Avatar
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    ^^ λογικοτατο και απορω πςω στο καλο καποιοι καθονται και αναρωτιουνται...ειναι πραγματικα χαζο εντελως να καθονται και να ανυσηχουν για το Α.Ι.

    Οταν εισαι σε μια εκθεση και περιμενεις στην ουρα 2 ωρες για να παιξεις δεκα λεπτα και να δεις ενα παιχνιδι , ε ο σκοπος ειναι να παιξεις και να δεις το παιχνιδι....οχι να καθησεις και να τις τρως και να μην μπορεις να κανεις ενα βημα.Ασε που οταν σου λενε παιξε 10 λεπτα , εσυ δεν εχεις χρονο να κατσεις με την ησυχια σου να δοκιμασεις τον χειρισμο κλπ κλπ.
    Last edited by Valkyre; 20-07-2008 at 12:18.

  12. #472

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    pera apto ai omws to thema eine na skeftomaste k ligo se ayta ta games opws sta half life k oxi na skotonoume oti kinite
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  13. #473
    Αssistant Member Forum GOD NonBorn's Avatar
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    Quote Originally Posted by Exoskeletor View Post
    pera apto ai omws to thema eine na skeftomaste k ligo se ayta ta games opws sta half life k oxi na skotonoume oti kinite
    Και για το Uncharted το ίδιο αν δε κάνω λάθος είχες πει και τελικά το να βγάλεις το παιχνίδι από το hard και μετά είναι απλά σπάσιμο νεύρων. Αυτά για τους εχθρους... Τώρα για το που πρέπει να βαδίσει το FPS shooter ναι έχεις δίκιο... Πρέπει να μπουν στοιχεία RPG και στοιχεία από action games για να έχουν περισσότερο ενδιαφέρον τα παιχνίδια αυτά.

    Το Killzone 2 πάντως θα έχει άλλα στοιχεία που θα το ξεχωρίζουν από το σωρό. Ένα από αυτά είναι η ποιότητα του όσον αφορά την κινηματογραφικότητα του... Είναι από τα λίγα(ή το μόνο??) παιχνίδια που πλησιάζουν (ίσως και ξεπερνούν ορισμένες φορές??) την CG εκδοχή τους!!
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  14. #474

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    nai apo grafika exei omorfa, eidietera ta efe fotismou eine ta kalutera pou uparxoun alla de nomizo pos ftanoun, at least for me.
    Oson afora thn kinhmatografikothta de ftanoun ta grafika, kai apoti exo dei se katastrofes ktirion kai mias gefiras opou kai na ths bareseis dialionte kai katastrefonte me ton idio tropo sto idio shmeio an kai gia to ktirio den eime sigouros alla h gefira panta me ton idio tropo epefte
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  15. #475
    Stealth Moderator Valkyre's Avatar
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    Quote Originally Posted by Exoskeletor View Post
    nai apo grafika exei omorfa, eidietera ta efe fotismou eine ta kalutera pou uparxoun alla de nomizo pos ftanoun, at least for me.
    Oson afora thn kinhmatografikothta de ftanoun ta grafika, kai apoti exo dei se katastrofes ktirion kai mias gefiras opou kai na ths bareseis dialionte kai katastrefonte me ton idio tropo sto idio shmeio an kai gia to ktirio den eime sigouros alla h gefira panta me ton idio tropo epefte
    Αυτο που λες , ειναι πρακτικα αδυνατον να γινει ...μιλας στην ουσια για full destructibility physics.Αυτα τα πραγματα δεν ειναι εφικτα στην παρουσα φαση φιλε μου.Οχι με τετοια ποιοτητα γραφικων τουλαχιστων.

    Ναι εαν εριχνες κατα πολυ τον αριθμο πολυγωνων , ναι αν εκανες τα textures ψιλοχαλια , μικραινες τον κοσμο και γενικα εριχνες πολυ την απιστευτη λεπτομερεια , ισως θα μπορουσες να εφαρμοσεις κατι τετοιο.Αλλα γενικα το παιχνιδι θα εδειχνε αθλιο.

