One of the less visible benefits of new hardware is in changing not just how the open world looks, but how it's pieced together. Because of more limited tech,
older open world games needed to balance detail with density, which can lead to large areas of relative nothingness between major points of interest (I'm looking at you Assassin's Creed: Odyssey). It seems that new-gen tech will allow Frontiers of Pandora to be built a little more organically:
"It's not just the old 'I'm taking this slow walk as I enter into the place because we have to stream everything in'," explains JansΓ©n of the benefits to his maps, "it's little subtle things that people don't think about, which is
how close together are all the places in the world. If you look at, with the old hard drives,
they had to be spaced out very far [apart], because you had to stream out the old and stream in the new, so it just created a formulaic world. So, there's a ton of stuff like that."
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