Sony PlayStation: Sr. Technical Artist (SCEA)
Join the God of War team!
Sony PlayStation: Sr. Technical Artist
Santa Monica, California
Join the God of War team!
The Senior Technical Artist works as a bridge between the art and programming staff. Individuals in this role are generalists, excellent communicators, with strong problem solving skills, and with a respect for aesthetics. Candidates can be from an art, design, mathematics, engineering or science background; however they must demonstrate a comfort level in working with both art and science. Working with programming/technical staff the Senior Technical Artist ensures that CG assets are easily integrated into the game engine without sacrificing artistic integrity.
Senior Technical Artists will be expected to understand how game play and architecture issues can affect content creation and successfully develop workflows to compensate for such limitations on artistic content.
Responsibilities:
* Researching and developing new art tools, processes, and technologies for production of real-time game artwork.
* Designing, implementing and maintaining art production paths using both off-the-shelf and proprietary software.
* Authoring, maintaining and customizing scripts for production team.
* Troubleshoot problems in pipeline and for individuals on as-needed basis.
* Creating proof-of-concept files for game art, effects, and animations.
* Creating training files, examples, text and tutorials and assisting art staff in learning new technologies and processes.
* Testing and evaluating new internal and off the shelf software tools and technologies for real-time artwork development.
* Reviewing current and emerging technologies and technical developments for incorporation into the game engine.
Requirements:
* BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
* At least 5+ years in computer generated art, preferably in game development.
* Excellent knowledge of Maya, with solid Mel scripting skills.
* Knowledge of modeling, lighting, texturing/shading, rendering, rigging, skinning, and special effects.
* Experience with authoring tools such as Photoshop, ZBrush, Mudbox, Turtle, and Mental Ray.
* Programming experience considered a bonus (Cg/HLSL shaders, C/C++, Perl, etc) as are traditional drawing, painting, or sculpting skills.
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