Polygon: Demons Souls on PS5: Heres whats changing
New details on photo mode, multiplayer, World Tendency, and more
Polygon: Demons Souls on PS5: Heres whats changing
New details on photo mode, multiplayer, World Tendency, and more
We did two different modes in the game: cinematic mode which is a native 4K, which looks stunning, at 30 frames per second; and performance mode, so you can play a dynamic 4K at 60 frames per second''.
If you like the starkness and the despair of the original PlayStation 3 version, then we have a bunch of filters that you can choose from and play the game [that way], Moore said. So if you want to play the game in what we call the classic filter, which harkens back to the days of the PlayStation 3 and the look at that title, then put that filter on. If you want to play in black and white, play in the noir filter. Its all there in the options. If you dont want to play with our camera, you want to play with the original camera, turn the original camera back on''.
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Slay (29-10-2020)
. .
DYNAMIC resolution FTW! 60 fps mode . . .
^ dynamic PS5pro version native 4/60. M ''''.
- Camera options are in (old camera)
- 4K/30fps is called Cinematic
- Performance mode is "dynamic" 4K at 60fps
- Old Monk fight remains unchanged
- Loading times are insane, virtually no load times
- Multiplayer is 6 people now
- They did discuss doing the sixth Archstone - decided against it as they didn't feel it was their right
- Fractured Mode is Mirror Mode
- Photo Mode is in. Disabled if you're invaded
- Boletaria was the most challenging to rebuild as well as Valley of Defilement
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To performance mode RT?
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cocous (29-10-2020)
Last edited by spartan; 29-10-2020 at 18:02.
cocous (29-10-2020)
... 1440 mode 60fps RT dynamic. .
cocous (29-10-2020)
enstikto (30-10-2020)
RT .
https://www.levelup.com/noticias/597...-PlayStation-5
LEVEL UP recently had the opportunity to interview Gavin Moore, Creative Director for Demon's Souls and a member of SIE Japan Studio, about various elements of the game. Of course, one of the topics that were touched on was the graphic section.
Now the question is, if the PlayStation 5 can be raytraced and it could have been implemented in Demon's Souls , why leave it out? As explained by Moore, it was a decision they made since it was something that was outside their initial ideal of the project. Also, there is a certain cost to implement it and they preferred to prioritize other elements.
It's like any other graphic improvement, there is a cost [to implement raytracing]. If we had implemented ray tracing in the game, that would mean that we would have had to leave something out. There is a limited time in game development"
When we started development we didn't know there would be ray tracing in the game, so it wasn't in our original vision. What we wanted to focus on was the settings and the look of the characters. Everything is lighting in real time with shadows in real time , were the words of Moore.
PS5 , , 2 !
Cocous ...! ! ; ; native 4K 60fps . 8 PS5?
raytracing ... ;
Demons Souls hardware PS5?
. too much .
. 4 60fps . 4 60fps raytracing . .
4 60fps raytracing.
cocous
To 4K/30+ RT, ( dev). . ().
161000fps , . .
PS6 PS7 . XBOX 4K/60/ full TR '''', last gen o .
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obione (31-10-2020)
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