    Δεν υπαρχει νομιζω παιχνιδι σημερα που να διαθετει full destructibility physics.Και μην μου πειτε το frontlines fuel of war , με τον ιδιο τροπο καταστρεφονται ολα.Δεν παιζει ρολο αυτο που αναφερεις δηλαδη.

    Παντως , συγνωμη κιολας, εγω δεν εχω δει πιο ρεαλιστικη καταρρευση κτιριου απο αυτην που ειδαμε στο KZ2 demo.Σορρυ αλλα ειναι ΑΚΡΩΣ ρεαλιστικη , εστω και scripted.

    Αλλωστε οταν παιζεις το παιχνιδι μια φορα θα το κανεις , μια φορα θα το δεις μεχρι να το τερματησεις.Δηλαδη η εμπειρια ολου του πρωτου playthrough ειναι που μετραει Mostly , και πραγματικα δειχνει απιστευτα μοναδικη μεχρι στιγμης.

  16. #476
    Stealth Moderator Valkyre's Avatar
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    Ενα φοβερο preview!

    Killzone 2 is capable of making anyone athirst for it’s raw gameplay power and brilliance. Set after the events of the first iteration, Killzone 2 follows the story of an ISA Alpha squad leader named Sev through the lurid soils of the battlefield. This time, the war is taken to the planets that the Helghast take as shelter and call home, bringing about a deluge of vengeful retribution and convivial glory to camaraderie in unity. Killzone 2 plays seamlessly in our preview, and does a great job at it.

    Killzone 2 brings the key factors from aspects of graphics, storyline, and immerses the player to that depth. The convoy lands in midday for this level as the air is filled with the brimming sounds of the injured and dying. The situation is looking dire and you’re backup. You jump out, the gun is loaded and it’s time to take the fight to another level. Cannon blasts are dampening the lands in the distance and everything here is dynamic. Standing for a whole 10 minutes is difficult when talking about Killzone 2, but anyone who does that will see the defining characteristic of a non-scripted fire action in the scenery. No cannon lands the same place the same time, and the views of the hovering crafts of ISA above is a sight to see.
    While the main bravado of Killzone 2 lies within the nonchalance of the graphical expectation, there is an overlooked aspect of sheer A.I. power that made our play time with Killzone 2 a really special one. The enemies aren’t scripted in combat (exceptions to some moments), everything happens differently the next time around. Different strategems and everything takes place in a battlefield just as it does in the contraposition to the relevance of graphical limits. As you scale the lands, a Helghast may pop up and think it has the upper hand until you lodge a bullet into his right leg. He reproachingly grabs it, and lets out a little muffle of pain. Keep shooting, and the blood pours. Blood in this game goes far beyond a set limit. The level of pain something incurs as a result of your combat is not just limited to foes. We won’t ruin the surprise here, but leave you with an opportunity: try and shoot your teammates. See what happens.

    The objectives as the game progresses is generally laid out with the traditional A to B standpoint and checkpoint. In order to tell the story and lead the player in a certain direction, the gameplay has to also follow for a clear cut direction. Progressively, the missions and objectives become more testing and requires skillful dodging of rocket launchers to the head and many other intricacies we won’t reveal here.
    The audio in Killzone 2 is purely phenomenal. Thanks to our vast knowledge of hardware reviews regarding sound, we can tell easily when a 48KHz sound is transfigured to sound like something else, and when sneaky tactics are being used to replay the sound in a different pitch for a different scale in the environment. Killzone 2 rest assured puts the sounds at equal expectations to that of the rest of the game itself. Every gun has a unique sound, and even under different situations the sound changes. The overall volume of sounds form a plethora of increased value and makes Killzone 2 an attractive audible piece.
    With tremendous graphical achievements, detailed storyline, depth of A.I., and an array of sounds, Killzone 2 plays tremendously for a first person shooter and thinks creatively. Overall interactivity through the operational objective based storyline flows in to the macrocosm of the world that you’re hurled into. It’s not just about shooting bad guys, but it’s about getting a feel for war, for the sheer rush and blithe frustration that crucial situations bring. Above all, it’s about the guy next to you. The soldier who gives his life for the team.

