Êáñöß 1: You're making a game that's telling a story rather than making a story that happens to be in a game."
Êáñöß 2: "I would love to play another Nathan Drake game, but I would want to see it done in a way that is mindful of the original concepts that we pushed for in Uncharted 2. That is, keeping everything core, everything on the stick, all the set pieces playable. If I was back there, I would be pushing Uncharted even further into the realm of player choice, and exploring how that affects the adventure. More than that, though, the industry still needs well-drawn characters and good storytelling that doesn't take itself seriously like a lot of games now tend to in the triple-A space."
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