One of the misconceptions about Lockhart is that it is going to hold back next-generation games. It’s a valid concern and the idea sprung up about a year ago when details were murky about the path ahead for the next generation consoles.
Specifically, developers were not fully versed in how development (or profiling as it is now called) was going to actually work on the hardware which resulted in myself, and others, hearing mixed messaging from those briefed early on the plans.
As we have learned more during the past year, those concerns have faded as Microsoft has
built a strategy of using the same base components across both devices (like Raytracing support and CPU specs) that should make it easier for developers to target the same visual fidelity for both consoles but at different resolutions. Meaning, the series X will be optimized for 4k gaming while the series S is optimized at 4TF for 1080P displays.
But the big unknown will be the pricing. If the consoles were only $50 difference, even though consumers are typically very price sensitive, the overhead of launching two consoles with that difference doesn’t make much sense. The minimum price difference needs to be $100 or more to create enough of a gap to make the additional marketing and the cost of educating the consumer worthwhile.
Bookmarks