Ακούγεται ότι το παιχνίδι είναι πολύ καλό πάντως(από reviewers).
panos74gr (17-04-2021)
IGN: Returnal Will Support Ray Tracing and 60 Frames Per Second at 4K Resolution {rumour}
Returnal accordingly will support a frame rate of 60 frames per second while running at 4K with ray tracing enabled. Spotted by Twitter user Heisenreborn, PlayStation Portugal's MODO PlayStation show revealed the details about the upcoming PlayStation 5-exclusive Returnal.
Not bad at all.. δεν ειχαν πει μεχρι στιγμης κατι για raytracing. Φανταζομαι βεβαια οτι θα ειναι low key RT. Οπως και να εχει το ενδιαφερον μεγαλωνει..
Μεγαλες κουβεντες απο το IGN.. για να δουμε ρε παιδια, για εμενα παιζει να ειναι απο τις μεγαλυτερες εκπληξεις σε θεμα exclusives εδω και πολλα χρονια. Λεγοντας εκπληξεις εννοω βαση των εντυπωσεων που μεχρι τωρα μου εκανε (ή μαλλον που δεν μου εκανε) το παιχνιδι..
https://www.ign.com/articles/returnal-the-final-preview
chronohill (22-04-2021),djpar (22-04-2021)
Όχι μόνο από το IGN, γενικά επικρατεί ενθουσιασμός σε διάφορα previews που έχω τσεκάρει.
Κάποιοι επιβεβαιώνουν την υπάρξη ray traycing και έχουν αναφερθεί αρκετές θετικές εντυπώσεις για την υποστήριξη του Dualsense όπως η παρακάτω:
Hμουν πεπεισμένος πως η Housemarque θα αξιοποιήσει ιδανικά τα features του Dualsense. Γίνεται δελεαστικό πλέον το Retutnal
Έχουν ανέβει και ορισμένα 45λεπτα 4k videos για οποιον ενδιαφέρεται:
Spoiler!
Valkyre (22-04-2021)
Παιδιά στο 17 βίντεο του IGN μου φάνηκε πολύ ωραίο. Και γενικότερα πολύ καλά λόγια ακούγονται. Για να δούμε. Προσωπικά το είχα εκτός λίστας μου. Αλλά δεν είναι καθόλου άσχημο και μάλιστα λένε όσοι κάνουν preview οτι πρόκειται για πολύ εθιστικό παιχνίδι.
Στάλθηκε από το SM-G955F μου χρησιμοποιώντας Tapatalk
Ρε σεις... ψαχνω να βρω ενα κακο preview για το παιχνιδι και απλα δεν μπορω...
Πηγα n4g και εχει ενα καρο previews και ειναι ολα οχι απλα θετικα, πολυ θετικα... τι στο καλο θα φαμε ολοι τα καπελα μας μου φαινεται! Hype.
panos74gr (22-04-2021)
Χάθηκε ο κόσμος να ΜΗΝ είναι random generated ρε γμτ;
Πίστες συγκεκριμένες.
Ειδάλλως πως θα ανακαλύψεις το "σύστημα" όπως λέγαμε παλιά;
Εγω εκανα παντως κρατηση μιας και η τιμη ειναι "χαμηλα" και το πολυ πολυ ακυρωνω. Γιατι ετσι και βγει και παρει τιποτα τρελα reviews θα την ανεβασουν σιγουρα.
Leon_DiZ (22-04-2021)
Κι εγώ γύρω στα 30-40 με βλέπω αν και αυτό το ραντομνεσς δεν με ψήνει.
Returnal shows that Sony can still be weird and daring
https://www.eurogamer.net/articles/2...ird-and-daring
panos74gr (22-04-2021)
Everything you need to know about PS5 sci-fi shooter Returnal
1. Maps, environments and locations
"Fluid simulation drives dynamic systems like fog and vegetation and when combined with our global wind it creates breath-taking effects not possible on previous generations of hardware."
