καταπληκτικές φωτό!!
http://www.psu.com/Breaking-Killzone...0004064-p0.phpBreaking Killzone 2 details on Cell usage and more
Posted on June 24th, 2008 at 14:03 EDT
As the latest Electronic Gaming Montly hits subscribers, details on the upcoming PS3 exclusive Killzone 2 are leaking onto the net. A few facts include Guerrilla's use of the Cell processor as well as background updates on a few of the returning characters from the Killzone universe.
According to the 12 page preview in EGM, Killzone 2 will be utilizing a whopping four and a half of the six cores in the Cell processor. For technically a first generation title (it's Guerrilla's first PS3 game), that's quite remarkable.
“Sony basically has an international forum for sharing character technology, animation tools and graphics shaders." said Guerrilla Games’ Technical Directer Michiel van der Leeuw. "We’ve even taken a few tricks directly from the Resistance guys at Insomniac, and we’ve even been talking directly to the God of War guys in Santa Monica."
Other details from the magazine preview:
- There will be more than just the Arc Cannon when it comes to Helgast weather-controlling weapons
- Don't expect all the levels to appear the same, some levels will highlight the "natural beauty" of Helghan
- Templar is now a Colonel and commands a Cruiser called New Sun
Αυτα να τα βλέπουν όσοι βιάζονται να μιλήσουν για εταιρείες που απλώς θέλουν να βγάλουν κέρδος. Μα όλες οι εταιρείες θέλουν να κερδίσουν, αυτό που τις ξεχωρίζει είναι το ήθος με το οποίο το επιδιώκουν και τουλάχιστον η Sony είναι υπόδειγμα σε ότι αφορά την υποστήριξη στους συνεργάτες της, από τα development kits και την άνεση χρόνου, μέχρι την ελευθερία του online κοματιού και της δημιουργικότητας.
oti kai na pis einai ligo,ante narthi
Το τελευταίο trailer πάντως είναι όλα τα λεφτά και με εξέπληξε με την ποιότητα των γραφικών του,το καταπληκτικό του animation,τις φοβερές φωτοσκιάσεις και την φαντασία του! Must for all ps3 gamers,ο φεβρουάριος του 2009 είναι μαρκιάαααααααααα γμτ!!!
Astra Gtc 1.6t :hide:
einai must...emena mou eixe aresei kai to proto killzone..apo ta liga fps pou mou aresoun...to perimenw!!
Τί είναι αυτά που γράφεις!!!
Άκου εκεί "όλες οι εταιρείες θέλουν να βγάλουν κέρδος"!
Κάνεις λάθος φίλε μου.
Υπάρχουν και κάποιοι που το κάνουν από αγάπη για τον καταναλωτή,
που το κάνουν από ανθρωπιά!
Όπως ο Μπίλης ο τρομερός...
Αυτός με τα παράθυρα μωρέ...
Που έχουν και τρύπες για να παίρνει αέρα το σύστημα...
Ο αλουμινάς ντε...
Πολύ καλό παιδί, hese la vista baby!
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Όχι σαν αυτούς με το Killzone, που μας έχουν σπάσει τα νεύρα με τις αναβολές...
Τελειώστε ρε!!! Στείλτε μας στον κωλοπλανήτη με τους κοκκινομάτιδες... Τώρα!!!
1UP Previews: Killzone 2 - 'Honestly, we were somewhat surprised that Killzone 2 felt so accessible and engaging'
Killzone 2 Screenshots1UP writes: "Odds are that you won't hear veterans of the original Killzone bemoaning the myriad changes being made to its PlayStation 3 sequel. Several aspects of the first game simply didn't work, and developer Guerrilla Games has no qualms about rethinking fundamental design choices. "Killzone was our first game, so of course you're going to find some mistakes and glitches," says Visual Designer Roland IJzermans. "We really had to figure out what people liked and didn't like about the first game and then fix what was broken." Their first order of business? Add a jump button. "I had no idea that everyone thought jumping was so precious!" IJzermans says. Another big design shift pares the number of playable characters down from four to only one, fresh-faced protagonist Sev. "We wanted to have one stronger main character as opposed to having four separate heroes," says Game Director Mathijs de Jonge. "We feel that having one hero will lead to a better experience."
That doesn't mean that Sev's blasting through the Helghast home planet by his lonesome, though -- in both of the levels we've seen, he always has at least one surprisingly effective A.I.-controlled squad member at his side. You don't even have to worry about issuing commands to your buddies (even though it worked so well in Killzone: Liberation, Guerrilla thought it would be too clumsy in a first-person game), but you can revive them when wounded, help them over obstacles, and assist them in other context-sensitive ways. Implementing a new cover system also makes Killzone 2 a far more user-friendly experience. Much like in Gears of War or Uncharted, a simple button press anchors you to your nearest available cover point. From there, you can either lean-and-peek to fire at your target or instantly pop up and zoom in for a quick headshot. This new defensive dynamic radically changes up the game's pacing -- it's now definitely less run-n-gun and more stop-and-pop."
Hit the jumb for more
Last edited by WolfRathmA; 10-07-2008 at 05:43.
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Exclusive New Killzone 2 'Objective' Gameplay Video
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Ñǿñßöŗň™ is back on business ...
1UP Show: Killzone 2 Preview
[gv]19889[/gv]
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Το gamevideos ειναι αισχρο , καλυτερα να το κλεισουν το site....5 χρονια κανει να φορτωσει τα βιντεο , ελεος!
Παλι καλα που υπαρχει το youtube!![]()
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