    http://whatifgaming.com/whatifgaming...ew-insuperable

  17. #477
    Αssistant Member Forum GOD NonBorn's Avatar
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    Killzone 2 multiplayer combines TF2 with FFXI

    If there's one thing that there was a ton of at this year's E3, it was shooters. While most of them—specifically Gears of War 2, Resistance 2, SOCOM, and even the single-player of Killzone 2—felt improved but familiar (and in a sense less exciting), the multiplayer of Killzone 2 was incredibly surprising. Though it wasn't playable on the floor, I had a chance to sit in with Sony and Guerrilla in a closed-door preview of the multiplayer side of the game and what I saw impressed me.

    With eight maps and a handful of modes scheduled for launch, performance-related ranks and unlockable goods, the ability to manually select weapon load-outs for characters, and an online web community that lets players check stats and send messages, Killzone 2 multiplayer sounded awfully generic as the presentation began.

    Admittedly, one new feature sounded cool. In Killzone 2, online games don't "end" as you might expect. Multiple matches can take place within the span of a single game without any reloading or break in the flow of action. Once you complete a specific match objective that would normally win the game—say killing the other team—the objective rolls over into a new one and the winning team is awarded a match point. It's completely organic. This lets players pick any number of matches for a single game before moving to the next map.

    Despite the few little differences announced early in the presentation, there was a certain feeling in the room that was somewhat "been there, done that" about the whole thing. Once the devs started talking about the game's class system, though, that changed. Surprisingly, Killzone 2 has managed to innovate in a way that I think is genuinely unique: the game meshes the awesome archetypal job class structure of Team Fortress 2 with the ability to equip a sub-job like in Final Fantasy XI.

    Basically, you select a primary job—drawn from your basic sniper, scout, engineer, medic, heavy, demoman, and solider-style Team Fortress 2 classes—and your secondary job from the same pool. Each job has a primary and secondary ability called badges that are combined when you mix them into a hybrid class. So, for example, a player who plays a pure "Medic" has access to a primary badge which revives dead players and a secondary badge which throws med-packs. The same players switches to a primary of "Assault" and a secondary of Medic to create the "Assault Medic," which has double armor and the ability to throw med-kits. This lends itself to a ton of permutations, including my personal favorite, the robot-master "Engineer Tactician," which can create an automated turret with its primary and call in an air support sentry bot with its secondary.

    Also unique to Killzone 2 multiplayer is the way it handles squads in parties. While players can run around and gun at their leisure online like any normal shooter, players can group themselves into active squads on the fly to create mini in-game cohesive units that have a dedicated chat channel and improved team functions to get small objectives done. This helps organize some of the chaos on bigger maps—especially in the objective-based multiplayer.

    The clan system also proved to be incredibly interesting. The main stand-out feature is clan valor. This clan currency is used instead of win rankings. Each clan starts with 1,000 valor and can use it to place bets during clan matches; the more valor you have, the better your clan is. Tournaments can have a small entry fee and a huge reward, and if a clan reaches 0 valor, lesser tournaments are the only way to win back valor. Better still, the clan features of the website allow players to create clan challenges with valor online at any time.

    I walked into my Killzone 2 meeting skeptical but walked out impressed. If Guerrilla can pull all of this off with the same, uncompromising graphics engine from the single-player experience—something the company made explicitly clear that it was doing—then the PlayStation 3 may just have its be-all, end-all multiplayer shooter for 2009.
    Έτσι για να ξέρουμε τι θα παίζουμε όλοι μετά την χειμερινή εξεταστική....!!
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  18. #478
    Αssistant Member Forum GOD NonBorn's Avatar
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    XΥst3 με την ησυχία σας...

    Spoiler!
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  19. #479
    Stealth Moderator Valkyre's Avatar
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    Εγω τελειωσα παντως

  20. #480
    PS3forums Design Team Elite Proevofan's Avatar
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    Quote Originally Posted by Valkyre View Post
    Εγω τελειωσα παντως

    φιλαρακι απτη αλλη... :innocent:

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