Ethan Watson, Technology Director
Distinct biomes
Arid deserts, frozen wastes, exotic cave systems and more await on the mysterious planet of Atropos. Move through each as the story progresses, encountering unique hazards and challenges as well as entirely new species of flora and fauna.
Living ecosystems
The world of Atropos is constantly in flux β you’ll never encounter the same place in the same way twice. Each environment also presents a living ecosystem with shifting weather patterns, dense fog and particulates that respond to your touch, and vegetation that bristles about you.
Instantaneous travel
Death is both inevitable and cyclical in Atropos’ strange temporal climate, but rebirth is almost instant. Using the advanced streaming power of PS5, you’ll move seamlessly around this strange alien world, hopping instantly between warp points and transitioning between vastly different regions in a heartbeat.2. Exploration and traversal
"When players pick up the controller and start running, jumping and shooting they'll immediately recognize Housemarque’s creative DNA."
Harry Krueger, Game Director
Movement and traversal
Housemarque’s prior releases have typically focused on a ‘flat’ field of play " the lateral, looping motion of Resogun or the top-down chaos of Nex Machina "but in the shift to a third-person view, Returnal gives the team a broader scope than ever before. Jump, climb and hook shot your way to better vantage points, surveying the alien landscape or unlocking secret areas.
Hazards and traps
While the lush environments are breathtaking to behold, you won't want to hang around too long. Atropos is filled with hazards and traps. Consider your route through the world carefully and be prepared to think on your feet as you navigate complex traps to secure scarce resources or overcome tricky platforming challenges to reach hidden areas.
Hidden secrets
Housemarque has always filled their game worlds with hidden depth " secret stages to unlock, weapons to collect or bonuses to pick up " and Returnal keeps up that tradition. Crucial resources aren't always in plain sight: hunt and gather, build your weapons and supplies, and not only will you live longer, you might uncover more information about the bizarre reality within which you're trapped.3. Story and setting
"While we’ve sometimes flirted with deeper themes in our games, Returnal explores a much darker, more mysterious and personal story than anything we’ve done before."
Harry Krueger, Game Director
Lost in the far reaches of space
Stranded and alone on the uncharted planet of Atropos, take on the role of deep-space ASTRA scout Selene and traverse hostile, unfamiliar environments in search of rescue. With only limited resources and little knowledge of your surroundings, set out from your downed ship Helios towards the source of a mysterious broadcast signal known as 'White Shadow'.
A deep, sci-fi narrative
Selene’s story combines the eerie, cosmic horror of interstellar exploration with an intricate time-travel narrative. The result is a gritty, high-concept science fiction story entwined with intimate themes of isolation, trauma and loss.
Not all is as it seems
With only an isolated signal broadcast to follow, your journey reveals a world that at first seems entirely alien, but which gradually reveals impossible visions of your own past - an eerie psychological trick played by the ever-moving world of Atropos.
Discovery through play
Selene's story depends on your own will to uncover it. The events triggered by her arrival on Atropos are only the beginning: explore the world thoroughly and search out its hidden secrets to reveal the truth behind what is happening to you.4. Gameplay and design
"Our vast array " literally hundreds " of items, artifacts, upgrades, consumables and weapon combinations means that no two runs will ever be alike; it’s impossible to experience everything in a single run."
Harry Krueger, Game Director
Evolved arcade action
Returnal's unique design harnesses two enduring staples of 2D design - bullet-hell action and roguelike progression - and reimagines them in a fast-paced, free-roaming, third-person adventure that marries spectacular fast-paced shoot-outs with a thrilling blockbuster narrative.
Reset, not restart
In classic roguelike style, every death cycles your journey back to where you began, but that doesn't necessarily mean starting over. Whilst some items and upgrades will be left behind, others persist beyond death becoming powerful permanent enhancements.
More reasons to return
The world is radically reshaped each time you set out and the obstacles you encounter alter vastly. This new and unfamiliar territory brings with it new threats: cunning traps, enemy ambushes, hidden resources and brutal elite foes stand between you and every new attempt at escape.5. Enemies, weapons and combat
"We’re taking our cutting-edge particle systems to the next level on PS5 and bringing particle-powered tentacles to the masses; the hostiles native to Atropos are like nothing you've ever seen in a AAA game."
