PDS (25-04-2020)
toninio (26-04-2020)
lol. . To haptics.
, ... VR.
.
. "" VR glove haptic feed , GCIs // . vr gloves haptics . "next gen" VR stuff ( gimmicks - gaming , , , , , ).
https://www.digitaltrends.com/virtual-reality/manus-vr-glove-q2-2016/
https://avatarvr.es/
https://haptx.com/
https://www.captoglove.com/shop/captoglove-single/
https://screenrant.com/teslasuit-vr-glove-real-touch-feedback-new/
PDS (30-04-2020)
E eye tracking performance. PSVR2, .
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toninio (08-05-2020)
Sony Facetracking
https://pdfpiw.uspto.gov/.piw?PageNum=0&docid=10636217
VR headsets PSVR2
oculus/facebook.
-How it works: Dedicated sensors to track eye and mouth movements.
-What it will allow: For you to express better what you feel in a virtual environment. This will greatly enhance the experience on VR social interactions and can even be used for NPCs in a game to have a better idea of what are you feeling and where are you focusing your attention.
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Nek_Food (07-05-2020)
PDS (06-05-2020)
, thread .
http://www.ps4forums.gr/vb/showthrea...ller-Prototype
finger tracking FaceTracking PSVR2.
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toninio (10-05-2020)
Sony ramps up VR efforts as demand for virtual events surges
Chief Kenichiro Yoshida reveals plans to experiment with streaming concerts on headsets
The challenge is how we can conduct live [concerts] remotely that are both immersive and real time, Mr Yoshida said on Wednesday. We are experimenting with streaming of concerts using VR but the key is how we can offer the experience more smoothly.
While Mr Yoshida did not discuss any VR plans for PS5, he acknowledged that PlayStation VR was still in an early phase: There is much room for progress for VR. We need to continue improving our technology.
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PDS (07-07-2020)
PlayStation CEO Jim Ryan: VR Still Unproven But Really Intriguing
https://uploadvr.com/playstation-ceo-vr-still-unproven/
haptic feedback Dualsense R&D Sony VR haptics.
.
VR . ... , , , , . 3D PS3 . "" / VR gaming immersive interactive. haptic , ... ( ).
A sensor generates signals representing whether a computer game headset is being worn properly so that the wearer may be advised. The sensor may be a pressure sensor or motion sensor or stretch sensor on the headset, or it may be a camera that images the wearer and uses image recognition to determine if the headset is on correctly.H ( ). PSVR2.One or more haptic feedback generators may be mounted on the headset for purposes to be shortly disclosed,
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