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Thread: The Callisto Protocol (2 2022)

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    Homo Ludens Leon_DiZ's Avatar
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    Default The Callisto Protocol (2 2022)



    Dead Space

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    Advanced Member drifterx's Avatar
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    dead space, game!

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    ... .

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    trailer resetera:

    There's a wall with the writting I.C. was here in the trailer....and below J.C. was here too...(Isac Clarke and John Carver?)


    Dead Space & , , o horror ps3 7 .

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    Twinkle twinkle little star.
    Dead space

    AC2003 Tapatalk
    Spoiler!

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    ?
    show , next gen + dead space creator + no EA, .
    A third person first person horror game, .


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    Homo Ludens Leon_DiZ's Avatar
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    studio PUBG Studio universe.

    unsubscribe thread, , easter eggs .

    2022.




    The Callisto Protocol, from Dead Space creator, will be "the scariest game on next-gen platforms
    "


    So far, the only explicit PUBG connection is that this is all 300 years into the future of current happenings in the battle royale game. Striking Distance Studios was founded as part of PUBG Corp last year. Schofield left EA and Visceral Games after the first Dead Space, and worked on a number of Call of Duty games for Activision, before now returning to sci-fi terror.
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    Quote Originally Posted by Leon_DiZ View Post
    studio PUBG Studio universe.


    Quote Originally Posted by Leon_DiZ View Post
    unsubscribe thread,
    lol
    PUBG universe


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    Banned Forum GOD psx3's Avatar
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    Apex universe/lore/storyline...

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    IGN: The Callisto Protocol Wants to be The Scariest Next-Gen Horror Game Ever

    IGN spoke with Schofield a day after The Callisto Protocol was revealed to find out more about the project. And one thing is clear, Schofields first and foremost goal with the game is to scare you.

    “Im looking forward to really trying to make the scariest game on next-gen platforms [and PC],” says Schofield. “From what I hear — its hard to be the creative and talk nicely about it — but from what I hear… [Dead Space] was one of the scarier games of [its generation] and I want to do the same on next-gen, or whats considered now the current-gen.”

    According to Schofield, there is a big combined effort to flesh out the narrative universe of PUBG, and The Callisto Protocol is set within that universe, but 300 years after whenever PUBG is set.

    “The funny thing is, I came in with this story when I went and met with the PUBG people for the first time and started talking about [The Callisto Protocol] and building a studio. I presented this game to them, and so what we did was we made it fit within the PUBG storyline.”

    But dont let the PUBG connection mislead you. Schofield says The Callisto Protocol is not a battle royale game, but a full-on, third-person survival horror game.

    “You want to see your character and you want to see you going into danger,” Schofield explains when asked about the appeal of the third-person horror genre. “You want to see yourself and what happens to you during the course of this... as you get blood on your suit.”

    Schofield is particularly passionate about next-gen, or rather current-gen, technology and how The Callisto Protocol will take full advantage of the latest tech and development innovations.

    He highlights innovations in lighting and sound, and how the developers can take advantage of all kinds of new lighting techniques and 3D audio to create a new level of immersion.

    "When the player is walking, your clothes make a sound when your arm is going across the cloth on your chest and things like that. And so we're getting all those sounds. The sound of the wind just so slightly blowing through your hair. It's crazy."

    The Striking Distance team is also working on integrating haptics, presumably for controllers like the DualSense. But Schofield lights up when he talks about the visuals. “You got to see the graphics, the graphics are just freaking amazing now,” Schofield tells IGN.

    “Were getting so detailed, it slows us down on production, you know what I mean?... We can get so detailed now and fit those graphics on the screen and its taking a lot of time to build it.”

    Schofield still couldnt share too much about the project, but immersion is the main pillar of its development.

    “Were trying to make you really feel like youre in this world. Even though its you escaping from this prison and youve got to survive these unthinkable horrors.”

  14. #11
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    : " "... 2 :

    ) , cheap jump scares , .

    ) ? "" ? ... ... ...

    , . Silent Hills...

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    " "

    remaster dead space...
    Spoiler!

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    .
    dead space vibes ..
    jump scares

    AC2003 Tapatalk
    Spoiler!

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    jump scares ... ... . Dead Space .

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    Quote Originally Posted by Valkyre View Post
    : " "... 2 :

    ) , cheap jump scares , .

    ) ? "" ? ... ... ...

    , . Silent Hills...

    K " ..." "...".
    third person, . first person, genre 99,9% first. .


  23. #17
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    Quote Originally Posted by hakoo View Post
    third person, . first person, genre 99,9% first. .
    () reveal trailer. life bar .
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  24. #18
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    The Callisto Protocol news coming next week



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  26. #19
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    2022.



    Game Informer: Cover Reveal


    Glen Schofield has spent the last several decades working with some of the biggest publishers on their most massive blockbusters. However, after leaving Activision, Sledgehammer Games, and the Call of Duty franchise behind a few years ago, he wanted to do something new – something uncompromised. The result is Striking Distance Studios, a new development studio Schofield founded alongside several industry veterans with whom he has worked throughout his illustrious career. While Schofield's most recent work is on the Call of Duty series, he's perhaps best known for his status as the creator of another beloved franchise: Dead Space.
    With Striking Distance Studios' first game, the team capitalizes upon the expertise and experience of Schofield's team. The comparisons to Dead Space are unavoidable, but make no mistake: The Callisto Protocol is a different beast altogether. We witnessed exclusive, never-before-seen gameplay footage featuring our protagonist, Jacob Lee, trying to survive the terrors of Jupiter's second-larget moon and its suspicious prison. But that's not all; we also spent hours picking the brains of the sci-fi horror masters at Striking Distance Studios. In the story, you'll learn the origin tale of Striking Distance, the process by which it masterfully creates (and pays off) tension, and how the gameplay of The Callisto Protocol works.









    2 Dead Space
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