Ethan Watson, Technology Director
Spectacular weaponry
You’ll discover all kinds of weapons as you fight your way through Atropos, each with its own particular strengths. From rapid-fire carbines like the Hollowseeker to the slow, thunderous rapport of the Spit Maw; the reliable stopping power of your standard-issue sidearm to otherworldly abilities of the Eletropylon Driver.
Hostile alien life
Atropos is alive. From chittering, betentacled beasts and scouring, red-eyed sentinels to mucus-slinging, mis-shapen monstrosities and colossal bipedal monoliths, threat is ever-present. Each lifeform poses its own challenge, dive-bombing you with attacks from above, blasting you with particles or binding you in viscous webbing.
Customisable load-outs
Collect and install unique 'Traits' that add devasting secondary fire modes to your weapons. Unlock passive abilities like 'Explosive Counter' or pick-up useful consumables like 'Shield Vials' by interacting with the strange Xeno-tech devices you encounter around Atropos - scavenging the world lets you build your loadout as you go.6. PS5 features
"The unique features of PS5" Tempest 3D Audio, DualSense controller and lightning-fast SSD - mean we’ve been able to shoot for the stars with Returnal - to create something we're incredibly proud of."
Harry Krueger, Game Director
Near-instant loading
Making use of PS5’s advanced I/O architecture and super-fast SSD, Returnal’s vast game worlds can be rendered in incredibly high detail, with higher fidelity models and art that load in an instant.
Adaptive triggers
Using the DualSense’s innovative adaptive triggers allows for unique multifunctional trigger systems where different firing modes can be activated by applying different pressure to the triggers.
Haptic feedback
Experience a heightened sense of immersion as you explore Atropos, with the DualSense haptic feedback able to simulate the feeling of heavy mud underfoot, or raindrops falling on your suit.
Advanced 3D audio
Enjoy greater immersion and spatial awareness as you move around the world, with audio that takes account of the environment and position of sounds around you.PS Blog7. Visuals and technology
"By leveraging PS5’s ray-tracing hardware, we are able to deliver high-quality lighting in real time. Our global illumination system uniquely adapts to the randomized placement of the world, while neon-lit projectiles create that arcade, fever-dream feel our team is known for."
Ethan Watson, Technology Director
Accelerated visuals effects
Housemarque’s use of eye-popping visual effects" with screen-filling particle pyrotechnics " has become the studio's signature. The power of PS5 pushes that vision even further with full fluid simulations controlling weather and environments alongside innovative particle animations for enemies and environments.
Ray-traced lighting
Experience high-fidelity ambient lighting that is specifically designed to adapt in real-time to Atropos’ dynamic environment.
Outstanding performance
Placing gameplay at the forefront of all it does, Housemarque maintains the highest standards for performance. Thanks to the incredible power of PS5, the blistering combat and brooding visuals of Returnal’s unique world are delivered at a consistent 60 frames-per-second and a dynamic 4K resolution.
Make contact with the dead
While dying loops you back in time, your physical remains are left behind for other players to discover in their own worlds. The rewards to be reaped from these corpses are numerous, but be very careful: on Atropos, death is not always what it seems.
Daily Challenges
Outside the main campaign, test your skills in unique Daily Challenges. In this specifically devised mode, you must complete a single biome under unique conditions that change how you play, limiting your access to weapons and skills and forcing you to improvise as you go.
Global leaderboards
The scores you rack up in Daily Challenges will be added to global leaderboards, where you can face off against friends, set high scores for them to beat and challenge yourself to better theirs.
