.
60 30. .
Spider-Man.
Spiderman 30 . web swinging 60. playthrough 30 60, NG+ 30 swinging
AC2003 Tapatalk
.
/ - frame drop, 30 .
" " rock solid 60 fps ( coin-op ).
(Nonborn) God of War 3 Demo PS3 ( 2009).
Demo ( )........... " , fps ;"
" 40-42 27-28 " ( )
"" , "; frame counters; fps !".
.
. Spiderman PS5 ( remastered) 30 fps 60 fps (RT performance). ( "" ) 30 .......... 5 60 .
, RT, .
;
"" RT.
"RT" .
RT ( RT, Ray-tracing)....... render RT.
;
CGI ( Toy Story, cartoon).
PC "" ", ray-tracing !!!! Oh yes, ray-tracing, "..........., .
(. ) ray-tracing ( ) = " RT ".
" render , RT ".
;
() .
RT . alias ( antialias TAA, ), ambient occlusion, (2,5 ) RT render.
PC . ( ILM - real-time RT. , preview-low-settings-RT final render full RT .... rendering).
......... " RT", = RT is the next big thing.
Big thing 10 ( , gaming , ).
.
"native" 4K ( bullet/selling point ) framebuffer ( GPU), 4K ... () ( ).
"memory wall". : 18-24 (Moore's law ), memory bandwidth ( )!
15+ ( PS360) 10TF ( PS5) 10TB/s RAM bandwidth! (rule of thumb) 1 flop 1 byte second.
, HBM2/3 ( GPUs).
() PS5 448 GB/s ( TB/s); - - (SRAM) APU - (GDDR6) .
, native 4K, .
XSX, PC GPUs 3090.
(4MB L2/SRAM PS5 GPU & 16GB GDDR6).
DRAM vs SRAM (cache scratchpad) vs . , (higher latency), ( latency). Trade-off.
:
Spoiler!
16GB SRAM, , :
https://www.techspot.com/news/81520-...d-largest.html
Spoiler!
. ( - * -) , (fabs) microchips ( high-end/lower nanometer).
* silicon ( chips/solar panels) vs silicone ( ). / ...
: memory wall mobile SoCs ( LPDDR ). SRAM - - bottlenecks.
Last edited by psx3; 29-03-2021 at 15:05.
Lefteris_X (29-03-2021)
@psx3
Nintendo "" data bottleneck / RAM ( 24 1-SRAM 2.4GB/s)............ 3 of on-chip 1-SRAM :
2 on-chip z-buffer/framebuffer 7.8GB/s
1MB on-chip texture cache 10.4GB/s
GPU "" 9.4 Giga FLOPS.
, ( , , ) :
- CPU 1.9 GFLOPS
- GPU 9.4 GFLOPS
- 24MB RAM = 2.4 GigaByte/s
- ( GPU) 3MB RAM = 7.8 GB/s (z/framebuffer) + 10.4 GB/s (textures)
" RAM" ;
PS5 = 448 GB/s
GPU TERA FLOPS.
Giga = .
Tera = .
:
2002 GPU 9.4 / RAM (24) 2.4 data/second " RAM GPU" 7.8 (framebuffer) 10.4 data/second.
2020/21 =
GPU 10 TeraFLOPS ( data) RAM 448 GB/s ( data).
/ ..../.
Sony '" BOTTLENECK Custom controller + SSD; ( consumer )
......... , , bottleneck custom controller bottleneck PlayStation 2 GameCube.
psx3 (29-03-2021)
eye candy next gen 30 . 60 fps mode 2 . 30 .
panos74gr (29-03-2021)
' performance mode compromise. , exclusive 60 30 .
post ps4 framerates ( 30 60) . ps3 / drops 30.
30 . "cinematic" game heavy rain, uncharted, last of us 60. platform games FPS 60.
Valkyre (29-03-2021)
shooting ( TPS* FPS) 60 fps, stealth kills ( gameplay -> gameplay 60 fps, visuals ). 30 fps, 60 fps. Uncharted 1-2-3 (PS3 vs PS4).
* 1st person 60 fps Quake, 3rd person ( Tomb Raider) shooting (. ) platforming/exploration .
Tomb Raider 1996, Sony 1997. baseline ( vs ).
TPS (Uncharted), FPS (CoD) shooting, ( auto-aim - -).
CoD ( , arcadey/twitchy game) 60 fps target cutscenes 30 fps.
To Heavy Rain ( Quantic Dream), QTE-based interactive experience, Uncharted/TLOU. production values , gameplay ( cinematic Sony -> ).
TLOU Remastered 60 fps mode, SP MP ( ), PS3 ( - 60 fps-).
60 fps . ( ). ray tracing ( ) tech demo ( overused bloom/HDRR effect PS360 !), 60 fps ( PS5 Pro).
University to replace clapping with 'jazz hands'
https://abcnews.go.com/International/universitys-move-replace-clapping-jazz-hands-sparks-controversy/story?id=58254353
K facepalm ...
Valkyre (09-04-2021)
"" . controversy , ... "entitlement" . . ( , ) inclusive, offensive ... . jaz ... ...
... ... ... ... 2 , Jaz , " ?" ...
... .
Student Union events .
EDIT: controversy suggestion . ... , ?
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