I'm on this strange space live, I'll try to transmit if there are some news (but English is not my first language so I'll do what I can).
EDIT:
- They said seven months to make the trailer.
- Great fans of the arcade and the SNES game.
- Some of them worked on the GBA game at Ubisoft.
- Years wanting to do this game, but Activision had the rights.
- DotEmu also wanted the game, and they all meet at GDC three years ago.
- Made a pitch at Nickelodeon.
- It's not easy for a small French indie team to get these licenses, but making more and more games made it easier.
- Nickelodeon actually contacted Dotemu after Wonder Boy The Dragon's Trap and told them they wanted to make games together. Dotemu picked TMNT instantly.
- It took a long time to get all the details of the game and approve all of them, but the first Design Document was approved right away.
- A revisit of the Konami classics with new formulas and features. Wanted to polish the outdated aspects of the old games.
- 4-coop online confirmed.
- Aiming for each stage to be like an episode with a contained story, also of course coming to the big story (they didn't want to reveal anything).
- Smoother to chain combos, there are special attacks (really flashy ones).
- Development is at alpha stage, but it's pretty far along. Some changes of the trailer are already changed or improved (like menus or balancing).
- Both teams wanted to work on the 87' designs from the start and nothing else.
- Wizz studio in Paris did the new intro animation.
- TMNT theme, they wanted to do something new but faithful to the original.
- They had Patton via some contacts from their Streets of Rage 4 and discovered he was also a fan of the series and theme.
- Animation are only for the trailer, the game will have cutscenes but with in-game art style (but this could change, as this is alpha stage).
Questions from people:
- New things? Date? --> There will be unique things but they want to surprise and not talk about them still.
- April or Splinter playable? --> No comment (laughs)
- I actually got voice from Geoff! So I asked for the music style the game will have, and if it will be like the one track we heard. They answered they are pursuing the old arcade-y sound, but obviously with a lot of modern approach, new instruments and so. Right now are working with the composer but they can't reveal who he is yet, and they are also studying new genres or styles, but the main goal is to recreate those old retro sound with a newer approach.
*At this point my Twitter app got a bit fuzzy and had to exit and reenter, so I missed a couple questions.
- Side-scroll only or also RPG elements? --> We can't go on details but we want to improve and adapt to modern times, like Scott Pilgrim game has some RPG elements.
- There are playable vehicles like skateboards, hoverboards or such? --> We have in mind them of course, there will be for sure sequences different of the typical side-scroll on foot. They help to break the pace and is a no-brainer having them, but there will be more info on this later.
To close, they don't want to mislead people and say a release date because they only want to do it when the game is much closer to be ready.
END
Disclaimer, maybe something is not 100% accurate! English is not my first language.
https://www.resetera.com/threads/tee.../post-60578716
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