Slay (23-04-2021),Snk (23-04-2021),Valkyre (23-04-2021),WolfRathmA (23-04-2021)
Ακομα και αν θεωρησω ως δεδομενο οτι θα παρει παρα πολυ καλα reviews το παιχνιδι, εχω τους ακολουθους προβληματισμους:
α) Ειναι για εμενα το παιχνιδι? Αυτο ισως το απαντησουν τα Reviews σε μεγαλο βαθμο. Στηριζεται στο relentless pacing και δεν ξερω αν ειναι για εμενα. Δεν ξερω δηλαδη το exploration σε τι βαθμο κινειται.
β) Ακουω οτι τα items και τα οπλα σου χαονονται ολα καθε φορα που χανεις. Αυτο ετσι οπως το ακουω τωρα με χαλαει αρκετα. Δεν εχω προβλημα με το randomize των επιπεδων, ισα ισα με εξιταρει η ιδεα. Αλλα να χανω οτι βρηκα με χαλαει.
γ) Character customization. Αυτο ερχεται σε συναρτηση με το Β. Υπαρχει customization? Δεν εννοω να φτιαχνω προσωπα κλπ. Αλλα ο εξοπλισμος μου, οι ικανοτητες μου αλλαζουν? Ή καθε φορα και αυτα χανονται? Στολη μπορω να αλλαξω γιατι η default ειναι κακασχημη ΙΜΟ? Γενικα οι ικανοτητες που αποκτω θελω να παραμενουν οχι να χανονται και αυτες, δηλαδη δεν ξερω να νιωθω οτι εχω ενα progression παρολα τα reset. Στο παραπανω ποστ του Billy φαινεται οτι κατι μενει... το θεμα ειναι ομως, ειναι τοσο που να σε κανει να νιωθεις οτι ο χαρακτηρας σου βελτιωνεται? Το ευχομαι.
δ) Δυσκολια. Ακουω αναμικτες εντυπωσεις σε αυτον τον τομεα. Καποιοι λενε ειναι souls like δυσκολια, καποιοι αλλοι οτι ειναι πολυ smooth το learning curve. Δεν ξερω. Ευχομαι να μην ειναι πολυ δυσκολο παντως.
Γενικα το ενδιαφερον μου το εχει κεντρισει ολος αυτος ο ενθουσιασμος απο οσους το παιζουν. Εκανα κρατηση να υπαρχει, αλλα ακομα δεν ειμαι καθολου σιγουρος για το τι μελει γενεσθαι και κυριολεκτικα θα κρινω βαση των reviews.
Λοιπον βλέποντας το 45-λεπτο βιντεο που ειχε μπει πριν μερικά Posts , και σαν απάντηση σε καποια πράγματα που ρωτάς Δημήτρη, να πω τα εξής. Ναι χάνεις οπλα και items αλλά όχι όλα, υπάρχει tear οπλων και αναβαθμίσεων (των σημαντικών φαντάζομαι) που τα λεει μόνιμα, και αυτά τα κρατάς. Το πεθαίνεις και πας πάλι στην αρχή έχω την άισθηση ότι είναι μόνο story driven, και αυτό το λέω γιατί εκεί που έπαιζε έπεσε σε έναν γκρεμό, και το παιχνίδι τον έβγαλε στο ίδιο σημείο, απλα είχε χάσει το adrenaline boost.
Σε ευχαριστω Πανο. Για τα οπλα που λες μακαρι να σου αφηνει την αισθηση οτι βελτιωνεσαι οχι μονο σαν παικτης αλλα και σαν χαρακτηρας. Γι το αλλο με το γκρεμο, νομιζω πρεπει να πεθανεις απο εχθρο για να μετρησει ως θανατος και να γινει reset. Μαλλον το εκαναν για να μην ειναι εκνευριστικο να χασεις απο platforming.
Εγω γιατι το βλεπω λιγο μονοτονο στα βιντεο; Και πολυ γρηγορο τρεξιμο διακρινω. Να δουμε και τα reviews
Είναι περίεργο το στυλ του. Πχ το demon souls κάθομαι και το βλέπω σε twitch και το θεωρώ πολύ δυνατό game, το metascore το δείχνει κιόλας αλλά εγώ δεν μπορώ να το παίξω με τίποτα
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