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Thread: Bioshock 4 (Cloud Chamber Studios, TBA)

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    Homo Ludens Leon_DiZ's Avatar
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    Default Bioshock 4 (Cloud Chamber Studios, TBA)

    Το παιχνίδι γνωρίζουμε ότι είναι σε ανάπτυξη εδώ και αρκετό καιρό οπότε ανοίγω το thread.

    "New details on the next Bioshock game developed by the new studio Cloud Chamber Studios. Several job listings point to experience in Unreal Engine 4, one job list says "we use UE4". It is also slated for 'next-gen', which is no surprise with it being 'several years away'.

    Several job listings ask: "we want you to help us breathe life into a new and fantastical world.", which suggests the game having a new setting and not a return to Rapture or Columbia. "Together, we will set the stage for a stunning narrative and systems-driven experience."

    Cinematic Artist job listings asks for: "Wes Anderson like precision and panache in your camera positioning and movements" and "Create and implement systemic, in-game, scripted cinematic sequences".

    Combat job listings: "Develop an FPS combat paradigm that is accessible, satisfying, and allows for a high degree of player expression and experimentation within a highly reactive world. Look beyond direct conflict, accommodate various play-styles and design encounters that can be resolved through player ingenuity. Design and create systemic world moments, bespoke quests that breathe life into the levels of the game. Combine hand-crafted set-pieces and systemic interactions to create a "living” world that offers players variety at every step of the game.

    https://twitter.com/mauronl3/status/1293138723073392641
    Σχετικό άρθρο που μιλάει αναλυτικά για την ιστορία του τίτλου.

    Sources: The New BioShock Has Been In The Works For Years

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    Job Listings:

    - 'emergent sandbox world'
    - possible dialogue system,
    - new and ambitious AI


    Some more info about the next #Bioshock game can be gathered from recent joblistings at developer Cloud Chamber Games. New available jobs include Senior Voice Designer, Game AI Programmer and Lead Systems Designer, and the job descriptions reveal some interesting details. The Senior Voice Designer listing refers to the game as a "ambitious, narratively-driven project full of character and personality" and the applicant is to help design the 'dialogue systems'. This could indicate the game has a dialogue system similar to Fallout for example. Experience with RPG games is also a requirement.

    This translates to the Systems Designer listing as well, where the game is referred as a 'emergent sandbox world'. The applicant is responsible for: "Interactive world systems and non-AI systemic ecology, Player growth systems & progression and Game balance and economy". This could indicate a more open ended level design, similar to the hub based 'open world' in Bioshock 1&2 rather than the more linear approach of Bioshock Infinite.

    The developer is also trying to make strides in terms of AI as they are creating "a meaningful AI urban crowd system and the systemic tribal ecology of a sometimes hostile AI." and explain that "We think we are trying some new and ambitious things with AI and have high ambitions for tying AI and storytelling together"
    https://www.resetera.com/threads/som...#post-53567512
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